package com.marshalchen.common.uimodule.imageprocessing.filter.blend;
import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter;
/**
* Applies a mask blend of two images. The luminance of the second image determines the alpha of the first.
* @author Chris Batt
*/
public class MaskFilter extends MultiInputFilter {
public MaskFilter() {
super(2);
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"void main(){\n"
+" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n"
+" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n"
+" float newAlpha = dot(color2.rgb, vec3(.33333334, .33333334, .33333334)) * color2.a;\n"
+" gl_FragColor = vec4(color1.xyz, newAlpha);\n"
+"}\n";
}
}