/* * Copyright 2000-2006 Sun Microsystems, Inc. All Rights Reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Sun designates this * particular file as subject to the "Classpath" exception as provided * by Sun in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, * CA 95054 USA or visit www.sun.com if you need additional information or * have any questions. */ // -- This file was mechanically generated: Do not edit! -- // package java.nio.charset; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.CharBuffer; import java.nio.BufferOverflowException; import java.nio.BufferUnderflowException; import java.lang.ref.WeakReference; import java.nio.charset.CoderMalfunctionError; // javadoc /** * An engine that can transform a sequence of sixteen-bit Unicode characters into a sequence of * bytes in a specific charset. * * <a name="steps"> * * <p> The input character sequence is provided in a character buffer or a series * of such buffers. The output byte sequence is written to a byte buffer * or a series of such buffers. An encoder should always be used by making * the following sequence of method invocations, hereinafter referred to as an * <i>encoding operation</i>: * * <ol> * * <li><p> Reset the encoder via the {@link #reset reset} method, unless it * has not been used before; </p></li> * * <li><p> Invoke the {@link #encode encode} method zero or more times, as * long as additional input may be available, passing <tt>false</tt> for the * <tt>endOfInput</tt> argument and filling the input buffer and flushing the * output buffer between invocations; </p></li> * * <li><p> Invoke the {@link #encode encode} method one final time, passing * <tt>true</tt> for the <tt>endOfInput</tt> argument; and then </p></li> * * <li><p> Invoke the {@link #flush flush} method so that the encoder can * flush any internal state to the output buffer. </p></li> * * </ol> * * Each invocation of the {@link #encode encode} method will encode as many * characters as possible from the input buffer, writing the resulting bytes * to the output buffer. The {@link #encode encode} method returns when more * input is required, when there is not enough room in the output buffer, or * when an encoding error has occurred. In each case a {@link CoderResult} * object is returned to describe the reason for termination. An invoker can * examine this object and fill the input buffer, flush the output buffer, or * attempt to recover from an encoding error, as appropriate, and try again. * * <a name="ce"> * * <p> There are two general types of encoding errors. If the input character * sequence is not a legal sixteen-bit Unicode sequence then the input is considered <i>malformed</i>. If * the input character sequence is legal but cannot be mapped to a valid * byte sequence in the given charset then an <i>unmappable character</i> has been encountered. * * <a name="cae"> * * <p> How an encoding error is handled depends upon the action requested for * that type of error, which is described by an instance of the {@link * CodingErrorAction} class. The possible error actions are to {@link * CodingErrorAction#IGNORE </code>ignore<code>} the erroneous input, {@link * CodingErrorAction#REPORT </code>report<code>} the error to the invoker via * the returned {@link CoderResult} object, or {@link CodingErrorAction#REPLACE * </code>replace<code>} the erroneous input with the current value of the * replacement byte array. The replacement * * is initially set to the encoder's default replacement, which often * (but not always) has the initial value <tt>{</tt> <tt>(byte)'?'</tt> <tt>}</tt>; * * its value may be changed via the {@link #replaceWith(byte[]) * replaceWith} method. * * <p> The default action for malformed-input and unmappable-character errors * is to {@link CodingErrorAction#REPORT </code>report<code>} them. The * malformed-input error action may be changed via the {@link * #onMalformedInput(CodingErrorAction) onMalformedInput} method; the * unmappable-character action may be changed via the {@link * #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method. * * <p> This class is designed to handle many of the details of the encoding * process, including the implementation of error actions. An encoder for a * specific charset, which is a concrete subclass of this class, need only * implement the abstract {@link #encodeLoop encodeLoop} method, which * encapsulates the basic encoding loop. A subclass that maintains internal * state should, additionally, override the {@link #implFlush implFlush} and * {@link #implReset implReset} methods. * * <p> Instances of this class are not safe for use by multiple concurrent * threads. </p> * * * @author Mark Reinhold * @author JSR-51 Expert Group * @since 1.4 * * @see ByteBuffer * @see CharBuffer * @see Charset * @see CharsetDecoder */ public abstract class CharsetEncoder { private final Charset charset; private final float averageBytesPerChar; private final float maxBytesPerChar; private byte[] replacement; private CodingErrorAction malformedInputAction = CodingErrorAction.REPORT; private CodingErrorAction unmappableCharacterAction = CodingErrorAction.REPORT; // Internal states // private static final int ST_RESET = 0; private static final int ST_CODING = 1; private static final int ST_END = 2; private static final int ST_FLUSHED = 3; private int state = ST_RESET; private static String stateNames[] = { "RESET", "CODING", "CODING_END", "FLUSHED" }; /** * Initializes a new encoder. The new encoder will have the given * bytes-per-char and replacement values. </p> * * @param averageBytesPerChar * A positive float value indicating the expected number of * bytes that will be produced for each input character * * @param maxBytesPerChar * A positive float value indicating the maximum number of * bytes that will be produced for each input character * * @param replacement * The initial replacement; must not be <tt>null</tt>, must have * non-zero length, must not be longer than maxBytesPerChar, * and must be {@link #isLegalReplacement </code>legal<code>} * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ protected CharsetEncoder(Charset cs, float averageBytesPerChar, float maxBytesPerChar, byte[] replacement) { this.charset = cs; if (averageBytesPerChar <= 0.0f) throw new IllegalArgumentException("Non-positive " + "averageBytesPerChar"); if (maxBytesPerChar <= 0.0f) throw new IllegalArgumentException("Non-positive " + "maxBytesPerChar"); if (!Charset.atBugLevel("1.4")) { if (averageBytesPerChar > maxBytesPerChar) throw new IllegalArgumentException("averageBytesPerChar" + " exceeds " + "maxBytesPerChar"); } this.replacement = replacement; this.averageBytesPerChar = averageBytesPerChar; this.maxBytesPerChar = maxBytesPerChar; replaceWith(replacement); } /** * Initializes a new encoder. The new encoder will have the given * bytes-per-char values and its replacement will be the * byte array <tt>{</tt> <tt>(byte)'?'</tt> <tt>}</tt>. </p> * * @param averageBytesPerChar * A positive float value indicating the expected number of * bytes that will be produced for each input character * * @param maxBytesPerChar * A positive float value indicating the maximum number of * bytes that will be produced for each input character * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ protected CharsetEncoder(Charset cs, float averageBytesPerChar, float maxBytesPerChar) { this(cs, averageBytesPerChar, maxBytesPerChar, new byte[] { (byte)'?' }); } /** * Returns the charset that created this encoder. </p> * * @return This encoder's charset */ public final Charset charset() { return charset; } /** * Returns this encoder's replacement value. </p> * * @return This encoder's current replacement, * which is never <tt>null</tt> and is never empty */ public final byte[] replacement() { return replacement; } /** * Changes this encoder's replacement value. * * <p> This method invokes the {@link #implReplaceWith implReplaceWith} * method, passing the new replacement, after checking that the new * replacement is acceptable. </p> * * @param newReplacement * * The new replacement; must not be <tt>null</tt>, must have * non-zero length, must not be longer than the value returned by * the {@link #maxBytesPerChar() maxBytesPerChar} method, and * must be {@link #isLegalReplacement </code>legal<code>} * * @return This encoder * * @throws IllegalArgumentException * If the preconditions on the parameter do not hold */ public final CharsetEncoder replaceWith(byte[] newReplacement) { if (newReplacement == null) throw new IllegalArgumentException("Null replacement"); int len = newReplacement.length; if (len == 0) throw new IllegalArgumentException("Empty replacement"); if (len > maxBytesPerChar) throw new IllegalArgumentException("Replacement too long"); if (!isLegalReplacement(newReplacement)) throw new IllegalArgumentException("Illegal replacement"); this.replacement = newReplacement; implReplaceWith(newReplacement); return this; } /** * Reports a change to this encoder's replacement value. * * <p> The default implementation of this method does nothing. This method * should be overridden by encoders that require notification of changes to * the replacement. </p> * * @param newReplacement */ protected void implReplaceWith(byte[] newReplacement) { } private WeakReference cachedDecoder = null; /** * Tells whether or not the given byte array is a legal replacement value * for this encoder. * * <p> A replacement is legal if, and only if, it is a legal sequence of * bytes in this encoder's charset; that is, it must be possible to decode * the replacement into one or more sixteen-bit Unicode characters. * * <p> The default implementation of this method is not very efficient; it * should generally be overridden to improve performance. </p> * * @param repl The byte array to be tested * * @return <tt>true</tt> if, and only if, the given byte array * is a legal replacement value for this encoder */ public boolean isLegalReplacement(byte[] repl) { WeakReference wr = cachedDecoder; CharsetDecoder dec = null; if ((wr == null) || ((dec = (CharsetDecoder)wr.get()) == null)) { dec = charset().newDecoder(); dec.onMalformedInput(CodingErrorAction.REPORT); dec.onUnmappableCharacter(CodingErrorAction.REPORT); cachedDecoder = new WeakReference(dec); } else { dec.reset(); } ByteBuffer bb = ByteBuffer.wrap(repl); CharBuffer cb = CharBuffer.allocate((int)(bb.remaining() * dec.maxCharsPerByte())); CoderResult cr = dec.decode(bb, cb, true); return !cr.isError(); } /** * Returns this encoder's current action for malformed-input errors. </p> * * @return The current malformed-input action, which is never <tt>null</tt> */ public CodingErrorAction malformedInputAction() { return malformedInputAction; } /** * Changes this encoder's action for malformed-input errors. </p> * * <p> This method invokes the {@link #implOnMalformedInput * implOnMalformedInput} method, passing the new action. </p> * * @param newAction The new action; must not be <tt>null</tt> * * @return This encoder * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final CharsetEncoder onMalformedInput(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); malformedInputAction = newAction; implOnMalformedInput(newAction); return this; } /** * Reports a change to this encoder's malformed-input action. * * <p> The default implementation of this method does nothing. This method * should be overridden by encoders that require notification of changes to * the malformed-input action. </p> */ protected void implOnMalformedInput(CodingErrorAction newAction) { } /** * Returns this encoder's current action for unmappable-character errors. * </p> * * @return The current unmappable-character action, which is never * <tt>null</tt> */ public CodingErrorAction unmappableCharacterAction() { return unmappableCharacterAction; } /** * Changes this encoder's action for unmappable-character errors. * * <p> This method invokes the {@link #implOnUnmappableCharacter * implOnUnmappableCharacter} method, passing the new action. </p> * * @param newAction The new action; must not be <tt>null</tt> * * @return This encoder * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final CharsetEncoder onUnmappableCharacter(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); unmappableCharacterAction = newAction; implOnUnmappableCharacter(newAction); return this; } /** * Reports a change to this encoder's unmappable-character action. * * <p> The default implementation of this method does nothing. This method * should be overridden by encoders that require notification of changes to * the unmappable-character action. </p> */ protected void implOnUnmappableCharacter(CodingErrorAction newAction) { } /** * Returns the average number of bytes that will be produced for each * character of input. This heuristic value may be used to estimate the size * of the output buffer required for a given input sequence. </p> * * @return The average number of bytes produced * per character of input */ public final float averageBytesPerChar() { return averageBytesPerChar; } /** * Returns the maximum number of bytes that will be produced for each * character of input. This value may be used to compute the worst-case size * of the output buffer required for a given input sequence. </p> * * @return The maximum number of bytes that will be produced per * character of input */ public final float maxBytesPerChar() { return maxBytesPerChar; } /** * Encodes as many characters as possible from the given input buffer, * writing the results to the given output buffer. * * <p> The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} characters * will be read and at most {@link Buffer#remaining out.remaining()} * bytes will be written. The buffers' positions will be advanced to * reflect the characters read and the bytes written, but their marks and * limits will not be modified. * * <p> In addition to reading characters from the input buffer and writing * bytes to the output buffer, this method returns a {@link CoderResult} * object to describe its reason for termination: * * <ul> * * <li><p> {@link CoderResult#UNDERFLOW} indicates that as much of the * input buffer as possible has been encoded. If there is no further * input then the invoker can proceed to the next step of the * <a href="#steps">encoding operation</a>. Otherwise this method * should be invoked again with further input. </p></li> * * <li><p> {@link CoderResult#OVERFLOW} indicates that there is * insufficient space in the output buffer to encode any more characters. * This method should be invoked again with an output buffer that has * more {@linkplain Buffer#remaining remaining} bytes. This is * typically done by draining any encoded bytes from the output * buffer. </p></li> * * <li><p> A {@link CoderResult#malformedForLength * </code>malformed-input<code>} result indicates that a malformed-input * error has been detected. The malformed characters begin at the input * buffer's (possibly incremented) position; the number of malformed * characters may be determined by invoking the result object's {@link * CoderResult#length() length} method. This case applies only if the * {@link #onMalformedInput </code>malformed action<code>} of this encoder * is {@link CodingErrorAction#REPORT}; otherwise the malformed input * will be ignored or replaced, as requested. </p></li> * * <li><p> An {@link CoderResult#unmappableForLength * </code>unmappable-character<code>} result indicates that an * unmappable-character error has been detected. The characters that * encode the unmappable character begin at the input buffer's (possibly * incremented) position; the number of such characters may be determined * by invoking the result object's {@link CoderResult#length() length} * method. This case applies only if the {@link #onUnmappableCharacter * </code>unmappable action<code>} of this encoder is {@link * CodingErrorAction#REPORT}; otherwise the unmappable character will be * ignored or replaced, as requested. </p></li> * * </ul> * * In any case, if this method is to be reinvoked in the same encoding * operation then care should be taken to preserve any characters remaining * in the input buffer so that they are available to the next invocation. * * <p> The <tt>endOfInput</tt> parameter advises this method as to whether * the invoker can provide further input beyond that contained in the given * input buffer. If there is a possibility of providing additional input * then the invoker should pass <tt>false</tt> for this parameter; if there * is no possibility of providing further input then the invoker should * pass <tt>true</tt>. It is not erroneous, and in fact it is quite * common, to pass <tt>false</tt> in one invocation and later discover that * no further input was actually available. It is critical, however, that * the final invocation of this method in a sequence of invocations always * pass <tt>true</tt> so that any remaining unencoded input will be treated * as being malformed. * * <p> This method works by invoking the {@link #encodeLoop encodeLoop} * method, interpreting its results, handling error conditions, and * reinvoking it as necessary. </p> * * * @param in * The input character buffer * * @param out * The output byte buffer * * @param endOfInput * <tt>true</tt> if, and only if, the invoker can provide no * additional input characters beyond those in the given buffer * * @return A coder-result object describing the reason for termination * * @throws IllegalStateException * If an encoding operation is already in progress and the previous * step was an invocation neither of the {@link #reset reset} * method, nor of this method with a value of <tt>false</tt> for * the <tt>endOfInput</tt> parameter, nor of this method with a * value of <tt>true</tt> for the <tt>endOfInput</tt> parameter * but a return value indicating an incomplete encoding operation * * @throws CoderMalfunctionError * If an invocation of the encodeLoop method threw * an unexpected exception */ public final CoderResult encode(CharBuffer in, ByteBuffer out, boolean endOfInput) { int newState = endOfInput ? ST_END : ST_CODING; if ((state != ST_RESET) && (state != ST_CODING) && !(endOfInput && (state == ST_END))) throwIllegalStateException(state, newState); state = newState; for (;;) { CoderResult cr; try { cr = encodeLoop(in, out); } catch (BufferUnderflowException x) { throw new CoderMalfunctionError(x); } catch (BufferOverflowException x) { throw new CoderMalfunctionError(x); } if (cr.isOverflow()) return cr; if (cr.isUnderflow()) { if (endOfInput && in.hasRemaining()) { cr = CoderResult.malformedForLength(in.remaining()); // Fall through to malformed-input case } else { return cr; } } CodingErrorAction action = null; if (cr.isMalformed()) action = malformedInputAction; else if (cr.isUnmappable()) action = unmappableCharacterAction; else assert false : cr.toString(); if (action == CodingErrorAction.REPORT) return cr; if (action == CodingErrorAction.REPLACE) { if (out.remaining() < replacement.length) return CoderResult.OVERFLOW; out.put(replacement); } if ((action == CodingErrorAction.IGNORE) || (action == CodingErrorAction.REPLACE)) { // Skip erroneous input either way in.position(in.position() + cr.length()); continue; } assert false; } } /** * Flushes this encoder. * * <p> Some encoders maintain internal state and may need to write some * final bytes to the output buffer once the overall input sequence has * been read. * * <p> Any additional output is written to the output buffer beginning at * its current position. At most {@link Buffer#remaining out.remaining()} * bytes will be written. The buffer's position will be advanced * appropriately, but its mark and limit will not be modified. * * <p> If this method completes successfully then it returns {@link * CoderResult#UNDERFLOW}. If there is insufficient room in the output * buffer then it returns {@link CoderResult#OVERFLOW}. If this happens * then this method must be invoked again, with an output buffer that has * more room, in order to complete the current <a href="#steps">encoding * operation</a>. * * <p> If this encoder has already been flushed then invoking this method * has no effect. * * <p> This method invokes the {@link #implFlush implFlush} method to * perform the actual flushing operation. </p> * * @param out * The output byte buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} * * @throws IllegalStateException * If the previous step of the current encoding operation was an * invocation neither of the {@link #flush flush} method nor of * the three-argument {@link * #encode(CharBuffer,ByteBuffer,boolean) encode} method * with a value of <tt>true</tt> for the <tt>endOfInput</tt> * parameter */ public final CoderResult flush(ByteBuffer out) { if (state == ST_END) { CoderResult cr = implFlush(out); if (cr.isUnderflow()) state = ST_FLUSHED; return cr; } if (state != ST_FLUSHED) throwIllegalStateException(state, ST_FLUSHED); return CoderResult.UNDERFLOW; // Already flushed } /** * Flushes this encoder. * * <p> The default implementation of this method does nothing, and always * returns {@link CoderResult#UNDERFLOW}. This method should be overridden * by encoders that may need to write final bytes to the output buffer * once the entire input sequence has been read. </p> * * @param out * The output byte buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} */ protected CoderResult implFlush(ByteBuffer out) { return CoderResult.UNDERFLOW; } /** * Resets this encoder, clearing any internal state. * * <p> This method resets charset-independent state and also invokes the * {@link #implReset() implReset} method in order to perform any * charset-specific reset actions. </p> * * @return This encoder * */ public final CharsetEncoder reset() { implReset(); state = ST_RESET; return this; } /** * Resets this encoder, clearing any charset-specific internal state. * * <p> The default implementation of this method does nothing. This method * should be overridden by encoders that maintain internal state. </p> */ protected void implReset() { } /** * Encodes one or more characters into one or more bytes. * * <p> This method encapsulates the basic encoding loop, encoding as many * characters as possible until it either runs out of input, runs out of room * in the output buffer, or encounters an encoding error. This method is * invoked by the {@link #encode encode} method, which handles result * interpretation and error recovery. * * <p> The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} characters * will be read, and at most {@link Buffer#remaining out.remaining()} * bytes will be written. The buffers' positions will be advanced to * reflect the characters read and the bytes written, but their marks and * limits will not be modified. * * <p> This method returns a {@link CoderResult} object to describe its * reason for termination, in the same manner as the {@link #encode encode} * method. Most implementations of this method will handle encoding errors * by returning an appropriate result object for interpretation by the * {@link #encode encode} method. An optimized implementation may instead * examine the relevant error action and implement that action itself. * * <p> An implementation of this method may perform arbitrary lookahead by * returning {@link CoderResult#UNDERFLOW} until it receives sufficient * input. </p> * * @param in * The input character buffer * * @param out * The output byte buffer * * @return A coder-result object describing the reason for termination */ protected abstract CoderResult encodeLoop(CharBuffer in, ByteBuffer out); /** * Convenience method that encodes the remaining content of a single input * character buffer into a newly-allocated byte buffer. * * <p> This method implements an entire <a href="#steps">encoding * operation</a>; that is, it resets this encoder, then it encodes the * characters in the given character buffer, and finally it flushes this * encoder. This method should therefore not be invoked if an encoding * operation is already in progress. </p> * * @param in * The input character buffer * * @return A newly-allocated byte buffer containing the result of the * encoding operation. The buffer's position will be zero and its * limit will follow the last byte written. * * @throws IllegalStateException * If an encoding operation is already in progress * * @throws MalformedInputException * If the character sequence starting at the input buffer's current * position is not a legal sixteen-bit Unicode sequence and the current malformed-input action * is {@link CodingErrorAction#REPORT} * * @throws UnmappableCharacterException * If the character sequence starting at the input buffer's current * position cannot be mapped to an equivalent byte sequence and * the current unmappable-character action is {@link * CodingErrorAction#REPORT} */ public final ByteBuffer encode(CharBuffer in) throws CharacterCodingException { int n = (int)(in.remaining() * averageBytesPerChar()); ByteBuffer out = ByteBuffer.allocate(n); if ((n == 0) && (in.remaining() == 0)) return out; reset(); for (;;) { CoderResult cr = in.hasRemaining() ? encode(in, out, true) : CoderResult.UNDERFLOW; if (cr.isUnderflow()) cr = flush(out); if (cr.isUnderflow()) break; if (cr.isOverflow()) { n = 2*n + 1; // Ensure progress; n might be 0! ByteBuffer o = ByteBuffer.allocate(n); out.flip(); o.put(out); out = o; continue; } cr.throwException(); } out.flip(); return out; } private boolean canEncode(CharBuffer cb) { if (state == ST_FLUSHED) reset(); else if (state != ST_RESET) throwIllegalStateException(state, ST_CODING); CodingErrorAction ma = malformedInputAction(); CodingErrorAction ua = unmappableCharacterAction(); try { onMalformedInput(CodingErrorAction.REPORT); onUnmappableCharacter(CodingErrorAction.REPORT); encode(cb); } catch (CharacterCodingException x) { return false; } finally { onMalformedInput(ma); onUnmappableCharacter(ua); reset(); } return true; } /** * Tells whether or not this encoder can encode the given character. * * <p> This method returns <tt>false</tt> if the given character is a * surrogate character; such characters can be interpreted only when they * are members of a pair consisting of a high surrogate followed by a low * surrogate. The {@link #canEncode(java.lang.CharSequence) * canEncode(CharSequence)} method may be used to test whether or not a * character sequence can be encoded. * * <p> This method may modify this encoder's state; it should therefore not * be invoked if an <a href="#steps">encoding operation</a> is already in * progress. * * <p> The default implementation of this method is not very efficient; it * should generally be overridden to improve performance. </p> * * @return <tt>true</tt> if, and only if, this encoder can encode * the given character * * @throws IllegalStateException * If an encoding operation is already in progress */ public boolean canEncode(char c) { CharBuffer cb = CharBuffer.allocate(1); cb.put(c); cb.flip(); return canEncode(cb); } /** * Tells whether or not this encoder can encode the given character * sequence. * * <p> If this method returns <tt>false</tt> for a particular character * sequence then more information about why the sequence cannot be encoded * may be obtained by performing a full <a href="#steps">encoding * operation</a>. * * <p> This method may modify this encoder's state; it should therefore not * be invoked if an encoding operation is already in progress. * * <p> The default implementation of this method is not very efficient; it * should generally be overridden to improve performance. </p> * * @return <tt>true</tt> if, and only if, this encoder can encode * the given character without throwing any exceptions and without * performing any replacements * * @throws IllegalStateException * If an encoding operation is already in progress */ public boolean canEncode(CharSequence cs) { CharBuffer cb; if (cs instanceof CharBuffer) cb = ((CharBuffer)cs).duplicate(); else cb = CharBuffer.wrap(cs.toString()); return canEncode(cb); } private void throwIllegalStateException(int from, int to) { throw new IllegalStateException("Current state = " + stateNames[from] + ", new state = " + stateNames[to]); } }