package org.yakindu.scr.guardedexit;
public class GuardedExitStatemachine implements IGuardedExitStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e;
public void raiseE() {
e = true;
}
private boolean guard;
public boolean getGuard() {
return guard;
}
public void setGuard(boolean value) {
this.guard = value;
}
private boolean done;
public boolean getDone() {
return done;
}
public void setDone(boolean value) {
this.done = value;
}
protected void clearEvents() {
e = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_A,
main_region_B,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public GuardedExitStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setGuard(false);
sCInterface.setDone(false);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_A:
return stateVector[0] == State.main_region_A;
case main_region_B:
return stateVector[0] == State.main_region_B;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseE() {
sCInterface.raiseE();
}
public boolean getGuard() {
return sCInterface.getGuard();
}
public void setGuard(boolean value) {
sCInterface.setGuard(value);
}
public boolean getDone() {
return sCInterface.getDone();
}
public void setDone(boolean value) {
sCInterface.setDone(value);
}
private boolean check_main_region_A_tr0_tr0() {
return sCInterface.e;
}
private boolean check_main_region_B_tr0_tr0() {
return sCInterface.e;
}
private void effect_main_region_A_tr0() {
exitSequence_main_region_A();
enterSequence_main_region_B_default();
}
private void effect_main_region_B_tr0() {
exitSequence_main_region_B();
enterSequence_main_region_A_default();
}
/* Exit action for state 'A'. */
private void exitAction_main_region_A() {
if (sCInterface.getGuard()) {
sCInterface.setDone(true);
}
}
/* 'default' enter sequence for state A */
private void enterSequence_main_region_A_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_A;
}
/* 'default' enter sequence for state B */
private void enterSequence_main_region_B_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_B;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_main_region_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
exitAction_main_region_A();
}
/* Default exit sequence for state B */
private void exitSequence_main_region_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_A:
exitSequence_main_region_A();
break;
case main_region_B:
exitSequence_main_region_B();
break;
default:
break;
}
}
/* The reactions of state A. */
private void react_main_region_A() {
if (check_main_region_A_tr0_tr0()) {
effect_main_region_A_tr0();
}
}
/* The reactions of state B. */
private void react_main_region_B() {
if (check_main_region_B_tr0_tr0()) {
effect_main_region_B_tr0();
}
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_A:
react_main_region_A();
break;
case main_region_B:
react_main_region_B();
break;
default:
// $NullState$
}
}
clearEvents();
}
}