package org.yakindu.scr.priorityvalues;
public class PriorityValuesStatemachine implements IPriorityValuesStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean event1;
public void raiseEvent1() {
event1 = true;
}
private boolean event2;
public void raiseEvent2() {
event2 = true;
}
protected void clearEvents() {
event1 = false;
event2 = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
someRegion_A,
someRegion_B,
main_region_A,
main_region_B,
main_region_C,
main_region_D,
main_region_E,
$NullState$
};
private final State[] stateVector = new State[2];
private int nextStateIndex;
public PriorityValuesStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_someRegion_default();
enterSequence_main_region_default();
}
public void exit() {
exitSequence_someRegion();
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case someRegion_A:
return stateVector[0] == State.someRegion_A;
case someRegion_B:
return stateVector[0] == State.someRegion_B;
case main_region_A:
return stateVector[1] == State.main_region_A;
case main_region_B:
return stateVector[1] == State.main_region_B;
case main_region_C:
return stateVector[1] == State.main_region_C;
case main_region_D:
return stateVector[1] == State.main_region_D;
case main_region_E:
return stateVector[1] == State.main_region_E;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseEvent1() {
sCInterface.raiseEvent1();
}
public void raiseEvent2() {
sCInterface.raiseEvent2();
}
private boolean check_someRegion_A_tr0_tr0() {
return sCInterface.event2;
}
private boolean check_main_region_A_tr0_tr0() {
return sCInterface.event1;
}
private boolean check_main_region_A_tr1_tr1() {
return sCInterface.event1;
}
private boolean check_main_region_A_tr2_tr2() {
return sCInterface.event1;
}
private boolean check_main_region_A_tr3_tr3() {
return (sCInterface.event2) && ( !isStateActive(State.someRegion_B));
}
private void effect_someRegion_A_tr0() {
exitSequence_someRegion_A();
enterSequence_someRegion_B_default();
}
private void effect_main_region_A_tr0() {
exitSequence_main_region_A();
enterSequence_main_region_C_default();
}
private void effect_main_region_A_tr1() {
exitSequence_main_region_A();
enterSequence_main_region_B_default();
}
private void effect_main_region_A_tr2() {
exitSequence_main_region_A();
enterSequence_main_region_D_default();
}
private void effect_main_region_A_tr3() {
exitSequence_main_region_A();
enterSequence_main_region_E_default();
}
/* 'default' enter sequence for state A */
private void enterSequence_someRegion_A_default() {
nextStateIndex = 0;
stateVector[0] = State.someRegion_A;
}
/* 'default' enter sequence for state B */
private void enterSequence_someRegion_B_default() {
nextStateIndex = 0;
stateVector[0] = State.someRegion_B;
}
/* 'default' enter sequence for state A */
private void enterSequence_main_region_A_default() {
nextStateIndex = 1;
stateVector[1] = State.main_region_A;
}
/* 'default' enter sequence for state B */
private void enterSequence_main_region_B_default() {
nextStateIndex = 1;
stateVector[1] = State.main_region_B;
}
/* 'default' enter sequence for state C */
private void enterSequence_main_region_C_default() {
nextStateIndex = 1;
stateVector[1] = State.main_region_C;
}
/* 'default' enter sequence for state D */
private void enterSequence_main_region_D_default() {
nextStateIndex = 1;
stateVector[1] = State.main_region_D;
}
/* 'default' enter sequence for state E */
private void enterSequence_main_region_E_default() {
nextStateIndex = 1;
stateVector[1] = State.main_region_E;
}
/* 'default' enter sequence for region someRegion */
private void enterSequence_someRegion_default() {
react_someRegion__entry_Default();
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_someRegion_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_someRegion_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state A */
private void exitSequence_main_region_A() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_main_region_B() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state C */
private void exitSequence_main_region_C() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state D */
private void exitSequence_main_region_D() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state E */
private void exitSequence_main_region_E() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region someRegion */
private void exitSequence_someRegion() {
switch (stateVector[0]) {
case someRegion_A:
exitSequence_someRegion_A();
break;
case someRegion_B:
exitSequence_someRegion_B();
break;
default:
break;
}
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[1]) {
case main_region_A:
exitSequence_main_region_A();
break;
case main_region_B:
exitSequence_main_region_B();
break;
case main_region_C:
exitSequence_main_region_C();
break;
case main_region_D:
exitSequence_main_region_D();
break;
case main_region_E:
exitSequence_main_region_E();
break;
default:
break;
}
}
/* The reactions of state A. */
private void react_someRegion_A() {
if (check_someRegion_A_tr0_tr0()) {
effect_someRegion_A_tr0();
}
}
/* The reactions of state B. */
private void react_someRegion_B() {
}
/* The reactions of state A. */
private void react_main_region_A() {
if (check_main_region_A_tr0_tr0()) {
effect_main_region_A_tr0();
} else {
if (check_main_region_A_tr1_tr1()) {
effect_main_region_A_tr1();
} else {
if (check_main_region_A_tr2_tr2()) {
effect_main_region_A_tr2();
} else {
if (check_main_region_A_tr3_tr3()) {
effect_main_region_A_tr3();
}
}
}
}
}
/* The reactions of state B. */
private void react_main_region_B() {
}
/* The reactions of state C. */
private void react_main_region_C() {
}
/* The reactions of state D. */
private void react_main_region_D() {
}
/* The reactions of state E. */
private void react_main_region_E() {
}
/* Default react sequence for initial entry */
private void react_someRegion__entry_Default() {
enterSequence_someRegion_A_default();
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case someRegion_A:
react_someRegion_A();
break;
case someRegion_B:
react_someRegion_B();
break;
case main_region_A:
react_main_region_A();
break;
case main_region_B:
react_main_region_B();
break;
case main_region_C:
react_main_region_C();
break;
case main_region_D:
react_main_region_D();
break;
case main_region_E:
react_main_region_E();
break;
default:
// $NullState$
}
}
clearEvents();
}
}