package org.yakindu.scr.booleanexpressions; public class BooleanExpressionsStatemachine implements IBooleanExpressionsStatemachine { protected class SCInterfaceImpl implements SCInterface { private boolean e1; public void raiseE1() { e1 = true; } private boolean myBool1; public boolean getMyBool1() { return myBool1; } public void setMyBool1(boolean value) { this.myBool1 = value; } private boolean myBool2; public boolean getMyBool2() { return myBool2; } public void setMyBool2(boolean value) { this.myBool2 = value; } private boolean and; public boolean getAnd() { return and; } public void setAnd(boolean value) { this.and = value; } private boolean or; public boolean getOr() { return or; } public void setOr(boolean value) { this.or = value; } private boolean not; public boolean getNot() { return not; } public void setNot(boolean value) { this.not = value; } private boolean equal; public boolean getEqual() { return equal; } public void setEqual(boolean value) { this.equal = value; } private boolean notequal; public boolean getNotequal() { return notequal; } public void setNotequal(boolean value) { this.notequal = value; } protected void clearEvents() { e1 = false; } } protected SCInterfaceImpl sCInterface; private boolean initialized = false; public enum State { main_region_StateA, main_region_StateB, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; public BooleanExpressionsStatemachine() { sCInterface = new SCInterfaceImpl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.setMyBool1(false); sCInterface.setMyBool2(false); sCInterface.setAnd(false); sCInterface.setOr(false); sCInterface.setNot(false); sCInterface.setEqual(false); sCInterface.setNotequal(false); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { sCInterface.clearEvents(); } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_StateA: return stateVector[0] == State.main_region_StateA; case main_region_StateB: return stateVector[0] == State.main_region_StateB; default: return false; } } public SCInterface getSCInterface() { return sCInterface; } public void raiseE1() { sCInterface.raiseE1(); } public boolean getMyBool1() { return sCInterface.getMyBool1(); } public void setMyBool1(boolean value) { sCInterface.setMyBool1(value); } public boolean getMyBool2() { return sCInterface.getMyBool2(); } public void setMyBool2(boolean value) { sCInterface.setMyBool2(value); } public boolean getAnd() { return sCInterface.getAnd(); } public void setAnd(boolean value) { sCInterface.setAnd(value); } public boolean getOr() { return sCInterface.getOr(); } public void setOr(boolean value) { sCInterface.setOr(value); } public boolean getNot() { return sCInterface.getNot(); } public void setNot(boolean value) { sCInterface.setNot(value); } public boolean getEqual() { return sCInterface.getEqual(); } public void setEqual(boolean value) { sCInterface.setEqual(value); } public boolean getNotequal() { return sCInterface.getNotequal(); } public void setNotequal(boolean value) { sCInterface.setNotequal(value); } private boolean check_main_region_StateA_tr0_tr0() { return sCInterface.e1; } private void effect_main_region_StateA_tr0() { exitSequence_main_region_StateA(); enterSequence_main_region_StateB_default(); } /* Entry action for state 'StateA'. */ private void entryAction_main_region_StateA() { sCInterface.setMyBool1(true); sCInterface.setMyBool2(false); } /* Entry action for state 'StateB'. */ private void entryAction_main_region_StateB() { sCInterface.setAnd(sCInterface.myBool1 && sCInterface.myBool2); sCInterface.setOr(sCInterface.myBool1 || sCInterface.myBool2); sCInterface.setNot( !sCInterface.myBool1); sCInterface.setEqual(sCInterface.myBool1==sCInterface.myBool2); sCInterface.setNotequal((sCInterface.myBool1!=sCInterface.myBool2)); } /* 'default' enter sequence for state StateA */ private void enterSequence_main_region_StateA_default() { entryAction_main_region_StateA(); nextStateIndex = 0; stateVector[0] = State.main_region_StateA; } /* 'default' enter sequence for state StateB */ private void enterSequence_main_region_StateB_default() { entryAction_main_region_StateB(); nextStateIndex = 0; stateVector[0] = State.main_region_StateB; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* Default exit sequence for state StateA */ private void exitSequence_main_region_StateA() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state StateB */ private void exitSequence_main_region_StateB() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_StateA: exitSequence_main_region_StateA(); break; case main_region_StateB: exitSequence_main_region_StateB(); break; default: break; } } /* The reactions of state StateA. */ private void react_main_region_StateA() { if (check_main_region_StateA_tr0_tr0()) { effect_main_region_StateA_tr0(); } } /* The reactions of state StateB. */ private void react_main_region_StateB() { } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_StateA_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_StateA: react_main_region_StateA(); break; case main_region_StateB: react_main_region_StateB(); break; default: // $NullState$ } } clearEvents(); } }