package org.yakindu.scr.exitstate;
public class ExitStateStatemachine implements IExitStateStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean e;
public void raiseE() {
e = true;
}
private boolean f;
public void raiseF() {
f = true;
}
private boolean g;
public void raiseG() {
g = true;
}
protected void clearEvents() {
e = false;
f = false;
g = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
r_A,
r_A_r_B,
r_E,
r_F,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public ExitStateStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_r_default();
}
public void exit() {
exitSequence_r();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case r_A:
return stateVector[0].ordinal() >= State.
r_A.ordinal()&& stateVector[0].ordinal() <= State.r_A_r_B.ordinal();
case r_A_r_B:
return stateVector[0] == State.r_A_r_B;
case r_E:
return stateVector[0] == State.r_E;
case r_F:
return stateVector[0] == State.r_F;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseE() {
sCInterface.raiseE();
}
public void raiseF() {
sCInterface.raiseF();
}
public void raiseG() {
sCInterface.raiseG();
}
private boolean check_r_A_r_B_tr0_tr0() {
return sCInterface.g;
}
private boolean check_r_A_r_B_tr1_tr1() {
return sCInterface.f;
}
private boolean check_r_A_r_B_tr2_tr2() {
return sCInterface.e;
}
private void effect_r_A_tr0() {
exitSequence_r_A();
enterSequence_r_E_default();
}
private void effect_r_A_tr1() {
exitSequence_r_A();
enterSequence_r_F_default();
}
private void effect_r_A_r_B_tr0() {
exitSequence_r_A_r_B();
react_r_A_r_g();
}
private void effect_r_A_r_B_tr1() {
exitSequence_r_A_r_B();
react_r_A_r_f();
}
private void effect_r_A_r_B_tr2() {
exitSequence_r_A_r_B();
react_r_A_r__exit_Default();
}
/* 'default' enter sequence for state A */
private void enterSequence_r_A_default() {
enterSequence_r_A_r_default();
}
/* 'default' enter sequence for state B */
private void enterSequence_r_A_r_B_default() {
nextStateIndex = 0;
stateVector[0] = State.r_A_r_B;
}
/* 'default' enter sequence for state E */
private void enterSequence_r_E_default() {
nextStateIndex = 0;
stateVector[0] = State.r_E;
}
/* 'default' enter sequence for state F */
private void enterSequence_r_F_default() {
nextStateIndex = 0;
stateVector[0] = State.r_F;
}
/* 'default' enter sequence for region r */
private void enterSequence_r_default() {
react_r__entry_Default();
}
/* 'default' enter sequence for region r */
private void enterSequence_r_A_r_default() {
react_r_A_r__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_r_A() {
exitSequence_r_A_r();
}
/* Default exit sequence for state B */
private void exitSequence_r_A_r_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state E */
private void exitSequence_r_E() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state F */
private void exitSequence_r_F() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region r */
private void exitSequence_r() {
switch (stateVector[0]) {
case r_A_r_B:
exitSequence_r_A_r_B();
break;
case r_E:
exitSequence_r_E();
break;
case r_F:
exitSequence_r_F();
break;
default:
break;
}
}
/* Default exit sequence for region r */
private void exitSequence_r_A_r() {
switch (stateVector[0]) {
case r_A_r_B:
exitSequence_r_A_r_B();
break;
default:
break;
}
}
/* The reactions of state B. */
private void react_r_A_r_B() {
if (check_r_A_r_B_tr0_tr0()) {
effect_r_A_r_B_tr0();
} else {
if (check_r_A_r_B_tr1_tr1()) {
effect_r_A_r_B_tr1();
} else {
if (check_r_A_r_B_tr2_tr2()) {
effect_r_A_r_B_tr2();
}
}
}
}
/* The reactions of state E. */
private void react_r_E() {
}
/* The reactions of state F. */
private void react_r_F() {
}
/* Default react sequence for initial entry */
private void react_r__entry_Default() {
enterSequence_r_A_default();
}
/* Default react sequence for initial entry */
private void react_r_A_r__entry_Default() {
enterSequence_r_A_r_B_default();
}
/* The reactions of exit default. */
private void react_r_A_r__exit_Default() {
effect_r_A_tr0();
}
/* The reactions of exit f. */
private void react_r_A_r_f() {
effect_r_A_tr1();
}
/* The reactions of exit g. */
private void react_r_A_r_g() {
effect_r_A_tr0();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case r_A_r_B:
react_r_A_r_B();
break;
case r_E:
react_r_E();
break;
case r_F:
react_r_F();
break;
default:
// $NullState$
}
}
clearEvents();
}
}