package org.yakindu.scr.statechartlocalreactions;
public class StatechartLocalReactionsStatemachine implements IStatechartLocalReactionsStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private long myInt;
public long getMyInt() {
return myInt;
}
public void setMyInt(long value) {
this.myInt = value;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_S1,
main_region_S2,
region2_a,
$NullState$
};
private final State[] stateVector = new State[2];
private int nextStateIndex;
public StatechartLocalReactionsStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setMyInt(0);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
enterSequence_region2_default();
}
public void exit() {
exitSequence_main_region();
exitSequence_region2();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_S1:
return stateVector[0] == State.main_region_S1;
case main_region_S2:
return stateVector[0] == State.main_region_S2;
case region2_a:
return stateVector[1] == State.region2_a;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public long getMyInt() {
return sCInterface.getMyInt();
}
public void setMyInt(long value) {
sCInterface.setMyInt(value);
}
private boolean check__lr0() {
return true;
}
private boolean check__lr1() {
return sCInterface.getMyInt()==100;
}
private boolean check_main_region_S1_tr0_tr0() {
return true;
}
private boolean check_main_region_S2_tr0_tr0() {
return true;
}
private void effect__lr0() {
sCInterface.setMyInt(sCInterface.getMyInt() + 1);
}
private void effect__lr1() {
sCInterface.setMyInt(0);
}
private void effect_main_region_S1_tr0() {
exitSequence_main_region_S1();
enterSequence_main_region_S2_default();
}
private void effect_main_region_S2_tr0() {
exitSequence_main_region_S2();
enterSequence_main_region_S1_default();
}
/* 'default' enter sequence for state S1 */
private void enterSequence_main_region_S1_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_S1;
}
/* 'default' enter sequence for state S2 */
private void enterSequence_main_region_S2_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_S2;
}
/* 'default' enter sequence for state a */
private void enterSequence_region2_a_default() {
nextStateIndex = 1;
stateVector[1] = State.region2_a;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* 'default' enter sequence for region region2 */
private void enterSequence_region2_default() {
react_region2__entry_Default();
}
/* Default exit sequence for state S1 */
private void exitSequence_main_region_S1() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state S2 */
private void exitSequence_main_region_S2() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state a */
private void exitSequence_region2_a() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_S1:
exitSequence_main_region_S1();
break;
case main_region_S2:
exitSequence_main_region_S2();
break;
default:
break;
}
}
/* Default exit sequence for region region2 */
private void exitSequence_region2() {
switch (stateVector[1]) {
case region2_a:
exitSequence_region2_a();
break;
default:
break;
}
}
/* The reactions of state S1. */
private void react_main_region_S1() {
effect__lr0();
if (check__lr1()) {
effect__lr1();
}
effect_main_region_S1_tr0();
}
/* The reactions of state S2. */
private void react_main_region_S2() {
effect__lr0();
if (check__lr1()) {
effect__lr1();
}
effect_main_region_S2_tr0();
}
/* The reactions of state a. */
private void react_region2_a() {
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_S1_default();
}
/* Default react sequence for initial entry */
private void react_region2__entry_Default() {
enterSequence_region2_a_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_S1:
react_main_region_S1();
break;
case main_region_S2:
react_main_region_S2();
break;
case region2_a:
react_region2_a();
break;
default:
// $NullState$
}
}
clearEvents();
}
}