package org.yakindu.scr.statechartactive; public class StatechartActiveStatemachine implements IStatechartActiveStatemachine { private boolean initialized = false; public enum State { r_A, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; public StatechartActiveStatemachine() { } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_r_default(); } public void exit() { exitSequence_r(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case r_A: return stateVector[0] == State.r_A; default: return false; } } /* 'default' enter sequence for state A */ private void enterSequence_r_A_default() { nextStateIndex = 0; stateVector[0] = State.r_A; } /* 'default' enter sequence for region r */ private void enterSequence_r_default() { react_r__entry_Default(); } /* Default exit sequence for state A */ private void exitSequence_r_A() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region r */ private void exitSequence_r() { switch (stateVector[0]) { case r_A: exitSequence_r_A(); break; default: break; } } /* The reactions of state A. */ private void react_r_A() { } /* Default react sequence for initial entry */ private void react_r__entry_Default() { enterSequence_r_A_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case r_A: react_r_A(); break; default: // $NullState$ } } clearEvents(); } }