package org.yakindu.scr.stateisactive;
public class StateIsActiveStatemachine implements IStateIsActiveStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean event1;
public void raiseEvent1() {
event1 = true;
}
protected void clearEvents() {
event1 = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
r1_R1A,
r1_R1B,
r2_R2A,
r2_R2B,
$NullState$
};
private final State[] stateVector = new State[2];
private int nextStateIndex;
public StateIsActiveStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_R1_default();
enterSequence_R2_default();
}
public void exit() {
exitSequence_R1();
exitSequence_R2();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case r1_R1A:
return stateVector[0] == State.r1_R1A;
case r1_R1B:
return stateVector[0] == State.r1_R1B;
case r2_R2A:
return stateVector[1] == State.r2_R2A;
case r2_R2B:
return stateVector[1] == State.r2_R2B;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseEvent1() {
sCInterface.raiseEvent1();
}
private boolean check_R1_R1A_tr0_tr0() {
return isStateActive(State.r2_R2B);
}
private boolean check_R2_R2A_tr0_tr0() {
return sCInterface.event1;
}
private void effect_R1_R1A_tr0() {
exitSequence_R1_R1A();
enterSequence_R1_R1B_default();
}
private void effect_R2_R2A_tr0() {
exitSequence_R2_R2A();
enterSequence_R2_R2B_default();
}
/* 'default' enter sequence for state R1A */
private void enterSequence_R1_R1A_default() {
nextStateIndex = 0;
stateVector[0] = State.r1_R1A;
}
/* 'default' enter sequence for state R1B */
private void enterSequence_R1_R1B_default() {
nextStateIndex = 0;
stateVector[0] = State.r1_R1B;
}
/* 'default' enter sequence for state R2A */
private void enterSequence_R2_R2A_default() {
nextStateIndex = 1;
stateVector[1] = State.r2_R2A;
}
/* 'default' enter sequence for state R2B */
private void enterSequence_R2_R2B_default() {
nextStateIndex = 1;
stateVector[1] = State.r2_R2B;
}
/* 'default' enter sequence for region R1 */
private void enterSequence_R1_default() {
react_R1__entry_Default();
}
/* 'default' enter sequence for region R2 */
private void enterSequence_R2_default() {
react_R2__entry_Default();
}
/* Default exit sequence for state R1A */
private void exitSequence_R1_R1A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state R1B */
private void exitSequence_R1_R1B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state R2A */
private void exitSequence_R2_R2A() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state R2B */
private void exitSequence_R2_R2B() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region R1 */
private void exitSequence_R1() {
switch (stateVector[0]) {
case r1_R1A:
exitSequence_R1_R1A();
break;
case r1_R1B:
exitSequence_R1_R1B();
break;
default:
break;
}
}
/* Default exit sequence for region R2 */
private void exitSequence_R2() {
switch (stateVector[1]) {
case r2_R2A:
exitSequence_R2_R2A();
break;
case r2_R2B:
exitSequence_R2_R2B();
break;
default:
break;
}
}
/* The reactions of state R1A. */
private void react_R1_R1A() {
if (check_R1_R1A_tr0_tr0()) {
effect_R1_R1A_tr0();
}
}
/* The reactions of state R1B. */
private void react_R1_R1B() {
}
/* The reactions of state R2A. */
private void react_R2_R2A() {
if (check_R2_R2A_tr0_tr0()) {
effect_R2_R2A_tr0();
}
}
/* The reactions of state R2B. */
private void react_R2_R2B() {
}
/* Default react sequence for initial entry */
private void react_R1__entry_Default() {
enterSequence_R1_R1A_default();
}
/* Default react sequence for initial entry */
private void react_R2__entry_Default() {
enterSequence_R2_R2A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case r1_R1A:
react_R1_R1A();
break;
case r1_R1B:
react_R1_R1B();
break;
case r2_R2A:
react_R2_R2A();
break;
case r2_R2B:
react_R2_R2B();
break;
default:
// $NullState$
}
}
clearEvents();
}
}