package org.yakindu.scr.castexpressions;
public class CastExpressionsStatemachine implements ICastExpressionsStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private double realValue;
public double getRealValue() {
return realValue;
}
public void setRealValue(double value) {
this.realValue = value;
}
private long intValue;
public long getIntValue() {
return intValue;
}
public void setIntValue(long value) {
this.intValue = value;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_A,
main_region_B,
main_region_C,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public CastExpressionsStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setRealValue((((double) 5)));
sCInterface.setIntValue((((long) 5.5)));
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_A:
return stateVector[0] == State.main_region_A;
case main_region_B:
return stateVector[0] == State.main_region_B;
case main_region_C:
return stateVector[0] == State.main_region_C;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public double getRealValue() {
return sCInterface.getRealValue();
}
public void setRealValue(double value) {
sCInterface.setRealValue(value);
}
public long getIntValue() {
return sCInterface.getIntValue();
}
public void setIntValue(long value) {
sCInterface.setIntValue(value);
}
private boolean check_main_region_A_tr0_tr0() {
return true;
}
private boolean check_main_region_B_tr0_tr0() {
return (true) && (((double) (sCInterface.getRealValue()*0.1))>((long) 1.4) && ((long) (sCInterface.getRealValue()*sCInterface.getIntValue()))<((double) 100));
}
private void effect_main_region_A_tr0() {
exitSequence_main_region_A();
enterSequence_main_region_B_default();
}
private void effect_main_region_B_tr0() {
exitSequence_main_region_B();
enterSequence_main_region_C_default();
}
/* Entry action for state 'B'. */
private void entryAction_main_region_B() {
sCInterface.setRealValue(3*((long) 5.5));
}
/* Entry action for state 'C'. */
private void entryAction_main_region_C() {
sCInterface.setRealValue(((long) (sCInterface.realValue*sCInterface.intValue*10.1)));
}
/* 'default' enter sequence for state A */
private void enterSequence_main_region_A_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_A;
}
/* 'default' enter sequence for state B */
private void enterSequence_main_region_B_default() {
entryAction_main_region_B();
nextStateIndex = 0;
stateVector[0] = State.main_region_B;
}
/* 'default' enter sequence for state C */
private void enterSequence_main_region_C_default() {
entryAction_main_region_C();
nextStateIndex = 0;
stateVector[0] = State.main_region_C;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state A */
private void exitSequence_main_region_A() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state B */
private void exitSequence_main_region_B() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state C */
private void exitSequence_main_region_C() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_A:
exitSequence_main_region_A();
break;
case main_region_B:
exitSequence_main_region_B();
break;
case main_region_C:
exitSequence_main_region_C();
break;
default:
break;
}
}
/* The reactions of state A. */
private void react_main_region_A() {
effect_main_region_A_tr0();
}
/* The reactions of state B. */
private void react_main_region_B() {
if (check_main_region_B_tr0_tr0()) {
effect_main_region_B_tr0();
}
}
/* The reactions of state C. */
private void react_main_region_C() {
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_A_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_A:
react_main_region_A();
break;
case main_region_B:
react_main_region_B();
break;
case main_region_C:
react_main_region_C();
break;
default:
// $NullState$
}
}
clearEvents();
}
}