package org.yakindu.scr.deepentry;
public class DeepEntryStatemachine implements IDeepEntryStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e;
public void raiseE() {
e = true;
}
private boolean f;
public void raiseF() {
f = true;
}
private long x;
public long getX() {
return x;
}
public void setX(long value) {
this.x = value;
}
private long y;
public long getY() {
return y;
}
public void setY(long value) {
this.y = value;
}
private long z;
public long getZ() {
return z;
}
public void setZ(long value) {
this.z = value;
}
protected void clearEvents() {
e = false;
f = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
r_A,
r_A_r_B,
r2_B,
r2_B_r_BA,
r2_B_r_BA_r_BAA,
r2_B_r_BB,
r2_C,
r3_D,
r3_D_r_DA,
r3_D_r_DA_r_DAA,
$NullState$
};
private State[] historyVector = new State[4];
private final State[] stateVector = new State[3];
private int nextStateIndex;
public DeepEntryStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 3; i++) {
stateVector[i] = State.$NullState$;
}
for (int i = 0; i < 4; i++) {
historyVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setX(0);
sCInterface.setY(0);
sCInterface.setZ(0);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_r_default();
enterSequence_r2_default();
enterSequence_r3_default();
}
public void exit() {
exitSequence_r();
exitSequence_r2();
exitSequence_r3();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$||stateVector[2] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case r_A:
return stateVector[0].ordinal() >= State.
r_A.ordinal()&& stateVector[0].ordinal() <= State.r_A_r_B.ordinal();
case r_A_r_B:
return stateVector[0] == State.r_A_r_B;
case r2_B:
return stateVector[1].ordinal() >= State.
r2_B.ordinal()&& stateVector[1].ordinal() <= State.r2_B_r_BB.ordinal();
case r2_B_r_BA:
return stateVector[1].ordinal() >= State.
r2_B_r_BA.ordinal()&& stateVector[1].ordinal() <= State.r2_B_r_BA_r_BAA.ordinal();
case r2_B_r_BA_r_BAA:
return stateVector[1] == State.r2_B_r_BA_r_BAA;
case r2_B_r_BB:
return stateVector[1] == State.r2_B_r_BB;
case r2_C:
return stateVector[1] == State.r2_C;
case r3_D:
return stateVector[2].ordinal() >= State.
r3_D.ordinal()&& stateVector[2].ordinal() <= State.r3_D_r_DA_r_DAA.ordinal();
case r3_D_r_DA:
return stateVector[2].ordinal() >= State.
r3_D_r_DA.ordinal()&& stateVector[2].ordinal() <= State.r3_D_r_DA_r_DAA.ordinal();
case r3_D_r_DA_r_DAA:
return stateVector[2] == State.r3_D_r_DA_r_DAA;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseE() {
sCInterface.raiseE();
}
public void raiseF() {
sCInterface.raiseF();
}
public long getX() {
return sCInterface.getX();
}
public void setX(long value) {
sCInterface.setX(value);
}
public long getY() {
return sCInterface.getY();
}
public void setY(long value) {
sCInterface.setY(value);
}
public long getZ() {
return sCInterface.getZ();
}
public void setZ(long value) {
sCInterface.setZ(value);
}
private boolean check_r2_B_tr0_tr0() {
return sCInterface.f;
}
private boolean check_r2_B_r_BA_tr0_tr0() {
return sCInterface.e;
}
private boolean check_r2_C_tr0_tr0() {
return sCInterface.f;
}
private void effect_r2_B_tr0() {
exitSequence_r2_B();
enterSequence_r2_C_default();
}
private void effect_r2_B_r_BA_tr0() {
exitSequence_r2_B_r_BA();
enterSequence_r2_B_r_BB_default();
}
private void effect_r2_C_tr0() {
exitSequence_r2_C();
enterSequence_r2_B_default();
}
/* Entry action for state 'A'. */
private void entryAction_r_A() {
sCInterface.setX(sCInterface.getX() + 1);
}
/* Entry action for state 'BA'. */
private void entryAction_r2_B_r_BA() {
sCInterface.setY(sCInterface.getY() + 1);
}
/* Entry action for state 'D'. */
private void entryAction_r3_D() {
sCInterface.setZ(sCInterface.getZ() + 1);
}
/* Entry action for state 'DA'. */
private void entryAction_r3_D_r_DA() {
sCInterface.setZ(sCInterface.getZ() + 1);
}
/* 'default' enter sequence for state B */
private void enterSequence_r_A_r_B_default() {
nextStateIndex = 0;
stateVector[0] = State.r_A_r_B;
}
/* 'default' enter sequence for state B */
private void enterSequence_r2_B_default() {
enterSequence_r2_B_r_default();
}
/* 'default' enter sequence for state BA */
private void enterSequence_r2_B_r_BA_default() {
entryAction_r2_B_r_BA();
enterSequence_r2_B_r_BA_r_default();
historyVector[0] = stateVector[1];
}
/* 'default' enter sequence for state BAA */
private void enterSequence_r2_B_r_BA_r_BAA_default() {
nextStateIndex = 1;
stateVector[1] = State.r2_B_r_BA_r_BAA;
}
/* 'default' enter sequence for state BB */
private void enterSequence_r2_B_r_BB_default() {
nextStateIndex = 1;
stateVector[1] = State.r2_B_r_BB;
historyVector[0] = stateVector[1];
}
/* 'default' enter sequence for state C */
private void enterSequence_r2_C_default() {
nextStateIndex = 1;
stateVector[1] = State.r2_C;
}
/* 'default' enter sequence for state DAA */
private void enterSequence_r3_D_r_DA_r_DAA_default() {
nextStateIndex = 2;
stateVector[2] = State.r3_D_r_DA_r_DAA;
historyVector[3] = stateVector[2];
}
/* 'default' enter sequence for region r */
private void enterSequence_r_default() {
react_r__entry_Default();
}
/* 'default' enter sequence for region r2 */
private void enterSequence_r2_default() {
react_r2__entry_Default();
}
/* 'default' enter sequence for region r */
private void enterSequence_r2_B_r_default() {
react_r2_B_r__entry_Default();
}
/* shallow enterSequence with history in child r */
private void shallowEnterSequence_r2_B_r() {
switch (historyVector[0]) {
case r2_B_r_BA_r_BAA:
enterSequence_r2_B_r_BA_default();
break;
case r2_B_r_BB:
enterSequence_r2_B_r_BB_default();
break;
default:
break;
}
}
/* 'default' enter sequence for region r */
private void enterSequence_r2_B_r_BA_r_default() {
react_r2_B_r_BA_r__entry_Default();
}
/* 'default' enter sequence for region r3 */
private void enterSequence_r3_default() {
react_r3__entry_Default();
}
/* deep enterSequence with history in child r3 */
private void deepEnterSequence_r3() {
switch (historyVector[1]) {
case r3_D_r_DA_r_DAA:
entryAction_r3_D();
deepEnterSequence_r3_D_r();
break;
default:
break;
}
}
/* deep enterSequence with history in child r */
private void deepEnterSequence_r3_D_r() {
switch (historyVector[2]) {
case r3_D_r_DA_r_DAA:
entryAction_r3_D_r_DA();
deepEnterSequence_r3_D_r_DA_r();
break;
default:
break;
}
}
/* deep enterSequence with history in child r */
private void deepEnterSequence_r3_D_r_DA_r() {
switch (historyVector[3]) {
case r3_D_r_DA_r_DAA:
enterSequence_r3_D_r_DA_r_DAA_default();
break;
default:
break;
}
}
/* Default exit sequence for state B */
private void exitSequence_r_A_r_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_r2_B() {
exitSequence_r2_B_r();
}
/* Default exit sequence for state BA */
private void exitSequence_r2_B_r_BA() {
exitSequence_r2_B_r_BA_r();
}
/* Default exit sequence for state BAA */
private void exitSequence_r2_B_r_BA_r_BAA() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state BB */
private void exitSequence_r2_B_r_BB() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state C */
private void exitSequence_r2_C() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state DAA */
private void exitSequence_r3_D_r_DA_r_DAA() {
nextStateIndex = 2;
stateVector[2] = State.$NullState$;
}
/* Default exit sequence for region r */
private void exitSequence_r() {
switch (stateVector[0]) {
case r_A_r_B:
exitSequence_r_A_r_B();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_r_A_r() {
switch (stateVector[0]) {
case r_A_r_B:
exitSequence_r_A_r_B();
break;
default:
break;
}
}
/* Default exit sequence for region r2 */
private void exitSequence_r2() {
switch (stateVector[1]) {
case r2_B_r_BA_r_BAA:
exitSequence_r2_B_r_BA_r_BAA();
break;
case r2_B_r_BB:
exitSequence_r2_B_r_BB();
break;
case r2_C:
exitSequence_r2_C();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_r2_B_r() {
switch (stateVector[1]) {
case r2_B_r_BA_r_BAA:
exitSequence_r2_B_r_BA_r_BAA();
break;
case r2_B_r_BB:
exitSequence_r2_B_r_BB();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_r2_B_r_BA_r() {
switch (stateVector[1]) {
case r2_B_r_BA_r_BAA:
exitSequence_r2_B_r_BA_r_BAA();
break;
default:
break;
}
}
/* Default exit sequence for region r3 */
private void exitSequence_r3() {
switch (stateVector[2]) {
case r3_D_r_DA_r_DAA:
exitSequence_r3_D_r_DA_r_DAA();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_r3_D_r() {
switch (stateVector[2]) {
case r3_D_r_DA_r_DAA:
exitSequence_r3_D_r_DA_r_DAA();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_r3_D_r_DA_r() {
switch (stateVector[2]) {
case r3_D_r_DA_r_DAA:
exitSequence_r3_D_r_DA_r_DAA();
break;
default:
break;
}
}
/* The reactions of state B. */
private void react_r_A_r_B() {
}
/* The reactions of state BAA. */
private void react_r2_B_r_BA_r_BAA() {
if (check_r2_B_tr0_tr0()) {
effect_r2_B_tr0();
} else {
if (check_r2_B_r_BA_tr0_tr0()) {
effect_r2_B_r_BA_tr0();
} else {
}
}
}
/* The reactions of state BB. */
private void react_r2_B_r_BB() {
if (check_r2_B_tr0_tr0()) {
effect_r2_B_tr0();
} else {
}
}
/* The reactions of state C. */
private void react_r2_C() {
if (check_r2_C_tr0_tr0()) {
effect_r2_C_tr0();
}
}
/* The reactions of state DAA. */
private void react_r3_D_r_DA_r_DAA() {
}
/* Default react sequence for initial entry */
private void react_r__entry_Default() {
entryAction_r_A();
enterSequence_r_A_r_B_default();
}
/* Default react sequence for shallow history entry */
private void react_r2_B_r__entry_Default() {
/* Enter the region with shallow history */
if (historyVector[0] != State.$NullState$) {
shallowEnterSequence_r2_B_r();
} else {
entryAction_r2_B_r_BA();
enterSequence_r2_B_r_BA_r_BAA_default();
historyVector[0] = stateVector[1];
}
}
/* Default react sequence for initial entry */
private void react_r2_B_r_BA_r__entry_Default() {
enterSequence_r2_B_r_BA_r_BAA_default();
}
/* Default react sequence for initial entry */
private void react_r2__entry_Default() {
enterSequence_r2_B_default();
}
/* Default react sequence for deep history entry */
private void react_r3__entry_Default() {
/* Enter the region with deep history */
if (historyVector[1] != State.$NullState$) {
deepEnterSequence_r3();
} else {
entryAction_r3_D();
entryAction_r3_D_r_DA();
enterSequence_r3_D_r_DA_r_DAA_default();
historyVector[2] = stateVector[2];
historyVector[1] = stateVector[2];
}
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case r_A_r_B:
react_r_A_r_B();
break;
case r2_B_r_BA_r_BAA:
react_r2_B_r_BA_r_BAA();
break;
case r2_B_r_BB:
react_r2_B_r_BB();
break;
case r2_C:
react_r2_C();
break;
case r3_D_r_DA_r_DAA:
react_r3_D_r_DA_r_DAA();
break;
default:
// $NullState$
}
}
clearEvents();
}
}