package com.marshalchen.common.uimodule.imageprocessing.output; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.OutputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.IntBuffer; import com.marshalchen.common.uimodule.imageprocessing.GLRenderer; import com.marshalchen.common.uimodule.imageprocessing.input.GLTextureOutputRenderer; import com.marshalchen.common.uimodule.imageprocessing.output.BitmapOutput.BitmapOutputCallback; import android.content.Context; import android.graphics.Bitmap; import android.opengl.GLES20; import android.provider.MediaStore; /** * A JPG image renderer extension of GLRenderer. * This class accepts a texture as input and renders it to a jpeg image file. * Images will be saved to file every time the texture is updated. If increment is on, it will save the file with the * given base name and an added number in the format "filePath%d.jpg". The filepath is the path and name of the image * file that should be written to (".jpg" will be appened automatically). This class does not * handle displaying to the screen; however it does use the screen to render to the video recorder, so if display is not * required the opengl context should be hidden. Storing to the camera roll is optional. If it is false, the context is allowed * to be null. Either way the image is written to filePath; however, it will only be visible in the gallery if storing to media is * true. Storing to media may slow down the file writing. Also, if it is true, every image will be stored to the camera roll whether or not increment * is on. * @author Chris Batt */ public class JPGFileEndpoint extends GLRenderer implements GLTextureInputRenderer{ private String filePath; private boolean increment; private int curNumber; private Context context; private boolean storeToMedia; protected int[] frameBuffer; protected int[] texture_out; protected int[] depthRenderBuffer; /** * Creates a JPGFileEndpoint that writes to disk on the given file path and may or may not also write to * the camera roll. * @param context * An activity context. Can be null if storeToMedia is false. * @param storeToMedia * Whether or not it should also be written to the camera roll. * @param filePath * The file path and name of the file that the image should be written to. * @param increment * Whether or not a new image should be written for each input change. */ public JPGFileEndpoint(Context context, boolean storeToMedia, String filePath, boolean increment) { this.context = context; this.storeToMedia = storeToMedia; this.filePath = filePath; this.increment = increment; curNumber = 1; textureVertices = new FloatBuffer[4]; float[] texData0 = new float[] { 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; textureVertices[0] = ByteBuffer.allocateDirect(texData0.length * 4).order(ByteOrder. nativeOrder()).asFloatBuffer(); textureVertices[0].put(texData0).position(0); float[] texData1 = new float[] { 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; textureVertices[1] = ByteBuffer.allocateDirect(texData1.length * 4).order(ByteOrder. nativeOrder()).asFloatBuffer(); textureVertices[1].put(texData1).position(0); float[] texData2 = new float[] { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, }; textureVertices[2] = ByteBuffer.allocateDirect(texData2.length * 4).order(ByteOrder. nativeOrder()).asFloatBuffer(); textureVertices[2].put(texData2).position(0); float[] texData3 = new float[] { 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, }; textureVertices[3] = ByteBuffer.allocateDirect(texData3.length * 4).order(ByteOrder. nativeOrder()).asFloatBuffer(); textureVertices[3].put(texData3).position(0); } /* (non-Javadoc) * @see project.android.imageprocessing.GLRenderer#destroy() */ @Override public void destroy() { super.destroy(); if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } } @Override public void drawFrame() { if(frameBuffer == null) { if(getWidth() != 0 && getHeight() != 0) { initFBO(); } else { return; } } GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); super.drawFrame(); int[] pixels = new int[getWidth()*getHeight()]; IntBuffer intBuffer = IntBuffer.wrap(pixels); intBuffer.position(0); GLES20.glReadPixels(0, 0, getWidth(), getHeight(), GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, intBuffer); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); for(int i = 0; i < pixels.length; i++) { pixels[i] = (pixels[i] & (0xFF00FF00)) | ((pixels[i] >> 16) & 0x000000FF) | ((pixels[i] << 16) & 0x00FF0000); //swap red and blue to translate back to bitmap rgb style } Bitmap image = Bitmap.createBitmap(pixels, getWidth(), getHeight(), Bitmap.Config.ARGB_8888); String filePathName; if(increment) { filePathName = filePath+curNumber+".jpg"; curNumber++; } else { filePathName = filePath+".jpg"; } try { OutputStream out = new FileOutputStream(new File(filePathName)); image.compress(Bitmap.CompressFormat.JPEG, 100, out); out.flush(); out.close(); if(storeToMedia) { String[] name = filePath.split("/"); MediaStore.Images.Media.insertImage(context.getContentResolver(), filePathName, name[name.length-1], ""); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } @Override protected void handleSizeChange() { initFBO(); } private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } } /* (non-Javadoc) * @see project.android.imageprocessing.output.GLTextureInputRenderer#newTextureReady(int, project.android.imageprocessing.input.GLTextureOutputRenderer) */ @Override public void newTextureReady(int texture, GLTextureOutputRenderer source, boolean newData) { texture_in = texture; setWidth(source.getWidth()); setHeight(source.getHeight()); onDrawFrame(); } }