package org.yakindu.scr.booleanexpressions;
public class BooleanExpressionsStatemachine implements IBooleanExpressionsStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e1;
public void raiseE1() {
e1 = true;
}
private boolean myBool1;
public boolean getMyBool1() {
return myBool1;
}
public void setMyBool1(boolean value) {
this.myBool1 = value;
}
private boolean myBool2;
public boolean getMyBool2() {
return myBool2;
}
public void setMyBool2(boolean value) {
this.myBool2 = value;
}
private boolean and;
public boolean getAnd() {
return and;
}
public void setAnd(boolean value) {
this.and = value;
}
private boolean or;
public boolean getOr() {
return or;
}
public void setOr(boolean value) {
this.or = value;
}
private boolean not;
public boolean getNot() {
return not;
}
public void setNot(boolean value) {
this.not = value;
}
private boolean equal;
public boolean getEqual() {
return equal;
}
public void setEqual(boolean value) {
this.equal = value;
}
private boolean notequal;
public boolean getNotequal() {
return notequal;
}
public void setNotequal(boolean value) {
this.notequal = value;
}
protected void clearEvents() {
e1 = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_StateA,
main_region_StateB,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public BooleanExpressionsStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setMyBool1(false);
sCInterface.setMyBool2(false);
sCInterface.setAnd(false);
sCInterface.setOr(false);
sCInterface.setNot(false);
sCInterface.setEqual(false);
sCInterface.setNotequal(false);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_StateA:
return stateVector[0] == State.main_region_StateA;
case main_region_StateB:
return stateVector[0] == State.main_region_StateB;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseE1() {
sCInterface.raiseE1();
}
public boolean getMyBool1() {
return sCInterface.getMyBool1();
}
public void setMyBool1(boolean value) {
sCInterface.setMyBool1(value);
}
public boolean getMyBool2() {
return sCInterface.getMyBool2();
}
public void setMyBool2(boolean value) {
sCInterface.setMyBool2(value);
}
public boolean getAnd() {
return sCInterface.getAnd();
}
public void setAnd(boolean value) {
sCInterface.setAnd(value);
}
public boolean getOr() {
return sCInterface.getOr();
}
public void setOr(boolean value) {
sCInterface.setOr(value);
}
public boolean getNot() {
return sCInterface.getNot();
}
public void setNot(boolean value) {
sCInterface.setNot(value);
}
public boolean getEqual() {
return sCInterface.getEqual();
}
public void setEqual(boolean value) {
sCInterface.setEqual(value);
}
public boolean getNotequal() {
return sCInterface.getNotequal();
}
public void setNotequal(boolean value) {
sCInterface.setNotequal(value);
}
private boolean check_main_region_StateA_tr0_tr0() {
return sCInterface.e1;
}
private void effect_main_region_StateA_tr0() {
exitSequence_main_region_StateA();
enterSequence_main_region_StateB_default();
}
/* Entry action for state 'StateA'. */
private void entryAction_main_region_StateA() {
sCInterface.setMyBool1(true);
sCInterface.setMyBool2(false);
}
/* Entry action for state 'StateB'. */
private void entryAction_main_region_StateB() {
sCInterface.setAnd(sCInterface.myBool1 && sCInterface.myBool2);
sCInterface.setOr(sCInterface.myBool1 || sCInterface.myBool2);
sCInterface.setNot( !sCInterface.myBool1);
sCInterface.setEqual(sCInterface.myBool1==sCInterface.myBool2);
sCInterface.setNotequal((sCInterface.myBool1!=sCInterface.myBool2));
}
/* 'default' enter sequence for state StateA */
private void enterSequence_main_region_StateA_default() {
entryAction_main_region_StateA();
nextStateIndex = 0;
stateVector[0] = State.main_region_StateA;
}
/* 'default' enter sequence for state StateB */
private void enterSequence_main_region_StateB_default() {
entryAction_main_region_StateB();
nextStateIndex = 0;
stateVector[0] = State.main_region_StateB;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state StateA */
private void exitSequence_main_region_StateA() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state StateB */
private void exitSequence_main_region_StateB() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_StateA:
exitSequence_main_region_StateA();
break;
case main_region_StateB:
exitSequence_main_region_StateB();
break;
default:
break;
}
}
/* The reactions of state StateA. */
private void react_main_region_StateA() {
if (check_main_region_StateA_tr0_tr0()) {
effect_main_region_StateA_tr0();
}
}
/* The reactions of state StateB. */
private void react_main_region_StateB() {
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_StateA_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_StateA:
react_main_region_StateA();
break;
case main_region_StateB:
react_main_region_StateB();
break;
default:
// $NullState$
}
}
clearEvents();
}
}