package org.yakindu.scr.staticchoice; public class StaticChoiceStatemachine implements IStaticChoiceStatemachine { protected class SCInterfaceImpl implements SCInterface { private boolean reset; public void raiseReset() { reset = true; } private long number; public long getNumber() { return number; } public void setNumber(long value) { this.number = value; } protected void clearEvents() { reset = false; } } protected SCInterfaceImpl sCInterface; private boolean initialized = false; public enum State { main_region_Start, main_region_B, main_region_A, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; public StaticChoiceStatemachine() { sCInterface = new SCInterfaceImpl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.setNumber(0); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { sCInterface.clearEvents(); } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_Start: return stateVector[0] == State.main_region_Start; case main_region_B: return stateVector[0] == State.main_region_B; case main_region_A: return stateVector[0] == State.main_region_A; default: return false; } } public SCInterface getSCInterface() { return sCInterface; } public void raiseReset() { sCInterface.raiseReset(); } public long getNumber() { return sCInterface.getNumber(); } public void setNumber(long value) { sCInterface.setNumber(value); } private boolean check_main_region_Start_tr0_tr0() { return true; } private boolean check_main_region__choice_0_tr1_tr1() { return sCInterface.getNumber()==2; } private boolean check_main_region__choice_0_tr0() { return true; } private void effect_main_region_Start_tr0() { exitSequence_main_region_Start(); sCInterface.setNumber(sCInterface.getNumber() + 1); react_main_region__choice_0(); } private void effect_main_region__choice_0_tr1() { enterSequence_main_region_A_default(); } private void effect_main_region__choice_0_tr0() { enterSequence_main_region_B_default(); } /* Entry action for state 'Start'. */ private void entryAction_main_region_Start() { sCInterface.setNumber(1); } /* 'default' enter sequence for state Start */ private void enterSequence_main_region_Start_default() { entryAction_main_region_Start(); nextStateIndex = 0; stateVector[0] = State.main_region_Start; } /* 'default' enter sequence for state B */ private void enterSequence_main_region_B_default() { nextStateIndex = 0; stateVector[0] = State.main_region_B; } /* 'default' enter sequence for state A */ private void enterSequence_main_region_A_default() { nextStateIndex = 0; stateVector[0] = State.main_region_A; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* Default exit sequence for state Start */ private void exitSequence_main_region_Start() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state B */ private void exitSequence_main_region_B() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state A */ private void exitSequence_main_region_A() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_Start: exitSequence_main_region_Start(); break; case main_region_B: exitSequence_main_region_B(); break; case main_region_A: exitSequence_main_region_A(); break; default: break; } } /* The reactions of state Start. */ private void react_main_region_Start() { effect_main_region_Start_tr0(); } /* The reactions of state B. */ private void react_main_region_B() { } /* The reactions of state A. */ private void react_main_region_A() { } /* The reactions of state null. */ private void react_main_region__choice_0() { if (check_main_region__choice_0_tr1_tr1()) { effect_main_region__choice_0_tr1(); } else { effect_main_region__choice_0_tr0(); } } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_Start_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_Start: react_main_region_Start(); break; case main_region_B: react_main_region_B(); break; case main_region_A: react_main_region_A(); break; default: // $NullState$ } } clearEvents(); } }