/* * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.java.swing.plaf.nimbus; import com.sun.java.swing.Painter; import java.awt.*; import java.awt.geom.*; import java.awt.image.*; import javax.swing.*; final class SplitPaneDividerPainter extends AbstractRegionPainter { //package private integers representing the available states that //this painter will paint. These are used when creating a new instance //of SplitPaneDividerPainter to determine which region/state is being painted //by that instance. static final int BACKGROUND_ENABLED = 1; static final int BACKGROUND_FOCUSED = 2; static final int FOREGROUND_ENABLED = 3; static final int FOREGROUND_ENABLED_VERTICAL = 4; private int state; //refers to one of the static final ints above private PaintContext ctx; //the following 4 variables are reused during the painting code of the layers private Path2D path = new Path2D.Float(); private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0); private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0); private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0); //All Colors used for painting are stored here. Ideally, only those colors being used //by a particular instance of SplitPaneDividerPainter would be created. For the moment at least, //however, all are created for each instance. private Color color1 = decodeColor("nimbusBlueGrey", 0.0f, -0.017358616f, -0.11372548f, 0); private Color color2 = decodeColor("nimbusBlueGrey", 0.055555582f, -0.102396235f, 0.21960783f, 0); private Color color3 = decodeColor("nimbusBlueGrey", 0.0f, -0.07016757f, 0.12941176f, 0); private Color color4 = decodeColor("nimbusFocus", 0.0f, 0.0f, 0.0f, 0); private Color color5 = decodeColor("nimbusBlueGrey", 0.0f, -0.110526316f, 0.25490195f, 0); private Color color6 = decodeColor("nimbusBlueGrey", 0.0f, -0.048026316f, 0.007843137f, 0); private Color color7 = decodeColor("nimbusBlueGrey", 0.0055555105f, -0.06970999f, 0.21568626f, 0); private Color color8 = decodeColor("nimbusBlueGrey", 0.0f, -0.06704806f, 0.06666666f, 0); private Color color9 = decodeColor("nimbusBlueGrey", 0.0f, -0.019617222f, -0.09803921f, 0); private Color color10 = decodeColor("nimbusBlueGrey", 0.004273474f, -0.03790062f, -0.043137252f, 0); private Color color11 = decodeColor("nimbusBlueGrey", -0.111111104f, -0.106573746f, 0.24705881f, 0); private Color color12 = decodeColor("nimbusBlueGrey", 0.0f, -0.049301825f, 0.02352941f, 0); private Color color13 = decodeColor("nimbusBlueGrey", -0.006944418f, -0.07399663f, 0.11372548f, 0); private Color color14 = decodeColor("nimbusBlueGrey", -0.018518567f, -0.06998578f, 0.12549019f, 0); private Color color15 = decodeColor("nimbusBlueGrey", 0.0f, -0.050526317f, 0.039215684f, 0); //Array of current component colors, updated in each paint call private Object[] componentColors; public SplitPaneDividerPainter(PaintContext ctx, int state) { super(); this.state = state; this.ctx = ctx; } @Override protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) { //populate componentColors array with colors calculated in getExtendedCacheKeys call componentColors = extendedCacheKeys; //generate this entire method. Each state/bg/fg/border combo that has //been painted gets its own KEY and paint method. switch(state) { case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break; case BACKGROUND_FOCUSED: paintBackgroundFocused(g); break; case FOREGROUND_ENABLED: paintForegroundEnabled(g); break; case FOREGROUND_ENABLED_VERTICAL: paintForegroundEnabledAndVertical(g); break; } } @Override protected final PaintContext getPaintContext() { return ctx; } private void paintBackgroundEnabled(Graphics2D g) { rect = decodeRect1(); g.setPaint(decodeGradient1(rect)); g.fill(rect); } private void paintBackgroundFocused(Graphics2D g) { rect = decodeRect1(); g.setPaint(decodeGradient2(rect)); g.fill(rect); } private void paintForegroundEnabled(Graphics2D g) { roundRect = decodeRoundRect1(); g.setPaint(decodeGradient3(roundRect)); g.fill(roundRect); roundRect = decodeRoundRect2(); g.setPaint(decodeGradient4(roundRect)); g.fill(roundRect); } private void paintForegroundEnabledAndVertical(Graphics2D g) { roundRect = decodeRoundRect3(); g.setPaint(decodeGradient5(roundRect)); g.fill(roundRect); rect = decodeRect2(); g.setPaint(decodeGradient6(rect)); g.fill(rect); } private Rectangle2D decodeRect1() { rect.setRect(decodeX(1.0f), //x decodeY(0.0f), //y decodeX(2.0f) - decodeX(1.0f), //width decodeY(3.0f) - decodeY(0.0f)); //height return rect; } private RoundRectangle2D decodeRoundRect1() { roundRect.setRoundRect(decodeX(1.05f), //x decodeY(1.3f), //y decodeX(1.95f) - decodeX(1.05f), //width decodeY(1.8f) - decodeY(1.3f), //height 3.6666667f, 3.6666667f); //rounding return roundRect; } private RoundRectangle2D decodeRoundRect2() { roundRect.setRoundRect(decodeX(1.1f), //x decodeY(1.4f), //y decodeX(1.9f) - decodeX(1.1f), //width decodeY(1.7f) - decodeY(1.4f), //height 4.0f, 4.0f); //rounding return roundRect; } private RoundRectangle2D decodeRoundRect3() { roundRect.setRoundRect(decodeX(1.3f), //x decodeY(1.1428572f), //y decodeX(1.7f) - decodeX(1.3f), //width decodeY(1.8214285f) - decodeY(1.1428572f), //height 4.0f, 4.0f); //rounding return roundRect; } private Rectangle2D decodeRect2() { rect.setRect(decodeX(1.4f), //x decodeY(1.1785715f), //y decodeX(1.6f) - decodeX(1.4f), //width decodeY(1.7678571f) - decodeY(1.1785715f)); //height return rect; } private Paint decodeGradient1(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.058064517f,0.08064516f,0.103225805f,0.116129026f,0.12903225f,0.43387097f,0.7387097f,0.77903223f,0.81935483f,0.85806453f,0.8967742f }, new Color[] { color1, decodeColor(color1,color2,0.5f), color2, decodeColor(color2,color3,0.5f), color3, decodeColor(color3,color3,0.5f), color3, decodeColor(color3,color2,0.5f), color2, decodeColor(color2,color1,0.5f), color1}); } private Paint decodeGradient2(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.058064517f,0.08064516f,0.103225805f,0.1166129f,0.13f,0.43f,0.73f,0.7746774f,0.81935483f,0.85806453f,0.8967742f }, new Color[] { color1, decodeColor(color1,color4,0.5f), color4, decodeColor(color4,color3,0.5f), color3, decodeColor(color3,color3,0.5f), color3, decodeColor(color3,color4,0.5f), color4, decodeColor(color4,color1,0.5f), color1}); } private Paint decodeGradient3(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.20645161f,0.5f,0.7935484f }, new Color[] { color1, decodeColor(color1,color5,0.5f), color5}); } private Paint decodeGradient4(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.090322584f,0.2951613f,0.5f,0.5822581f,0.66451615f }, new Color[] { color6, decodeColor(color6,color7,0.5f), color7, decodeColor(color7,color8,0.5f), color8}); } private Paint decodeGradient5(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.25f * w) + x, (0.0f * h) + y, (0.75f * w) + x, (1.0f * h) + y, new float[] { 0.0f,0.42096773f,0.84193546f,0.8951613f,0.9483871f }, new Color[] { color9, decodeColor(color9,color10,0.5f), color10, decodeColor(color10,color11,0.5f), color11}); } private Paint decodeGradient6(Shape s) { Rectangle2D bounds = s.getBounds2D(); float x = (float)bounds.getX(); float y = (float)bounds.getY(); float w = (float)bounds.getWidth(); float h = (float)bounds.getHeight(); return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y, new float[] { 0.0f,0.08064516f,0.16129032f,0.5129032f,0.86451614f,0.88548386f,0.90645164f }, new Color[] { color12, decodeColor(color12,color13,0.5f), color13, decodeColor(color13,color14,0.5f), color14, decodeColor(color14,color15,0.5f), color15}); } }