package com.marshalchen.common.uimodule.imageprocessing.filter.blend;
import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter;
/**
* Applies a saturation blend of two images
* @author Chris Batt
*/
public class SaturationBlendFilter extends MultiInputFilter {
public SaturationBlendFilter() {
super(2);
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"highp float lum(lowp vec3 c) {\n"
+" return dot(c, vec3(0.3, 0.59, 0.11));\n"
+"}\n"
+"lowp vec3 setlum(lowp vec3 c, highp float l2) {\n"
+" float d = l2 - lum(c);\n"
+" c = c + vec3(d);\n"
+" float l = lum(c);\n"
+" float n = min(min(c.r, c.g), c.b);\n"
+" float x = max(max(c.r, c.g), c.b);\n"
+" if (n < 0.0) {\n"
+" c.r = l + ((c.r - l) * l) / (l - n);\n"
+" c.g = l + ((c.g - l) * l) / (l - n);\n"
+" c.b = l + ((c.b - l) * l) / (l - n);\n"
+" }\n"
+" if (x > 1.0) {\n"
+" c.r = l + ((c.r - l) * (1.0 - l)) / (x - l);\n"
+" c.g = l + ((c.g - l) * (1.0 - l)) / (x - l);\n"
+" c.b = l + ((c.b - l) * (1.0 - l)) / (x - l);\n"
+" }\n"
+" return c;\n"
+"}\n"
+"highp float sat(lowp vec3 c) {\n"
+" lowp float n = min(min(c.r, c.g), c.b);\n"
+" lowp float x = max(max(c.r, c.g), c.b);\n"
+" return x - n;\n"
+"}\n"
+"lowp float mid(lowp float cmin, lowp float cmid, lowp float cmax, highp float s) {\n"
+" return ((cmid - cmin) * s) / (cmax - cmin);\n"
+"}\n"
+"lowp vec3 setsat(lowp vec3 c, highp float s) {\n"
+" if (c.r > c.g) {\n"
+" if (c.r > c.b) {\n"
+" if (c.g > c.b) {\n" /* g is mid, b is min */
+" c.g = mid(c.b, c.g, c.r, s);\n"
+" c.b = 0.0;\n"
+" } else {\n" /* b is mid, g is min */
+" c.b = mid(c.g, c.b, c.r, s);\n"
+" c.g = 0.0;\n"
+" }\n"
+" c.r = s;\n"
+" } else {\n" /* b is max, r is mid, g is min */
+" c.r = mid(c.g, c.r, c.b, s);\n"
+" c.b = s;\n"
+" c.g = 0.0;\n"
+" }\n"
+" } else if (c.r > c.b) {\n" /* g is max, r is mid, b is min */
+" c.r = mid(c.b, c.r, c.g, s);\n"
+" c.g = s;\n"
+" c.b = 0.0;\n"
+" } else if (c.g > c.b) {\n" /* g is max, b is mid, r is min */
+" c.b = mid(c.r, c.b, c.g, s);\n"
+" c.g = s;\n"
+" c.r = 0.0;\n"
+" } else if (c.b > c.g) {\n" /* b is max, g is mid, r is min */
+" c.g = mid(c.r, c.g, c.b, s);\n"
+" c.b = s;\n"
+" c.r = 0.0;\n"
+" } else {\n"
+" c = vec3(0.0);\n"
+" }\n"
+" return c;\n"
+"}\n"
+"void main(){\n"
+" highp vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n"
+" highp vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n"
+" gl_FragColor = vec4(color1.rgb * (1.0 - color2.a) + setlum(setsat(color1.rgb, sat(color1.rgb)), lum(color2.rgb)) * color2.a, color1.a);\n"
+"}\n";
}
}