package org.yakindu.scr.operations; public class OperationsStatemachine implements IOperationsStatemachine { protected class SCIInterface1Impl implements SCIInterface1 { private SCIInterface1OperationCallback operationCallback; public void setSCIInterface1OperationCallback( SCIInterface1OperationCallback operationCallback) { this.operationCallback = operationCallback; } } protected SCIInterface1Impl sCIInterface1; protected class SCInterfaceImpl implements SCInterface { private SCInterfaceOperationCallback operationCallback; public void setSCInterfaceOperationCallback( SCInterfaceOperationCallback operationCallback) { this.operationCallback = operationCallback; } private boolean ev; public void raiseEv() { ev = true; } protected void clearEvents() { ev = false; } } protected SCInterfaceImpl sCInterface; private boolean initialized = false; public enum State { main_region_B, main_region_C, main_region_D, main_region_A, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; private boolean myBool; protected void setMyBool(boolean value) { myBool = value; } protected boolean getMyBool() { return myBool; } private InternalOperationCallback operationCallback; public OperationsStatemachine() { sCIInterface1 = new SCIInterface1Impl(); sCInterface = new SCInterfaceImpl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); setMyBool(false); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { sCInterface.clearEvents(); } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_B: return stateVector[0] == State.main_region_B; case main_region_C: return stateVector[0] == State.main_region_C; case main_region_D: return stateVector[0] == State.main_region_D; case main_region_A: return stateVector[0] == State.main_region_A; default: return false; } } public SCIInterface1 getSCIInterface1() { return sCIInterface1; } public SCInterface getSCInterface() { return sCInterface; } public void setInternalOperationCallback( InternalOperationCallback operationCallback) { this.operationCallback = operationCallback; } public void raiseEv() { sCInterface.raiseEv(); } private boolean check_main_region_B_tr0_tr0() { return (sCInterface.ev) && (sCInterface.operationCallback.alwaysTrue()); } private boolean check_main_region_C_tr0_tr0() { return sCInterface.ev; } private boolean check_main_region_A_tr0_tr0() { return true; } private void effect_main_region_B_tr0() { exitSequence_main_region_B(); enterSequence_main_region_C_default(); } private void effect_main_region_C_tr0() { exitSequence_main_region_C(); enterSequence_main_region_D_default(); } private void effect_main_region_A_tr0() { exitSequence_main_region_A(); enterSequence_main_region_B_default(); } /* Entry action for state 'B'. */ private void entryAction_main_region_B() { operationCallback.internalOperation1(); setMyBool(operationCallback.internalOperation2(4)); operationCallback.internalOperation3(); operationCallback.internalOperation3a(1.0); operationCallback.internalOperation4(); operationCallback.internalOperation4a(5); operationCallback.internalOperation5(); operationCallback.internalOperation5a(""); } /* Entry action for state 'C'. */ private void entryAction_main_region_C() { sCIInterface1.operationCallback.interfaceOperation1(); sCIInterface1.operationCallback.interfaceOperation2(4); sCIInterface1.operationCallback.interfaceOperation3(); sCIInterface1.operationCallback.interfaceOperation3a(1.0); sCIInterface1.operationCallback.interfaceOperation4(); sCIInterface1.operationCallback.interfaceOperation4a(5); sCIInterface1.operationCallback.interfaceOperation5(); sCIInterface1.operationCallback.interfaceOperation5a(""); } /* Entry action for state 'D'. */ private void entryAction_main_region_D() { sCInterface.operationCallback.unnamedInterfaceOperation1(); sCInterface.operationCallback.unnamedInterfaceOperation2(4); sCInterface.operationCallback.unnamedOperation3(); sCInterface.operationCallback.unnamedOperation3a(1.0); sCInterface.operationCallback.unnamedOperation4(); sCInterface.operationCallback.unnamedOperation4a(5); sCInterface.operationCallback.unnamedOperation5(); sCInterface.operationCallback.unnamedOperation5a(""); } /* 'default' enter sequence for state B */ private void enterSequence_main_region_B_default() { entryAction_main_region_B(); nextStateIndex = 0; stateVector[0] = State.main_region_B; } /* 'default' enter sequence for state C */ private void enterSequence_main_region_C_default() { entryAction_main_region_C(); nextStateIndex = 0; stateVector[0] = State.main_region_C; } /* 'default' enter sequence for state D */ private void enterSequence_main_region_D_default() { entryAction_main_region_D(); nextStateIndex = 0; stateVector[0] = State.main_region_D; } /* 'default' enter sequence for state A */ private void enterSequence_main_region_A_default() { nextStateIndex = 0; stateVector[0] = State.main_region_A; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* Default exit sequence for state B */ private void exitSequence_main_region_B() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state C */ private void exitSequence_main_region_C() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state D */ private void exitSequence_main_region_D() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state A */ private void exitSequence_main_region_A() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_B: exitSequence_main_region_B(); break; case main_region_C: exitSequence_main_region_C(); break; case main_region_D: exitSequence_main_region_D(); break; case main_region_A: exitSequence_main_region_A(); break; default: break; } } /* The reactions of state B. */ private void react_main_region_B() { if (check_main_region_B_tr0_tr0()) { effect_main_region_B_tr0(); } } /* The reactions of state C. */ private void react_main_region_C() { if (check_main_region_C_tr0_tr0()) { effect_main_region_C_tr0(); } } /* The reactions of state D. */ private void react_main_region_D() { } /* The reactions of state A. */ private void react_main_region_A() { effect_main_region_A_tr0(); } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_A_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_B: react_main_region_B(); break; case main_region_C: react_main_region_C(); break; case main_region_D: react_main_region_D(); break; case main_region_A: react_main_region_A(); break; default: // $NullState$ } } clearEvents(); } }