package org.yakindu.scr.staticchoice;
public class StaticChoiceStatemachine implements IStaticChoiceStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean reset;
public void raiseReset() {
reset = true;
}
private long number;
public long getNumber() {
return number;
}
public void setNumber(long value) {
this.number = value;
}
protected void clearEvents() {
reset = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_Start,
main_region_B,
main_region_A,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public StaticChoiceStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setNumber(0);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_Start:
return stateVector[0] == State.main_region_Start;
case main_region_B:
return stateVector[0] == State.main_region_B;
case main_region_A:
return stateVector[0] == State.main_region_A;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseReset() {
sCInterface.raiseReset();
}
public long getNumber() {
return sCInterface.getNumber();
}
public void setNumber(long value) {
sCInterface.setNumber(value);
}
private boolean check_main_region_Start_tr0_tr0() {
return true;
}
private boolean check_main_region__choice_0_tr1_tr1() {
return sCInterface.getNumber()==2;
}
private boolean check_main_region__choice_0_tr0() {
return true;
}
private void effect_main_region_Start_tr0() {
exitSequence_main_region_Start();
sCInterface.setNumber(sCInterface.getNumber() + 1);
react_main_region__choice_0();
}
private void effect_main_region__choice_0_tr1() {
enterSequence_main_region_A_default();
}
private void effect_main_region__choice_0_tr0() {
enterSequence_main_region_B_default();
}
/* Entry action for state 'Start'. */
private void entryAction_main_region_Start() {
sCInterface.setNumber(1);
}
/* 'default' enter sequence for state Start */
private void enterSequence_main_region_Start_default() {
entryAction_main_region_Start();
nextStateIndex = 0;
stateVector[0] = State.main_region_Start;
}
/* 'default' enter sequence for state B */
private void enterSequence_main_region_B_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_B;
}
/* 'default' enter sequence for state A */
private void enterSequence_main_region_A_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_A;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state Start */
private void exitSequence_main_region_Start() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_main_region_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state A */
private void exitSequence_main_region_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_Start:
exitSequence_main_region_Start();
break;
case main_region_B:
exitSequence_main_region_B();
break;
case main_region_A:
exitSequence_main_region_A();
break;
default:
break;
}
}
/* The reactions of state Start. */
private void react_main_region_Start() {
effect_main_region_Start_tr0();
}
/* The reactions of state B. */
private void react_main_region_B() {
}
/* The reactions of state A. */
private void react_main_region_A() {
}
/* The reactions of state null. */
private void react_main_region__choice_0() {
if (check_main_region__choice_0_tr1_tr1()) {
effect_main_region__choice_0_tr1();
} else {
effect_main_region__choice_0_tr0();
}
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_Start_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_Start:
react_main_region_Start();
break;
case main_region_B:
react_main_region_B();
break;
case main_region_A:
react_main_region_A();
break;
default:
// $NullState$
}
}
clearEvents();
}
}