package org.yakindu.scr.typealias; public class TypeAliasStatemachine implements ITypeAliasStatemachine { protected class SCInterfaceImpl implements SCInterface { private boolean myEvent; public void raiseMyEvent() { myEvent = true; } private long myVar; public long getMyVar() { return myVar; } public void setMyVar(long value) { this.myVar = value; } private String myString; public String getMyString() { return myString; } public void setMyString(String value) { this.myString = value; } protected void clearEvents() { myEvent = false; } } protected SCInterfaceImpl sCInterface; private boolean initialized = false; public enum State { main_region_Start, main_region_Mid, main_region_Mid2, main_region_End, $NullState$ }; private final State[] stateVector = new State[1]; private int nextStateIndex; public TypeAliasStatemachine() { sCInterface = new SCInterfaceImpl(); } public void init() { this.initialized = true; for (int i = 0; i < 1; i++) { stateVector[i] = State.$NullState$; } clearEvents(); clearOutEvents(); sCInterface.setMyVar(0); sCInterface.setMyString(""); } public void enter() { if (!initialized) { throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); } enterSequence_main_region_default(); } public void exit() { exitSequence_main_region(); } /** * @see IStatemachine#isActive() */ public boolean isActive() { return stateVector[0] != State.$NullState$; } /** * Always returns 'false' since this state machine can never become final. * * @see IStatemachine#isFinal() */ public boolean isFinal() { return false; } /** * This method resets the incoming events (time events included). */ protected void clearEvents() { sCInterface.clearEvents(); } /** * This method resets the outgoing events. */ protected void clearOutEvents() { } /** * Returns true if the given state is currently active otherwise false. */ public boolean isStateActive(State state) { switch (state) { case main_region_Start: return stateVector[0] == State.main_region_Start; case main_region_Mid: return stateVector[0] == State.main_region_Mid; case main_region_Mid2: return stateVector[0] == State.main_region_Mid2; case main_region_End: return stateVector[0] == State.main_region_End; default: return false; } } public SCInterface getSCInterface() { return sCInterface; } public void raiseMyEvent() { sCInterface.raiseMyEvent(); } public long getMyVar() { return sCInterface.getMyVar(); } public void setMyVar(long value) { sCInterface.setMyVar(value); } public String getMyString() { return sCInterface.getMyString(); } public void setMyString(String value) { sCInterface.setMyString(value); } private boolean check_main_region_Start_tr0_tr0() { return sCInterface.getMyVar()==1; } private boolean check_main_region_Mid_tr0_tr0() { return (sCInterface.getMyString()== null?"TypeSystem" ==null :sCInterface.getMyString().equals("TypeSystem")); } private boolean check_main_region_Mid2_tr0_tr0() { return sCInterface.myEvent; } private void effect_main_region_Start_tr0() { exitSequence_main_region_Start(); enterSequence_main_region_Mid_default(); } private void effect_main_region_Mid_tr0() { exitSequence_main_region_Mid(); enterSequence_main_region_Mid2_default(); } private void effect_main_region_Mid2_tr0() { exitSequence_main_region_Mid2(); enterSequence_main_region_End_default(); } /* Entry action for state 'Start'. */ private void entryAction_main_region_Start() { sCInterface.setMyVar(1); } /* Entry action for state 'Mid'. */ private void entryAction_main_region_Mid() { sCInterface.setMyString("TypeSystem"); } /* 'default' enter sequence for state Start */ private void enterSequence_main_region_Start_default() { entryAction_main_region_Start(); nextStateIndex = 0; stateVector[0] = State.main_region_Start; } /* 'default' enter sequence for state Mid */ private void enterSequence_main_region_Mid_default() { entryAction_main_region_Mid(); nextStateIndex = 0; stateVector[0] = State.main_region_Mid; } /* 'default' enter sequence for state Mid2 */ private void enterSequence_main_region_Mid2_default() { nextStateIndex = 0; stateVector[0] = State.main_region_Mid2; } /* 'default' enter sequence for state End */ private void enterSequence_main_region_End_default() { nextStateIndex = 0; stateVector[0] = State.main_region_End; } /* 'default' enter sequence for region main region */ private void enterSequence_main_region_default() { react_main_region__entry_Default(); } /* Default exit sequence for state Start */ private void exitSequence_main_region_Start() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state Mid */ private void exitSequence_main_region_Mid() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state Mid2 */ private void exitSequence_main_region_Mid2() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for state End */ private void exitSequence_main_region_End() { nextStateIndex = 0; stateVector[0] = State.$NullState$; } /* Default exit sequence for region main region */ private void exitSequence_main_region() { switch (stateVector[0]) { case main_region_Start: exitSequence_main_region_Start(); break; case main_region_Mid: exitSequence_main_region_Mid(); break; case main_region_Mid2: exitSequence_main_region_Mid2(); break; case main_region_End: exitSequence_main_region_End(); break; default: break; } } /* The reactions of state Start. */ private void react_main_region_Start() { if (check_main_region_Start_tr0_tr0()) { effect_main_region_Start_tr0(); } } /* The reactions of state Mid. */ private void react_main_region_Mid() { if (check_main_region_Mid_tr0_tr0()) { effect_main_region_Mid_tr0(); } } /* The reactions of state Mid2. */ private void react_main_region_Mid2() { if (check_main_region_Mid2_tr0_tr0()) { effect_main_region_Mid2_tr0(); } } /* The reactions of state End. */ private void react_main_region_End() { } /* Default react sequence for initial entry */ private void react_main_region__entry_Default() { enterSequence_main_region_Start_default(); } public void runCycle() { if (!initialized) throw new IllegalStateException( "The state machine needs to be initialized first by calling the init() function."); clearOutEvents(); for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) { switch (stateVector[nextStateIndex]) { case main_region_Start: react_main_region_Start(); break; case main_region_Mid: react_main_region_Mid(); break; case main_region_Mid2: react_main_region_Mid2(); break; case main_region_End: react_main_region_End(); break; default: // $NullState$ } } clearEvents(); } }