package org.yakindu.scr.variadicfunctions;
public class VariadicFunctionsStatemachine implements IVariadicFunctionsStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private SCInterfaceOperationCallback operationCallback;
public void setSCInterfaceOperationCallback(
SCInterfaceOperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
}
protected SCInterfaceImpl sCInterface;
protected class SCIIF2Impl implements SCIIF2 {
private SCIIF2OperationCallback operationCallback;
public void setSCIIF2OperationCallback(
SCIIF2OperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
}
protected SCIIF2Impl sCIIF2;
private boolean initialized = false;
public enum State {
main_region_StateA,
main_region_StateB,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
private InternalOperationCallback operationCallback;
public VariadicFunctionsStatemachine() {
sCInterface = new SCInterfaceImpl();
sCIIF2 = new SCIIF2Impl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_StateA:
return stateVector[0] == State.main_region_StateA;
case main_region_StateB:
return stateVector[0] == State.main_region_StateB;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public SCIIF2 getSCIIF2() {
return sCIIF2;
}
public void setInternalOperationCallback(
InternalOperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
private boolean check_main_region_StateA_tr0_tr0() {
return true;
}
private void effect_main_region_StateA_tr0() {
exitSequence_main_region_StateA();
operationCallback.myInternalVarOperation(0.0, 0.2);
enterSequence_main_region_StateB_default();
}
/* Entry action for state 'StateA'. */
private void entryAction_main_region_StateA() {
sCInterface.operationCallback.myVarOperation();
sCInterface.operationCallback.myVarOperation("one");
sCInterface.operationCallback.myVarOperation("one", "two", "three");
}
/* Entry action for state 'StateB'. */
private void entryAction_main_region_StateB() {
sCIIF2.operationCallback.myVarOperation2(1);
sCIIF2.operationCallback.myVarOperation2(1, 2);
sCIIF2.operationCallback.myVarOperation2(1, 2, 3, 4);
}
/* 'default' enter sequence for state StateA */
private void enterSequence_main_region_StateA_default() {
entryAction_main_region_StateA();
nextStateIndex = 0;
stateVector[0] = State.main_region_StateA;
}
/* 'default' enter sequence for state StateB */
private void enterSequence_main_region_StateB_default() {
entryAction_main_region_StateB();
nextStateIndex = 0;
stateVector[0] = State.main_region_StateB;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state StateA */
private void exitSequence_main_region_StateA() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state StateB */
private void exitSequence_main_region_StateB() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_StateA:
exitSequence_main_region_StateA();
break;
case main_region_StateB:
exitSequence_main_region_StateB();
break;
default:
break;
}
}
/* The reactions of state StateA. */
private void react_main_region_StateA() {
effect_main_region_StateA_tr0();
}
/* The reactions of state StateB. */
private void react_main_region_StateB() {
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_StateA_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_StateA:
react_main_region_StateA();
break;
case main_region_StateB:
react_main_region_StateB();
break;
default:
// $NullState$
}
}
clearEvents();
}
}