package org.yakindu.scr.namedinterfaceaccess;
public class NamedInterfaceAccessStatemachine implements INamedInterfaceAccessStatemachine {
protected class SCISafeImpl implements SCISafe {
private boolean open;
public boolean isRaisedOpen() {
return open;
}
protected void raiseOpen() {
open = true;
}
private boolean close;
public boolean isRaisedClose() {
return close;
}
protected void raiseClose() {
close = true;
}
protected void clearEvents() {
}
protected void clearOutEvents() {
open = false;
close = false;
}
}
protected SCISafeImpl sCISafe;
protected class SCIUserImpl implements SCIUser {
private boolean numberPressed;
private long numberPressedValue;
public void raiseNumberPressed(long value) {
numberPressed = true;
numberPressedValue = value;
}
protected long getNumberPressedValue() {
if (! numberPressed )
throw new IllegalStateException("Illegal event value access. Event NumberPressed is not raised!");
return numberPressedValue;
}
private boolean reset;
public void raiseReset() {
reset = true;
}
protected void clearEvents() {
numberPressed = false;
reset = false;
}
}
protected SCIUserImpl sCIUser;
private boolean initialized = false;
public enum State {
region_1_Idle,
region_1_Number1Pressed,
region_1_Number2Pressed,
region_1_Number3Pressed,
_region1_Closed,
_region1_Open,
$NullState$
};
private final State[] stateVector = new State[2];
private int nextStateIndex;
private long number1;
protected void setNumber1(long value) {
number1 = value;
}
protected long getNumber1() {
return number1;
}
private long number2;
protected void setNumber2(long value) {
number2 = value;
}
protected long getNumber2() {
return number2;
}
private long number3;
protected void setNumber3(long value) {
number3 = value;
}
protected long getNumber3() {
return number3;
}
public NamedInterfaceAccessStatemachine() {
sCISafe = new SCISafeImpl();
sCIUser = new SCIUserImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 2; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
setNumber1(3);
setNumber2(7);
setNumber3(5);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_region_1_default();
enterSequence__region1_default();
}
public void exit() {
exitSequence_region_1();
exitSequence__region1();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$||stateVector[1] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCISafe.clearEvents();
sCIUser.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
sCISafe.clearOutEvents();
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case region_1_Idle:
return stateVector[0] == State.region_1_Idle;
case region_1_Number1Pressed:
return stateVector[0] == State.region_1_Number1Pressed;
case region_1_Number2Pressed:
return stateVector[0] == State.region_1_Number2Pressed;
case region_1_Number3Pressed:
return stateVector[0] == State.region_1_Number3Pressed;
case _region1_Closed:
return stateVector[1] == State._region1_Closed;
case _region1_Open:
return stateVector[1] == State._region1_Open;
default:
return false;
}
}
public SCISafe getSCISafe() {
return sCISafe;
}
public SCIUser getSCIUser() {
return sCIUser;
}
private boolean check_region_1_Idle_tr0_tr0() {
return (sCIUser.numberPressed) && (sCIUser.getNumberPressedValue()==getNumber1());
}
private boolean check_region_1_Number1Pressed_tr0_tr0() {
return (sCIUser.numberPressed) && (sCIUser.getNumberPressedValue()==getNumber2());
}
private boolean check_region_1_Number1Pressed_tr1_tr1() {
return sCIUser.numberPressed;
}
private boolean check_region_1_Number2Pressed_tr0_tr0() {
return (sCIUser.numberPressed) && (sCIUser.getNumberPressedValue()==getNumber3());
}
private boolean check_region_1_Number2Pressed_tr1_tr1() {
return sCIUser.numberPressed;
}
private boolean check_region_1_Number3Pressed_tr0_tr0() {
return sCIUser.numberPressed;
}
private boolean check__region1_Closed_tr0_tr0() {
return sCISafe.open;
}
private boolean check__region1_Open_tr0_tr0() {
return sCISafe.close;
}
private void effect_region_1_Idle_tr0() {
exitSequence_region_1_Idle();
enterSequence_region_1_Number1Pressed_default();
}
private void effect_region_1_Number1Pressed_tr0() {
exitSequence_region_1_Number1Pressed();
enterSequence_region_1_Number2Pressed_default();
}
private void effect_region_1_Number1Pressed_tr1() {
exitSequence_region_1_Number1Pressed();
enterSequence_region_1_Idle_default();
}
private void effect_region_1_Number2Pressed_tr0() {
exitSequence_region_1_Number2Pressed();
enterSequence_region_1_Number3Pressed_default();
}
private void effect_region_1_Number2Pressed_tr1() {
exitSequence_region_1_Number2Pressed();
enterSequence_region_1_Idle_default();
}
private void effect_region_1_Number3Pressed_tr0() {
exitSequence_region_1_Number3Pressed();
enterSequence_region_1_Idle_default();
}
private void effect__region1_Closed_tr0() {
exitSequence__region1_Closed();
enterSequence__region1_Open_default();
}
private void effect__region1_Open_tr0() {
exitSequence__region1_Open();
enterSequence__region1_Closed_default();
}
/* Entry action for state 'Idle'. */
private void entryAction_region_1_Idle() {
sCISafe.raiseClose();
}
/* Entry action for state 'Number3Pressed'. */
private void entryAction_region_1_Number3Pressed() {
sCISafe.raiseOpen();
}
/* 'default' enter sequence for state Idle */
private void enterSequence_region_1_Idle_default() {
entryAction_region_1_Idle();
nextStateIndex = 0;
stateVector[0] = State.region_1_Idle;
}
/* 'default' enter sequence for state Number1Pressed */
private void enterSequence_region_1_Number1Pressed_default() {
nextStateIndex = 0;
stateVector[0] = State.region_1_Number1Pressed;
}
/* 'default' enter sequence for state Number2Pressed */
private void enterSequence_region_1_Number2Pressed_default() {
nextStateIndex = 0;
stateVector[0] = State.region_1_Number2Pressed;
}
/* 'default' enter sequence for state Number3Pressed */
private void enterSequence_region_1_Number3Pressed_default() {
entryAction_region_1_Number3Pressed();
nextStateIndex = 0;
stateVector[0] = State.region_1_Number3Pressed;
}
/* 'default' enter sequence for state Closed */
private void enterSequence__region1_Closed_default() {
nextStateIndex = 1;
stateVector[1] = State._region1_Closed;
}
/* 'default' enter sequence for state Open */
private void enterSequence__region1_Open_default() {
nextStateIndex = 1;
stateVector[1] = State._region1_Open;
}
/* 'default' enter sequence for region region 1 */
private void enterSequence_region_1_default() {
react_region_1__entry_Default();
}
/* 'default' enter sequence for region null */
private void enterSequence__region1_default() {
react__region1__entry_Default();
}
/* Default exit sequence for state Idle */
private void exitSequence_region_1_Idle() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state Number1Pressed */
private void exitSequence_region_1_Number1Pressed() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state Number2Pressed */
private void exitSequence_region_1_Number2Pressed() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state Number3Pressed */
private void exitSequence_region_1_Number3Pressed() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state Closed */
private void exitSequence__region1_Closed() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for state Open */
private void exitSequence__region1_Open() {
nextStateIndex = 1;
stateVector[1] = State.$NullState$;
}
/* Default exit sequence for region region 1 */
private void exitSequence_region_1() {
switch (stateVector[0]) {
case region_1_Idle:
exitSequence_region_1_Idle();
break;
case region_1_Number1Pressed:
exitSequence_region_1_Number1Pressed();
break;
case region_1_Number2Pressed:
exitSequence_region_1_Number2Pressed();
break;
case region_1_Number3Pressed:
exitSequence_region_1_Number3Pressed();
break;
default:
break;
}
}
/* Default exit sequence for region null */
private void exitSequence__region1() {
switch (stateVector[1]) {
case _region1_Closed:
exitSequence__region1_Closed();
break;
case _region1_Open:
exitSequence__region1_Open();
break;
default:
break;
}
}
/* The reactions of state Idle. */
private void react_region_1_Idle() {
if (check_region_1_Idle_tr0_tr0()) {
effect_region_1_Idle_tr0();
}
}
/* The reactions of state Number1Pressed. */
private void react_region_1_Number1Pressed() {
if (check_region_1_Number1Pressed_tr0_tr0()) {
effect_region_1_Number1Pressed_tr0();
} else {
if (check_region_1_Number1Pressed_tr1_tr1()) {
effect_region_1_Number1Pressed_tr1();
}
}
}
/* The reactions of state Number2Pressed. */
private void react_region_1_Number2Pressed() {
if (check_region_1_Number2Pressed_tr0_tr0()) {
effect_region_1_Number2Pressed_tr0();
} else {
if (check_region_1_Number2Pressed_tr1_tr1()) {
effect_region_1_Number2Pressed_tr1();
}
}
}
/* The reactions of state Number3Pressed. */
private void react_region_1_Number3Pressed() {
if (check_region_1_Number3Pressed_tr0_tr0()) {
effect_region_1_Number3Pressed_tr0();
}
}
/* The reactions of state Closed. */
private void react__region1_Closed() {
if (check__region1_Closed_tr0_tr0()) {
effect__region1_Closed_tr0();
}
}
/* The reactions of state Open. */
private void react__region1_Open() {
if (check__region1_Open_tr0_tr0()) {
effect__region1_Open_tr0();
}
}
/* Default react sequence for initial entry */
private void react_region_1__entry_Default() {
enterSequence_region_1_Idle_default();
}
/* Default react sequence for initial entry */
private void react__region1__entry_Default() {
enterSequence__region1_Closed_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case region_1_Idle:
react_region_1_Idle();
break;
case region_1_Number1Pressed:
react_region_1_Number1Pressed();
break;
case region_1_Number2Pressed:
react_region_1_Number2Pressed();
break;
case region_1_Number3Pressed:
react_region_1_Number3Pressed();
break;
case _region1_Closed:
react__region1_Closed();
break;
case _region1_Open:
react__region1_Open();
break;
default:
// $NullState$
}
}
clearEvents();
}
}