package org.yakindu.scr.operations;
public class OperationsStatemachine implements IOperationsStatemachine {
protected class SCIInterface1Impl implements SCIInterface1 {
private SCIInterface1OperationCallback operationCallback;
public void setSCIInterface1OperationCallback(
SCIInterface1OperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
}
protected SCIInterface1Impl sCIInterface1;
protected class SCInterfaceImpl implements SCInterface {
private SCInterfaceOperationCallback operationCallback;
public void setSCInterfaceOperationCallback(
SCInterfaceOperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
private boolean ev;
public void raiseEv() {
ev = true;
}
protected void clearEvents() {
ev = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_B,
main_region_C,
main_region_D,
main_region_A,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
private boolean myBool;
protected void setMyBool(boolean value) {
myBool = value;
}
protected boolean getMyBool() {
return myBool;
}
private InternalOperationCallback operationCallback;
public OperationsStatemachine() {
sCIInterface1 = new SCIInterface1Impl();
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
setMyBool(false);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_B:
return stateVector[0] == State.main_region_B;
case main_region_C:
return stateVector[0] == State.main_region_C;
case main_region_D:
return stateVector[0] == State.main_region_D;
case main_region_A:
return stateVector[0] == State.main_region_A;
default:
return false;
}
}
public SCIInterface1 getSCIInterface1() {
return sCIInterface1;
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void setInternalOperationCallback(
InternalOperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
public void raiseEv() {
sCInterface.raiseEv();
}
private boolean check_main_region_B_tr0_tr0() {
return (sCInterface.ev) && (sCInterface.operationCallback.alwaysTrue());
}
private boolean check_main_region_C_tr0_tr0() {
return sCInterface.ev;
}
private boolean check_main_region_A_tr0_tr0() {
return true;
}
private void effect_main_region_B_tr0() {
exitSequence_main_region_B();
enterSequence_main_region_C_default();
}
private void effect_main_region_C_tr0() {
exitSequence_main_region_C();
enterSequence_main_region_D_default();
}
private void effect_main_region_A_tr0() {
exitSequence_main_region_A();
enterSequence_main_region_B_default();
}
/* Entry action for state 'B'. */
private void entryAction_main_region_B() {
operationCallback.internalOperation1();
setMyBool(operationCallback.internalOperation2(4));
operationCallback.internalOperation3();
operationCallback.internalOperation3a(1.0);
operationCallback.internalOperation4();
operationCallback.internalOperation4a(5);
operationCallback.internalOperation5();
operationCallback.internalOperation5a("");
}
/* Entry action for state 'C'. */
private void entryAction_main_region_C() {
sCIInterface1.operationCallback.interfaceOperation1();
sCIInterface1.operationCallback.interfaceOperation2(4);
sCIInterface1.operationCallback.interfaceOperation3();
sCIInterface1.operationCallback.interfaceOperation3a(1.0);
sCIInterface1.operationCallback.interfaceOperation4();
sCIInterface1.operationCallback.interfaceOperation4a(5);
sCIInterface1.operationCallback.interfaceOperation5();
sCIInterface1.operationCallback.interfaceOperation5a("");
}
/* Entry action for state 'D'. */
private void entryAction_main_region_D() {
sCInterface.operationCallback.unnamedInterfaceOperation1();
sCInterface.operationCallback.unnamedInterfaceOperation2(4);
sCInterface.operationCallback.unnamedOperation3();
sCInterface.operationCallback.unnamedOperation3a(1.0);
sCInterface.operationCallback.unnamedOperation4();
sCInterface.operationCallback.unnamedOperation4a(5);
sCInterface.operationCallback.unnamedOperation5();
sCInterface.operationCallback.unnamedOperation5a("");
}
/* 'default' enter sequence for state B */
private void enterSequence_main_region_B_default() {
entryAction_main_region_B();
nextStateIndex = 0;
stateVector[0] = State.main_region_B;
}
/* 'default' enter sequence for state C */
private void enterSequence_main_region_C_default() {
entryAction_main_region_C();
nextStateIndex = 0;
stateVector[0] = State.main_region_C;
}
/* 'default' enter sequence for state D */
private void enterSequence_main_region_D_default() {
entryAction_main_region_D();
nextStateIndex = 0;
stateVector[0] = State.main_region_D;
}
/* 'default' enter sequence for state A */
private void enterSequence_main_region_A_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_A;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state B */
private void exitSequence_main_region_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state C */
private void exitSequence_main_region_C() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state D */
private void exitSequence_main_region_D() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state A */
private void exitSequence_main_region_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_B:
exitSequence_main_region_B();
break;
case main_region_C:
exitSequence_main_region_C();
break;
case main_region_D:
exitSequence_main_region_D();
break;
case main_region_A:
exitSequence_main_region_A();
break;
default:
break;
}
}
/* The reactions of state B. */
private void react_main_region_B() {
if (check_main_region_B_tr0_tr0()) {
effect_main_region_B_tr0();
}
}
/* The reactions of state C. */
private void react_main_region_C() {
if (check_main_region_C_tr0_tr0()) {
effect_main_region_C_tr0();
}
}
/* The reactions of state D. */
private void react_main_region_D() {
}
/* The reactions of state A. */
private void react_main_region_A() {
effect_main_region_A_tr0();
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_B:
react_main_region_B();
break;
case main_region_C:
react_main_region_C();
break;
case main_region_D:
react_main_region_D();
break;
case main_region_A:
react_main_region_A();
break;
default:
// $NullState$
}
}
clearEvents();
}
}