package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; /** * Applies a saturation blend of two images * @author Chris Batt */ public class SaturationBlendFilter extends MultiInputFilter { public SaturationBlendFilter() { super(2); } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"highp float lum(lowp vec3 c) {\n" +" return dot(c, vec3(0.3, 0.59, 0.11));\n" +"}\n" +"lowp vec3 setlum(lowp vec3 c, highp float l2) {\n" +" float d = l2 - lum(c);\n" +" c = c + vec3(d);\n" +" float l = lum(c);\n" +" float n = min(min(c.r, c.g), c.b);\n" +" float x = max(max(c.r, c.g), c.b);\n" +" if (n < 0.0) {\n" +" c.r = l + ((c.r - l) * l) / (l - n);\n" +" c.g = l + ((c.g - l) * l) / (l - n);\n" +" c.b = l + ((c.b - l) * l) / (l - n);\n" +" }\n" +" if (x > 1.0) {\n" +" c.r = l + ((c.r - l) * (1.0 - l)) / (x - l);\n" +" c.g = l + ((c.g - l) * (1.0 - l)) / (x - l);\n" +" c.b = l + ((c.b - l) * (1.0 - l)) / (x - l);\n" +" }\n" +" return c;\n" +"}\n" +"highp float sat(lowp vec3 c) {\n" +" lowp float n = min(min(c.r, c.g), c.b);\n" +" lowp float x = max(max(c.r, c.g), c.b);\n" +" return x - n;\n" +"}\n" +"lowp float mid(lowp float cmin, lowp float cmid, lowp float cmax, highp float s) {\n" +" return ((cmid - cmin) * s) / (cmax - cmin);\n" +"}\n" +"lowp vec3 setsat(lowp vec3 c, highp float s) {\n" +" if (c.r > c.g) {\n" +" if (c.r > c.b) {\n" +" if (c.g > c.b) {\n" /* g is mid, b is min */ +" c.g = mid(c.b, c.g, c.r, s);\n" +" c.b = 0.0;\n" +" } else {\n" /* b is mid, g is min */ +" c.b = mid(c.g, c.b, c.r, s);\n" +" c.g = 0.0;\n" +" }\n" +" c.r = s;\n" +" } else {\n" /* b is max, r is mid, g is min */ +" c.r = mid(c.g, c.r, c.b, s);\n" +" c.b = s;\n" +" c.g = 0.0;\n" +" }\n" +" } else if (c.r > c.b) {\n" /* g is max, r is mid, b is min */ +" c.r = mid(c.b, c.r, c.g, s);\n" +" c.g = s;\n" +" c.b = 0.0;\n" +" } else if (c.g > c.b) {\n" /* g is max, b is mid, r is min */ +" c.b = mid(c.r, c.b, c.g, s);\n" +" c.g = s;\n" +" c.r = 0.0;\n" +" } else if (c.b > c.g) {\n" /* b is max, g is mid, r is min */ +" c.g = mid(c.r, c.g, c.b, s);\n" +" c.b = s;\n" +" c.r = 0.0;\n" +" } else {\n" +" c = vec3(0.0);\n" +" }\n" +" return c;\n" +"}\n" +"void main(){\n" +" highp vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" highp vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n" +" gl_FragColor = vec4(color1.rgb * (1.0 - color2.a) + setlum(setsat(color1.rgb, sat(color1.rgb)), lum(color2.rgb)) * color2.a, color1.a);\n" +"}\n"; } }