package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; /** * Applies a division blend of two images * @author Chris Batt */ public class DivideBlendFilter extends MultiInputFilter { public DivideBlendFilter() { super(2); } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"void main(){\n" +" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n" +" float r;\n" +" if (color2.r == 0.0 || ((color1.r / color2.r) > (color1.a / color2.a))) {\n" +" r = color2.a * color1.a + color2.r * (1.0 - color1.a) + color1.r * (1.0 - color2.a);\n" +" } else {\n" +" r = (color1.r * color2.a * color2.a) / color2.r + color2.r * (1.0 - color1.a) + color1.r * (1.0 - color2.a);\n" +" }\n" +" float g;\n" +" if (color2.g == 0.0 || ((color1.g / color2.g) > (color1.a / color2.a))) {\n" +" g = color2.a * color1.a + color2.g * (1.0 - color1.a) + color1.g * (1.0 - color2.a);\n" +" } else {\n" +" g = (color1.g * color2.a * color2.a) / color2.g + color2.g * (1.0 - color1.a) + color1.g * (1.0 - color2.a);\n" +" }\n" +" float b;\n" +" if (color2.b == 0.0 || ((color1.b / color2.b) > (color1.a / color2.a))) {\n" +" b = color2.a * color1.a + color2.b * (1.0 - color1.a) + color1.b * (1.0 - color2.a);\n" +" } else {\n" +" b = (color1.b * color2.a * color2.a) / color2.b + color2.b * (1.0 - color1.a) + color1.b * (1.0 - color2.a);\n" +" }\n" +" float a = color2.a + color1.a - color2.a * color1.a;\n" +" gl_FragColor = vec4(r, g, b, a);\n" +"}\n"; } }