package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; /** * Applies a hard light blend of two images * @author Chris Batt */ public class HardLightBlendFilter extends MultiInputFilter { public HardLightBlendFilter() { super(2); } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"void main(){\n" +" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n" +" float r;\n" +" if (2.0 * color2.r < color2.a) {\n" +" r = 2.0 * color2.r * color1.r + color2.r * (1.0 - color1.a) + color1.r * (1.0 - color2.a);\n" +" } else {\n" +" r = color2.a * color1.a - 2.0 * (color1.a - color1.r) * (color2.a - color2.r) + color2.r * (1.0 - color1.a) + color1.r * (1.0 - color2.a);\n" +" }\n" +" float g;\n" +" if (2.0 * color2.g < color2.a) {\n" +" g = 2.0 * color2.g * color1.g + color2.g * (1.0 - color1.a) + color1.g * (1.0 - color2.a);\n" +" } else {\n" +" g = color2.a * color1.a - 2.0 * (color1.a - color1.g) * (color2.a - color2.g) + color2.g * (1.0 - color1.a) + color1.g * (1.0 - color2.a);\n" +" }\n" +" float b;\n" +" if (2.0 * color2.b < color2.a) {\n" +" b = 2.0 * color2.b * color1.b + color2.b * (1.0 - color1.a) + color1.b * (1.0 - color2.a);\n" +" } else {\n" +" b = color2.a * color1.a - 2.0 * (color1.a - color1.b) * (color2.a - color2.b) + color2.b * (1.0 - color1.a) + color1.b * (1.0 - color2.a);\n" +" }\n" +" gl_FragColor = vec4(r, g, b, 1.0);\n" +"}\n"; } }