/* * Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.corba.se.spi.orbutil.fsm ; import java.util.Set ; import java.util.HashSet ; import com.sun.corba.se.spi.orbutil.fsm.Input ; import com.sun.corba.se.spi.orbutil.fsm.StateEngine ; import com.sun.corba.se.impl.orbutil.fsm.StateEngineImpl ; import com.sun.corba.se.impl.orbutil.ORBUtility ; import com.sun.corba.se.spi.orbutil.fsm.FSM ; /** * This is the main class that represents an instance of a state machine * using a state engine. It may be used as a base class, in which case * the guards and actions have access to the derived class. * * @author Ken Cavanaugh */ public class FSMImpl implements FSM { private boolean debug ; private State state ; private StateEngineImpl stateEngine ; /** Create an instance of an FSM using the StateEngine * in a particular start state. */ public FSMImpl( StateEngine se, State startState ) { this( se, startState, false ) ; } public FSMImpl( StateEngine se, State startState, boolean debug ) { state = startState ; stateEngine = (StateEngineImpl)se ; this.debug = debug ; } /** Return the current state. */ public State getState() { return state ; } /** Perform the transition for the given input in the current state. This proceeds as follows: * <p>Let S be the current state of the FSM. * If there are guarded actions for S with input in, evaluate their guards successively until * all have been evaluted, or one returns a non-DISABLED Result. * <ol> * <li>If a DEFERED result is returned, retry the input * <li>If a ENABLED result is returned, the action for the guarded action * is the current action * <li>Otherwise there is no enabled action. If S has a default action and next state, use them; otherwise * use the state engine default action (the next state is always the current state). * </ol> * After the action is available, the transition proceeds as follows: * <ol> * <li>If the next state is not the current state, execute the current state postAction method. * <li>Execute the action. * <li>If the next state is not the current state, execute the next state preAction method. * <li>Set the current state to the next state. * </ol> */ public void doIt( Input in ) { stateEngine.doIt( this, in, debug ) ; } // Methods for use only by StateEngineImpl public void internalSetState( State nextState ) { if (debug) { ORBUtility.dprint( this, "Calling internalSetState with nextState = " + nextState ) ; } state = nextState ; if (debug) { ORBUtility.dprint( this, "Exiting internalSetState with state = " + state ) ; } } } // end of FSMImpl.java