package org.yakindu.scr.outeventlifecycle;
public class OutEventLifeCycleStatemachine implements IOutEventLifeCycleStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e;
public void raiseE() {
e = true;
}
private boolean f;
public boolean isRaisedF() {
return f;
}
protected void raiseF() {
f = true;
}
private boolean f_available_in_cycle;
public boolean getF_available_in_cycle() {
return f_available_in_cycle;
}
public void setF_available_in_cycle(boolean value) {
this.f_available_in_cycle = value;
}
private boolean f_available_in_next_cycle;
public boolean getF_available_in_next_cycle() {
return f_available_in_next_cycle;
}
public void setF_available_in_next_cycle(boolean value) {
this.f_available_in_next_cycle = value;
}
protected void clearEvents() {
e = false;
}
protected void clearOutEvents() {
f = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
r1_A,
r1_B,
r2_B,
$NullState$
};
private final State[] stateVector = new State[2];
private int nextStateIndex;
public OutEventLifeCycleStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setF_available_in_cycle(false);
sCInterface.setF_available_in_next_cycle(false);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_r1_default();
enterSequence_r2_default();
}
public void exit() {
exitSequence_r1();
exitSequence_r2();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
sCInterface.clearOutEvents();
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case r1_A:
return stateVector[0] == State.r1_A;
case r1_B:
return stateVector[0] == State.r1_B;
case r2_B:
return stateVector[1] == State.r2_B;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseE() {
sCInterface.raiseE();
}
public boolean isRaisedF() {
return sCInterface.isRaisedF();
}
public boolean getF_available_in_cycle() {
return sCInterface.getF_available_in_cycle();
}
public void setF_available_in_cycle(boolean value) {
sCInterface.setF_available_in_cycle(value);
}
public boolean getF_available_in_next_cycle() {
return sCInterface.getF_available_in_next_cycle();
}
public void setF_available_in_next_cycle(boolean value) {
sCInterface.setF_available_in_next_cycle(value);
}
private boolean check_r1_A_tr0_tr0() {
return sCInterface.e;
}
private boolean check_r1_B_lr0_lr0() {
return sCInterface.f;
}
private boolean check_r2_B_lr0_lr0() {
return sCInterface.f;
}
private void effect_r1_A_tr0() {
exitSequence_r1_A();
sCInterface.raiseF();
enterSequence_r1_B_default();
}
private void effect_r1_B_lr0_lr0() {
sCInterface.setF_available_in_next_cycle(true);
}
private void effect_r2_B_lr0_lr0() {
sCInterface.setF_available_in_cycle(true);
}
/* 'default' enter sequence for state A */
private void enterSequence_r1_A_default() {
nextStateIndex = 0;
stateVector[0] = State.r1_A;
}
/* 'default' enter sequence for state B */
private void enterSequence_r1_B_default() {
nextStateIndex = 0;
stateVector[0] = State.r1_B;
}
/* 'default' enter sequence for state B */
private void enterSequence_r2_B_default() {
nextStateIndex = 1;
stateVector[1] = State.r2_B;
}
/* 'default' enter sequence for region r1 */
private void enterSequence_r1_default() {
react_r1__entry_Default();
}
/* 'default' enter sequence for region r2 */
private void enterSequence_r2_default() {
react_r2__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_r1_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_r1_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_r2_B() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region r1 */
private void exitSequence_r1() {
switch (stateVector[0]) {
case r1_A:
exitSequence_r1_A();
break;
case r1_B:
exitSequence_r1_B();
break;
default:
break;
}
}
/* Default exit sequence for region r2 */
private void exitSequence_r2() {
switch (stateVector[1]) {
case r2_B:
exitSequence_r2_B();
break;
default:
break;
}
}
/* The reactions of state A. */
private void react_r1_A() {
if (check_r1_A_tr0_tr0()) {
effect_r1_A_tr0();
}
}
/* The reactions of state B. */
private void react_r1_B() {
if (check_r1_B_lr0_lr0()) {
effect_r1_B_lr0_lr0();
}
}
/* The reactions of state B. */
private void react_r2_B() {
if (check_r2_B_lr0_lr0()) {
effect_r2_B_lr0_lr0();
}
}
/* Default react sequence for initial entry */
private void react_r1__entry_Default() {
enterSequence_r1_A_default();
}
/* Default react sequence for initial entry */
private void react_r2__entry_Default() {
enterSequence_r2_B_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case r1_A:
react_r1_A();
break;
case r1_B:
react_r1_B();
break;
case r2_B:
react_r2_B();
break;
default:
// $NullState$
}
}
clearEvents();
}
}