package org.yakindu.scr.variadicfunctions; public class VariadicFunctionsStatemachine implements IVariadicFunctionsStatemachine { protected class SCInterfaceImpl implements SCInterface { private SCInterfaceOperationCallback operationCallback; public void setSCInterfaceOperationCallback( SCInterfaceOperationCallback operationCallback) { this.operationCallback = operationCallback; } } protected SCInterfaceImpl sCInterface; protected class SCIIF2Impl implements SCIIF2 { private SCIIF2OperationCallback operationCallback; public void setSCIIF2OperationCallback( SCIIF2OperationCallback operationCallback) { this.operationCallback = operationCallback; } } protected SCIIF2Impl sCIIF2; private boolean initialized = false; public enum State { main_region_StateA, main_region_StateB, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; private InternalOperationCallback operationCallback; public VariadicFunctionsStatemachine() { sCInterface = new SCInterfaceImpl(); sCIIF2 = new SCIIF2Impl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_StateA: return stateVector[0] == State.main_region_StateA; case main_region_StateB: return stateVector[0] == State.main_region_StateB; default: return false; } } public SCInterface getSCInterface() { return sCInterface; } public SCIIF2 getSCIIF2() { return sCIIF2; } public void setInternalOperationCallback( InternalOperationCallback operationCallback) { this.operationCallback = operationCallback; } private boolean check_main_region_StateA_tr0_tr0() { return true; } private void effect_main_region_StateA_tr0() { exitSequence_main_region_StateA(); operationCallback.myInternalVarOperation(0.0, 0.2); enterSequence_main_region_StateB_default(); } /* Entry action for state 'StateA'. */ private void entryAction_main_region_StateA() { sCInterface.operationCallback.myVarOperation(); sCInterface.operationCallback.myVarOperation("one"); sCInterface.operationCallback.myVarOperation("one", "two", "three"); } /* Entry action for state 'StateB'. */ private void entryAction_main_region_StateB() { sCIIF2.operationCallback.myVarOperation2(1); sCIIF2.operationCallback.myVarOperation2(1, 2); sCIIF2.operationCallback.myVarOperation2(1, 2, 3, 4); } /* 'default' enter sequence for state StateA */ private void enterSequence_main_region_StateA_default() { entryAction_main_region_StateA(); nextStateIndex = 0; stateVector[0] = State.main_region_StateA; } /* 'default' enter sequence for state StateB */ private void enterSequence_main_region_StateB_default() { entryAction_main_region_StateB(); nextStateIndex = 0; stateVector[0] = State.main_region_StateB; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* Default exit sequence for state StateA */ private void exitSequence_main_region_StateA() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state StateB */ private void exitSequence_main_region_StateB() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_StateA: exitSequence_main_region_StateA(); break; case main_region_StateB: exitSequence_main_region_StateB(); break; default: break; } } /* The reactions of state StateA. */ private void react_main_region_StateA() { effect_main_region_StateA_tr0(); } /* The reactions of state StateB. */ private void react_main_region_StateB() { } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_StateA_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_StateA: react_main_region_StateA(); break; case main_region_StateB: react_main_region_StateB(); break; default: // $NullState$ } } clearEvents(); } }