/* * Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.corba.se.spi.orbutil.fsm; /** * Description goes here * * @author Ken Cavanaugh */ public interface Action { /** Called by the state engine to perform an action * before a state transition takes place. The FSM is * passed so that the Action may set the next state in * cases when that is required. FSM and Input together * allow actions to be written that depend on the state and * input, but this should generally be avoided, as the * reason for a state machine in the first place is to cleanly * separate the actions and control flow. Note that an * action should complete in a timely manner. If the state machine * is used for concurrency control with multiple threads, the * action must not allow multiple threads to run simultaneously * in the state machine, as the state could be corrupted. * Any exception thrown by the Action for the transition * will be propagated to doIt. * @param FSM fsm is the state machine causing this action. * @param Input in is the input that caused the transition. */ public void doIt( FSM fsm, Input in ) ; } // end of Action.java