package org.yakindu.scr.historywithexitpoint;
public class HistoryWithExitPointStatemachine implements IHistoryWithExitPointStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean push;
public void raisePush() {
push = true;
}
private boolean back;
public void raiseBack() {
back = true;
}
private boolean next;
public void raiseNext() {
next = true;
}
protected void clearEvents() {
push = false;
back = false;
next = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
mr_A,
mr_A_r_X1,
mr_A_r_X2,
mr_B,
$NullState$
};
private State[] historyVector = new State[1];
private final State[] stateVector = new State[1];
private int nextStateIndex;
public HistoryWithExitPointStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
for (int i = 0; i < 1; i++) {
historyVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_mr_default();
}
public void exit() {
exitSequence_mr();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case mr_A:
return stateVector[0].ordinal() >= State.
mr_A.ordinal()&& stateVector[0].ordinal() <= State.mr_A_r_X2.ordinal();
case mr_A_r_X1:
return stateVector[0] == State.mr_A_r_X1;
case mr_A_r_X2:
return stateVector[0] == State.mr_A_r_X2;
case mr_B:
return stateVector[0] == State.mr_B;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raisePush() {
sCInterface.raisePush();
}
public void raiseBack() {
sCInterface.raiseBack();
}
public void raiseNext() {
sCInterface.raiseNext();
}
private boolean check_mr_A_r_X1_tr0_tr0() {
return sCInterface.next;
}
private boolean check_mr_A_r_X1_tr1_tr1() {
return sCInterface.push;
}
private boolean check_mr_A_r_X2_tr0_tr0() {
return sCInterface.next;
}
private boolean check_mr_A_r_X2_tr1_tr1() {
return sCInterface.push;
}
private boolean check_mr_B_tr0_tr0() {
return sCInterface.back;
}
private void effect_mr_A_tr0() {
exitSequence_mr_A();
enterSequence_mr_B_default();
}
private void effect_mr_A_r_X1_tr0() {
exitSequence_mr_A_r_X1();
enterSequence_mr_A_r_X2_default();
}
private void effect_mr_A_r_X1_tr1() {
exitSequence_mr_A_r_X1();
react_mr_A_r_exit_to_B();
}
private void effect_mr_A_r_X2_tr0() {
exitSequence_mr_A_r_X2();
enterSequence_mr_A_r_X1_default();
}
private void effect_mr_A_r_X2_tr1() {
exitSequence_mr_A_r_X2();
react_mr_A_r_exit_to_B();
}
private void effect_mr_B_tr0() {
exitSequence_mr_B();
enterSequence_mr_A_default();
}
/* 'default' enter sequence for state A */
private void enterSequence_mr_A_default() {
enterSequence_mr_A_r_default();
}
/* 'default' enter sequence for state X1 */
private void enterSequence_mr_A_r_X1_default() {
nextStateIndex = 0;
stateVector[0] = State.mr_A_r_X1;
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state X2 */
private void enterSequence_mr_A_r_X2_default() {
nextStateIndex = 0;
stateVector[0] = State.mr_A_r_X2;
historyVector[0] = stateVector[0];
}
/* 'default' enter sequence for state B */
private void enterSequence_mr_B_default() {
nextStateIndex = 0;
stateVector[0] = State.mr_B;
}
/* 'default' enter sequence for region mr */
private void enterSequence_mr_default() {
react_mr__entry_Default();
}
/* 'default' enter sequence for region r */
private void enterSequence_mr_A_r_default() {
react_mr_A_r__entry_Default();
}
/* shallow enterSequence with history in child r */
private void shallowEnterSequence_mr_A_r() {
switch (historyVector[0]) {
case mr_A_r_X1:
enterSequence_mr_A_r_X1_default();
break;
case mr_A_r_X2:
enterSequence_mr_A_r_X2_default();
break;
default:
break;
}
}
/* Default exit sequence for state A */
private void exitSequence_mr_A() {
exitSequence_mr_A_r();
}
/* Default exit sequence for state X1 */
private void exitSequence_mr_A_r_X1() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state X2 */
private void exitSequence_mr_A_r_X2() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_mr_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region mr */
private void exitSequence_mr() {
switch (stateVector[0]) {
case mr_A_r_X1:
exitSequence_mr_A_r_X1();
break;
case mr_A_r_X2:
exitSequence_mr_A_r_X2();
break;
case mr_B:
exitSequence_mr_B();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_mr_A_r() {
switch (stateVector[0]) {
case mr_A_r_X1:
exitSequence_mr_A_r_X1();
break;
case mr_A_r_X2:
exitSequence_mr_A_r_X2();
break;
default:
break;
}
}
/* The reactions of state X1. */
private void react_mr_A_r_X1() {
if (check_mr_A_r_X1_tr0_tr0()) {
effect_mr_A_r_X1_tr0();
} else {
if (check_mr_A_r_X1_tr1_tr1()) {
effect_mr_A_r_X1_tr1();
}
}
}
/* The reactions of state X2. */
private void react_mr_A_r_X2() {
if (check_mr_A_r_X2_tr0_tr0()) {
effect_mr_A_r_X2_tr0();
} else {
if (check_mr_A_r_X2_tr1_tr1()) {
effect_mr_A_r_X2_tr1();
}
}
}
/* The reactions of state B. */
private void react_mr_B() {
if (check_mr_B_tr0_tr0()) {
effect_mr_B_tr0();
}
}
/* Default react sequence for initial entry */
private void react_mr__entry_Default() {
enterSequence_mr_A_default();
}
/* Default react sequence for shallow history entry */
private void react_mr_A_r__entry_Default() {
/* Enter the region with shallow history */
if (historyVector[0] != State.$NullState$) {
shallowEnterSequence_mr_A_r();
} else {
enterSequence_mr_A_r_X1_default();
}
}
/* The reactions of exit exit_to_B. */
private void react_mr_A_r_exit_to_B() {
effect_mr_A_tr0();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case mr_A_r_X1:
react_mr_A_r_X1();
break;
case mr_A_r_X2:
react_mr_A_r_X2();
break;
case mr_B:
react_mr_B();
break;
default:
// $NullState$
}
}
clearEvents();
}
}