package org.yakindu.scr.typealias;
public class TypeAliasStatemachine implements ITypeAliasStatemachine {
protected class SCInterfaceImpl implements SCInterface {
private boolean myEvent;
public void raiseMyEvent() {
myEvent = true;
}
private long myVar;
public long getMyVar() {
return myVar;
}
public void setMyVar(long value) {
this.myVar = value;
}
private String myString;
public String getMyString() {
return myString;
}
public void setMyString(String value) {
this.myString = value;
}
protected void clearEvents() {
myEvent = false;
}
}
protected SCInterfaceImpl sCInterface;
private boolean initialized = false;
public enum State {
main_region_Start,
main_region_Mid,
main_region_Mid2,
main_region_End,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
public TypeAliasStatemachine() {
sCInterface = new SCInterfaceImpl();
}
public void init() {
this.initialized = true;
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCInterface.setMyVar(0);
sCInterface.setMyString("");
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCInterface.clearEvents();
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_Start:
return stateVector[0] == State.main_region_Start;
case main_region_Mid:
return stateVector[0] == State.main_region_Mid;
case main_region_Mid2:
return stateVector[0] == State.main_region_Mid2;
case main_region_End:
return stateVector[0] == State.main_region_End;
default:
return false;
}
}
public SCInterface getSCInterface() {
return sCInterface;
}
public void raiseMyEvent() {
sCInterface.raiseMyEvent();
}
public long getMyVar() {
return sCInterface.getMyVar();
}
public void setMyVar(long value) {
sCInterface.setMyVar(value);
}
public String getMyString() {
return sCInterface.getMyString();
}
public void setMyString(String value) {
sCInterface.setMyString(value);
}
private boolean check_main_region_Start_tr0_tr0() {
return sCInterface.getMyVar()==1;
}
private boolean check_main_region_Mid_tr0_tr0() {
return (sCInterface.getMyString()== null?"TypeSystem" ==null :sCInterface.getMyString().equals("TypeSystem"));
}
private boolean check_main_region_Mid2_tr0_tr0() {
return sCInterface.myEvent;
}
private void effect_main_region_Start_tr0() {
exitSequence_main_region_Start();
enterSequence_main_region_Mid_default();
}
private void effect_main_region_Mid_tr0() {
exitSequence_main_region_Mid();
enterSequence_main_region_Mid2_default();
}
private void effect_main_region_Mid2_tr0() {
exitSequence_main_region_Mid2();
enterSequence_main_region_End_default();
}
/* Entry action for state 'Start'. */
private void entryAction_main_region_Start() {
sCInterface.setMyVar(1);
}
/* Entry action for state 'Mid'. */
private void entryAction_main_region_Mid() {
sCInterface.setMyString("TypeSystem");
}
/* 'default' enter sequence for state Start */
private void enterSequence_main_region_Start_default() {
entryAction_main_region_Start();
nextStateIndex = 0;
stateVector[0] = State.main_region_Start;
}
/* 'default' enter sequence for state Mid */
private void enterSequence_main_region_Mid_default() {
entryAction_main_region_Mid();
nextStateIndex = 0;
stateVector[0] = State.main_region_Mid;
}
/* 'default' enter sequence for state Mid2 */
private void enterSequence_main_region_Mid2_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_Mid2;
}
/* 'default' enter sequence for state End */
private void enterSequence_main_region_End_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_End;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state Start */
private void exitSequence_main_region_Start() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state Mid */
private void exitSequence_main_region_Mid() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state Mid2 */
private void exitSequence_main_region_Mid2() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for state End */
private void exitSequence_main_region_End() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_Start:
exitSequence_main_region_Start();
break;
case main_region_Mid:
exitSequence_main_region_Mid();
break;
case main_region_Mid2:
exitSequence_main_region_Mid2();
break;
case main_region_End:
exitSequence_main_region_End();
break;
default:
break;
}
}
/* The reactions of state Start. */
private void react_main_region_Start() {
if (check_main_region_Start_tr0_tr0()) {
effect_main_region_Start_tr0();
}
}
/* The reactions of state Mid. */
private void react_main_region_Mid() {
if (check_main_region_Mid_tr0_tr0()) {
effect_main_region_Mid_tr0();
}
}
/* The reactions of state Mid2. */
private void react_main_region_Mid2() {
if (check_main_region_Mid2_tr0_tr0()) {
effect_main_region_Mid2_tr0();
}
}
/* The reactions of state End. */
private void react_main_region_End() {
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_Start_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_Start:
react_main_region_Start();
break;
case main_region_Mid:
react_main_region_Mid();
break;
case main_region_Mid2:
react_main_region_Mid2();
break;
case main_region_End:
react_main_region_End();
break;
default:
// $NullState$
}
}
clearEvents();
}
}