package org.yakindu.scr.statechartkeywords;
import java.util.LinkedList;
import java.util.List;
import org.yakindu.scr.ITimer;
public class StatechartKeywordsStatemachine implements IStatechartKeywordsStatemachine {
protected class SCIIfImpl implements SCIIf {
private List<SCIIfListener> listeners = new LinkedList<SCIIfListener>();
public List<SCIIfListener> getListeners() {
return listeners;
}
private SCIIfOperationCallback operationCallback;
public void setSCIIfOperationCallback(
SCIIfOperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
private boolean operationCallbackEvent;
public boolean isRaisedOperationCallback() {
return operationCallbackEvent;
}
protected void raiseOperationCallback() {
operationCallbackEvent = true;
for (SCIIfListener listener : listeners) {
listener.onOperationCallbackRaised();
}
}
private boolean listenersEvent;
public boolean isRaisedListeners() {
return listenersEvent;
}
protected void raiseListeners() {
listenersEvent = true;
for (SCIIfListener listener : listeners) {
listener.onListenersRaised();
}
}
private long timer;
public long getTimer() {
return timer;
}
public void setTimer(long value) {
this.timer = value;
}
private long isActive;
public long getIsActive() {
return isActive;
}
public void setIsActive(long value) {
this.isActive = value;
}
private long init;
public long getInit() {
return init;
}
public void setInit(long value) {
this.init = value;
}
private long enter;
public long getEnter() {
return enter;
}
public void setEnter(long value) {
this.enter = value;
}
private long runCycle;
public long getRunCycle() {
return runCycle;
}
public void setRunCycle(long value) {
this.runCycle = value;
}
protected void clearEvents() {
}
protected void clearOutEvents() {
operationCallbackEvent = false;
listenersEvent = false;
}
}
protected SCIIfImpl sCIIf;
private boolean initialized = false;
public enum State {
main_region_Timer,
$NullState$
};
private final State[] stateVector = new State[1];
private int nextStateIndex;
private ITimer timer;
private final boolean[] timeEvents = new boolean[1];
private boolean operationCallbackEvent;
private boolean listeners;
private long timerVariable;
protected void setTimerVariable(long value) {
timerVariable = value;
}
protected long getTimerVariable() {
return timerVariable;
}
private long isActive;
protected void setIsActive(long value) {
isActive = value;
}
protected long getIsActive() {
return isActive;
}
private long init;
protected void setInit(long value) {
init = value;
}
protected long getInit() {
return init;
}
private long enter;
protected void setEnter(long value) {
enter = value;
}
protected long getEnter() {
return enter;
}
private long runCycle;
protected void setRunCycle(long value) {
runCycle = value;
}
protected long getRunCycle() {
return runCycle;
}
private long sCIIfVariable;
protected void setSCIIfVariable(long value) {
sCIIfVariable = value;
}
protected long getSCIIfVariable() {
return sCIIfVariable;
}
private InternalOperationCallback operationCallback;
public StatechartKeywordsStatemachine() {
sCIIf = new SCIIfImpl();
}
public void init() {
this.initialized = true;
if (timer == null) {
throw new IllegalStateException("timer not set.");
}
for (int i = 0; i < 1; i++) {
stateVector[i] = State.$NullState$;
}
clearEvents();
clearOutEvents();
sCIIf.setTimer(0);
sCIIf.setIsActive(0);
sCIIf.setInit(0);
sCIIf.setEnter(0);
sCIIf.setRunCycle(0);
setTimerVariable(0);
setIsActive(0);
setInit(0);
setEnter(0);
setRunCycle(0);
setSCIIfVariable(0);
}
public void enter() {
if (!initialized) {
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
}
if (timer == null) {
throw new IllegalStateException("timer not set.");
}
entryAction();
enterSequence_main_region_default();
}
public void exit() {
exitSequence_main_region();
exitAction();
}
/**
* @see IStatemachine#isActive()
*/
public boolean isActive() {
return stateVector[0] != State.$NullState$;
}
/**
* Always returns 'false' since this state machine can never become final.
*
* @see IStatemachine#isFinal()
*/
public boolean isFinal() {
return false;
}
/**
* This method resets the incoming events (time events included).
*/
protected void clearEvents() {
sCIIf.clearEvents();
operationCallbackEvent = false;
listeners = false;
for (int i=0; i<timeEvents.length; i++) {
timeEvents[i] = false;
}
}
/**
* This method resets the outgoing events.
*/
protected void clearOutEvents() {
sCIIf.clearOutEvents();
}
/**
* Returns true if the given state is currently active otherwise false.
*/
public boolean isStateActive(State state) {
switch (state) {
case main_region_Timer:
return stateVector[0] == State.main_region_Timer;
default:
return false;
}
}
/**
* Set the {@link ITimer} for the state machine. It must be set
* externally on a timed state machine before a run cycle can be correct
* executed.
*
* @param timer
*/
public void setTimer(ITimer timer) {
this.timer = timer;
}
/**
* Returns the currently used timer.
*
* @return {@link ITimer}
*/
public ITimer getTimer() {
return timer;
}
public void timeElapsed(int eventID) {
timeEvents[eventID] = true;
}
public SCIIf getSCIIf() {
return sCIIf;
}
private void raiseOperationCallback() {
operationCallbackEvent = true;
}
private void raiseListeners() {
listeners = true;
}
public void setInternalOperationCallback(
InternalOperationCallback operationCallback) {
this.operationCallback = operationCallback;
}
private boolean check__lr0() {
return timeEvents[0];
}
private void effect__lr0() {
setTimerVariable(getTimerVariable() + 1);
}
/* Entry action for statechart 'StatechartKeywords'. */
private void entryAction() {
timer.setTimer(this, 0, 1*1000, true);
}
/* Exit action for state 'StatechartKeywords'. */
private void exitAction() {
timer.unsetTimer(this, 0);
}
/* 'default' enter sequence for state Timer */
private void enterSequence_main_region_Timer_default() {
nextStateIndex = 0;
stateVector[0] = State.main_region_Timer;
}
/* 'default' enter sequence for region main region */
private void enterSequence_main_region_default() {
react_main_region__entry_Default();
}
/* Default exit sequence for state Timer */
private void exitSequence_main_region_Timer() {
nextStateIndex = 0;
stateVector[0] = State.$NullState$;
}
/* Default exit sequence for region main region */
private void exitSequence_main_region() {
switch (stateVector[0]) {
case main_region_Timer:
exitSequence_main_region_Timer();
break;
default:
break;
}
}
/* The reactions of state Timer. */
private void react_main_region_Timer() {
if (check__lr0()) {
effect__lr0();
}
}
/* Default react sequence for initial entry */
private void react_main_region__entry_Default() {
enterSequence_main_region_Timer_default();
}
public void runCycle() {
if (!initialized)
throw new IllegalStateException(
"The state machine needs to be initialized first by calling the init() function.");
clearOutEvents();
for (nextStateIndex = 0; nextStateIndex < stateVector.length; nextStateIndex++) {
switch (stateVector[nextStateIndex]) {
case main_region_Timer:
react_main_region_Timer();
break;
default:
// $NullState$
}
}
clearEvents();
}
}