/* * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.java.swing.plaf.nimbus; import com.sun.java.swing.Painter; import java.awt.*; import java.awt.geom.*; import java.awt.image.*; import javax.swing.*; final class SeparatorPainter extends AbstractRegionPainter { //package private integers representing the available states that //this painter will paint. These are used when creating a new instance //of SeparatorPainter to determine which region/state is being painted //by that instance. static final int BACKGROUND_ENABLED = 1; private int state; //refers to one of the static final ints above private PaintContext ctx; //the following 4 variables are reused during the painting code of the layers private Path2D path = new Path2D.Float(); private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0); private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0); private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0); //All Colors used for painting are stored here. Ideally, only those colors being used //by a particular instance of SeparatorPainter would be created. For the moment at least, //however, all are created for each instance. private Color color1 = decodeColor("nimbusBlueGrey", -0.008547008f, -0.03830409f, -0.039215684f, 0); //Array of current component colors, updated in each paint call private Object[] componentColors; public SeparatorPainter(PaintContext ctx, int state) { super(); this.state = state; this.ctx = ctx; } @Override protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { //populate componentColors array with colors calculated in getExtendedCacheKeys call componentColors = extendedCacheKeys; //generate this entire method. Each state/bg/fg/border combo that has //been painted gets its own KEY and paint method. switch(state) { case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break; } } @Override protected final PaintContext getPaintContext() { return ctx; } private void paintBackgroundEnabled(Graphics2D g) { rect = decodeRect1(); g.setPaint(color1); g.fill(rect); } private Rectangle2D decodeRect1() { rect.setRect(decodeX(0.0f), //x decodeY(1.3333334f), //y decodeX(3.0f) - decodeX(0.0f), //width decodeY(1.6666667f) - decodeY(1.3333334f)); //height return rect; } }