package org.yakindu.scr.timedtransitions;
import org.yakindu.scr.ITimer;
public class TimedTransitionsStatemachine implements ITimedTransitionsStatemachine {
private boolean initialized = false;
public enum State {
main_region_Start,
main_region_End,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
private ITimer timer;
private final boolean[] timeEvents = new boolean[2];
private long x;
protected void setX(long value) {
x = value;
}
protected long getX() {
return x;
}
private long y;
protected void setY(long value) {
y = value;
}
protected long getY() {
return y;
}
public TimedTransitionsStatemachine() {
}
public void init() {
this.initialized = true;
if (timer == null) {
throw new IllegalStateException("timer not set.");
}
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
setX(0);
setY(0);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
if (timer == null) {
throw new IllegalStateException("timer not set.");
}
entryAction();
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
exitAction();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
for (int i=0; i<timeEvents.length; i++) {
timeEvents[i] = false;
}
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_Start:
return stateVector[0] == State.main_region_Start;
case main_region_End:
return stateVector[0] == State.main_region_End;
default:
return false;
}
}
/**
* Set the {@link ITimer} for the state machine. It must be set
* externally on a timed state machine before a run cycle can be correct
* executed.
*
* @param timer
*/
public void setTimer(ITimer timer) {
this.timer = timer;
}
/**
* Returns the currently used timer.
*
* @return {@link ITimer}
*/
public ITimer getTimer() {
return timer;
}
public void timeElapsed(int eventID) {
timeEvents[eventID] = true;
}
private boolean check__lr0() {
return timeEvents[1];
}
private boolean check__lr1() {
return true;
}
private boolean check_main_region_Start_tr0_tr0() {
return timeEvents[0];
}
private void effect__lr0() {
setX(getX() + 1);
}
private void effect__lr1() {
setY(getY() + 1);
}
private void effect_main_region_Start_tr0() {
exitSequence_main_region_Start();
enterSequence_main_region_End_default();
}
/* Entry action for statechart 'TimedTransitions'. */
private void entryAction() {
timer.setTimer(this, 1, 1*1000, true);
}
/* Entry action for state 'Start'. */
private void entryAction_main_region_Start() {
timer.setTimer(this, 0, 2*1000, false);
}
/* Exit action for state 'TimedTransitions'. */
private void exitAction() {
timer.unsetTimer(this, 1);
}
/* Exit action for state 'Start'. */
private void exitAction_main_region_Start() {
timer.unsetTimer(this, 0);
}
/* 'default' enter sequence for state Start */
private void enterSequence_main_region_Start_default() {
entryAction_main_region_Start();
nextStateIndex = 0;
stateVector[0] = State.main_region_Start;
}
/* 'default' enter sequence for state End */
private void enterSequence_main_region_End_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_End;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state Start */
private void exitSequence_main_region_Start() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
exitAction_main_region_Start();
}
/* Default exit sequence for state End */
private void exitSequence_main_region_End() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_Start:
exitSequence_main_region_Start();
break;
case main_region_End:
exitSequence_main_region_End();
break;
default:
break;
}
}
/* The reactions of state Start. */
private void react_main_region_Start() {
if (check__lr0()) {
effect__lr0();
}
effect__lr1();
if (check_main_region_Start_tr0_tr0()) {
effect_main_region_Start_tr0();
}
}
/* The reactions of state End. */
private void react_main_region_End() {
if (check__lr0()) {
effect__lr0();
}
effect__lr1();
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_Start_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_Start:
react_main_region_Start();
break;
case main_region_End:
react_main_region_End();
break;
default:
// $NullState$
}
}
clearEvents();
}
}