/* * Copyright (c) 1997, 2001, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.multi; import java.util.Vector; import javax.swing.plaf.TreeUI; import java.awt.Rectangle; import javax.swing.JTree; import javax.swing.tree.TreePath; import javax.swing.plaf.ComponentUI; import javax.swing.JComponent; import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** * A multiplexing UI used to combine <code>TreeUI</code>s. * * <p>This file was automatically generated by AutoMulti. * * @author Otto Multey */ public class MultiTreeUI extends TreeUI { /** * The vector containing the real UIs. This is populated * in the call to <code>createUI</code>, and can be obtained by calling * the <code>getUIs</code> method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector uis = new Vector(); //////////////////// // Common UI methods //////////////////// /** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. */ public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // TreeUI methods //////////////////// /** * Invokes the <code>getPathBounds</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Rectangle getPathBounds(JTree a, TreePath b) { Rectangle returnValue = ((TreeUI) (uis.elementAt(0))).getPathBounds(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathBounds(a,b); } return returnValue; } /** * Invokes the <code>getPathForRow</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public TreePath getPathForRow(JTree a, int b) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getPathForRow(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getPathForRow(a,b); } return returnValue; } /** * Invokes the <code>getRowForPath</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getRowForPath(JTree a, TreePath b) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowForPath(a,b); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowForPath(a,b); } return returnValue; } /** * Invokes the <code>getRowCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getRowCount(JTree a) { int returnValue = ((TreeUI) (uis.elementAt(0))).getRowCount(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getRowCount(a); } return returnValue; } /** * Invokes the <code>getClosestPathForLocation</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public TreePath getClosestPathForLocation(JTree a, int b, int c) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getClosestPathForLocation(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getClosestPathForLocation(a,b,c); } return returnValue; } /** * Invokes the <code>isEditing</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean isEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).isEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).isEditing(a); } return returnValue; } /** * Invokes the <code>stopEditing</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean stopEditing(JTree a) { boolean returnValue = ((TreeUI) (uis.elementAt(0))).stopEditing(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).stopEditing(a); } return returnValue; } /** * Invokes the <code>cancelEditing</code> method on each UI handled by this object. */ public void cancelEditing(JTree a) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).cancelEditing(a); } } /** * Invokes the <code>startEditingAtPath</code> method on each UI handled by this object. */ public void startEditingAtPath(JTree a, TreePath b) { for (int i = 0; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).startEditingAtPath(a,b); } } /** * Invokes the <code>getEditingPath</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public TreePath getEditingPath(JTree a) { TreePath returnValue = ((TreeUI) (uis.elementAt(0))).getEditingPath(a); for (int i = 1; i < uis.size(); i++) { ((TreeUI) (uis.elementAt(i))).getEditingPath(a); } return returnValue; } //////////////////// // ComponentUI methods //////////////////// /** * Invokes the <code>contains</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = ((ComponentUI) (uis.elementAt(0))).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).contains(a,b,c); } return returnValue; } /** * Invokes the <code>update</code> method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary * <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the * UI object obtained from the default <code>LookAndFeel</code>. */ public static ComponentUI createUI(JComponent a) { ComponentUI mui = new MultiTreeUI(); return MultiLookAndFeel.createUIs(mui, ((MultiTreeUI) mui).uis, a); } /** * Invokes the <code>installUI</code> method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).installUI(a); } } /** * Invokes the <code>uninstallUI</code> method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).uninstallUI(a); } } /** * Invokes the <code>paint</code> method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).paint(a,b); } } /** * Invokes the <code>getPreferredSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a); } return returnValue; } /** * Invokes the <code>getMinimumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a); } return returnValue; } /** * Invokes the <code>getMaximumSize</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a); } return returnValue; } /** * Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a); } return returnValue; } /** * Invokes the <code>getAccessibleChild</code> method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default <code>LookAndFeel</code> */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b); } return returnValue; } }