/* * Copyright (C) 2013 Priboi Tiberiu * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.marshalchen.common.uimodule.foldingLayout; import android.content.Context; import android.content.res.TypedArray; import android.graphics.*; import android.graphics.Paint.Style; import android.graphics.Shader.TileMode; import android.util.AttributeSet; import android.view.View; import android.view.ViewGroup; import com.marshalchen.common.uimodule.R; import com.marshalchen.common.uimodule.foldingLayout.listener.OnFoldListener; /** * The folding layout where the number of folds, the anchor point and the * orientation of the fold can be specified. Each of these parameters can be * modified individually and updates and resets the fold to a default (unfolded) * state. The fold factor varies between 0 (completely unfolded flat image) to * 1.0 (completely folded, non-visible image). * <p/> * This layout throws an exception if there is more than one child added to the * view. For more complicated view hierarchy's inside the folding layout, the * views should all be nested inside 1 parent layout. * <p/> * This layout folds the contents of its child in real time. By applying matrix * transformations when drawing to canvas, the contents of the child may change * as the fold takes place. It is important to note that there are jagged edges * about the perimeter of the layout as a result of applying transformations to * a rectangle. This can be avoided by having the child of this layout wrap its * content inside a 1 pixel transparent border. This will cause an anti-aliasing * like effect and smoothen out the edges. */ public class BaseFoldingLayout extends ViewGroup { /* * A bug was introduced in Android 4.3 that ignores changes to the Canvas * state between multiple calls to super.dispatchDraw() when running with * hardware acceleration. To account for this bug, a slightly different * approach was taken to fold a static image whereby a bitmap of the * original contents is captured and drawn in segments onto the canvas. * However, this method does not permit the folding of a TextureView hosting * a live camera feed which continuously updates. Furthermore, the sepia * effect was removed from the bitmap variation of the demo to simplify the * logic when running with this workaround." */ public static enum Orientation { VERTICAL, HORIZONTAL } private final String FOLDING_VIEW_EXCEPTION_MESSAGE = "Folding Layout can only 1 child at " + "most"; private final float SHADING_ALPHA = 0.8f; private final float SHADING_FACTOR = 0.5f; private final int DEPTH_CONSTANT = 1500; private final int NUM_OF_POLY_POINTS = 8; private Rect[] mFoldRectArray; private Matrix[] mMatrix; protected Orientation mOrientation = Orientation.HORIZONTAL; protected float mAnchorFactor = 0; private float mFoldFactor = 0; private int mNumberOfFolds = 2; private boolean mIsHorizontal = true; private int mOriginalWidth = 0; private int mOriginalHeight = 0; private float mFoldMaxWidth = 0; private float mFoldMaxHeight = 0; private float mFoldDrawWidth = 0; private float mFoldDrawHeight = 0; private boolean mIsFoldPrepared = false; private boolean mShouldDraw = true; private Paint mSolidShadow; private Paint mGradientShadow; private LinearGradient mShadowLinearGradient; private Matrix mShadowGradientMatrix; private float[] mSrc; private float[] mDst; private OnFoldListener mFoldListener; private float mPreviousFoldFactor = 0; private Bitmap mFullBitmap; private Rect mDstRect; public BaseFoldingLayout(Context context) { super(context); } public BaseFoldingLayout(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } public BaseFoldingLayout(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context, attrs); } public void init(Context context, AttributeSet attrs) { // now style everything! TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.FoldingMenu); int mFoldNumber = ta.getInt(R.styleable.FoldingMenu_foldNumber, mNumberOfFolds); if (mFoldNumber > 0 && mFoldNumber < 7) { mNumberOfFolds = mFoldNumber; } else { mNumberOfFolds = 2; } ta.recycle(); } @Override protected boolean addViewInLayout(View child, int index, LayoutParams params, boolean preventRequestLayout) { throwCustomException(getChildCount()); boolean returnValue = super.addViewInLayout(child, index, params, preventRequestLayout); return returnValue; } @Override public void addView(View child, int index, LayoutParams params) { throwCustomException(getChildCount()); super.addView(child, index, params); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { View child = getChildAt(0); measureChild(child, widthMeasureSpec, heightMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onLayout(boolean changed, int l, int t, int r, int b) { View child = getChildAt(0); child.layout(0, 0, child.getMeasuredWidth(), child.getMeasuredHeight()); updateFold(); } /** * The custom exception to be thrown so as to limit the number of views in * this layout to at most one. */ private class NumberOfFoldingLayoutChildrenException extends RuntimeException { /** * */ private static final long serialVersionUID = 1L; public NumberOfFoldingLayoutChildrenException(String message) { super(message); } } /** * Throws an exception if the number of views added to this layout exceeds * one. */ private void throwCustomException(int numOfChildViews) { if (numOfChildViews == 1) { throw new NumberOfFoldingLayoutChildrenException( FOLDING_VIEW_EXCEPTION_MESSAGE); } } public void setFoldListener(OnFoldListener foldListener) { mFoldListener = foldListener; } /** * Sets the fold factor of the folding view and updates all the * corresponding matrices and values to account for the new fold factor. * Once that is complete, it redraws itself with the new fold. */ public void setFoldFactor(float foldFactor) { if (foldFactor != mFoldFactor) { mFoldFactor = foldFactor; calculateMatrices(); invalidate(); } } public void setOrientation(Orientation orientation) { if (orientation != mOrientation) { mOrientation = orientation; updateFold(); } } public void setAnchorFactor(float anchorFactor) { if (anchorFactor != mAnchorFactor) { mAnchorFactor = anchorFactor; updateFold(); } } public void setNumberOfFolds(int numberOfFolds) { if (numberOfFolds != mNumberOfFolds) { mNumberOfFolds = numberOfFolds; updateFold(); } } public float getAnchorFactor() { return mAnchorFactor; } public Orientation getOrientation() { return mOrientation; } public float getFoldFactor() { return mFoldFactor; } public int getNumberOfFolds() { return mNumberOfFolds; } private void updateFold() { prepareFold(mOrientation, mAnchorFactor, mNumberOfFolds); calculateMatrices(); invalidate(); } /** * This method is called in order to update the fold's orientation, anchor * point and number of folds. This creates the necessary setup in order to * prepare the layout for a fold with the specified parameters. Some of the * dimensions required for the folding transformation are also acquired * here. * <p/> * After this method is called, it will be in a completely unfolded state by * default. */ private void prepareFold(Orientation orientation, float anchorFactor, int numberOfFolds) { mSrc = new float[NUM_OF_POLY_POINTS]; mDst = new float[NUM_OF_POLY_POINTS]; mDstRect = new Rect(); mFoldFactor = 0; mPreviousFoldFactor = 0; mIsFoldPrepared = false; mSolidShadow = new Paint(); mGradientShadow = new Paint(); mOrientation = orientation; mIsHorizontal = (orientation == Orientation.HORIZONTAL); if (mIsHorizontal) { mShadowLinearGradient = new LinearGradient(0, 0, SHADING_FACTOR, 0, Color.BLACK, Color.TRANSPARENT, TileMode.CLAMP); } else { mShadowLinearGradient = new LinearGradient(0, 0, 0, SHADING_FACTOR, Color.BLACK, Color.TRANSPARENT, TileMode.CLAMP); } mGradientShadow.setStyle(Style.FILL); mGradientShadow.setShader(mShadowLinearGradient); mShadowGradientMatrix = new Matrix(); mAnchorFactor = anchorFactor; mNumberOfFolds = numberOfFolds; mOriginalWidth = getMeasuredWidth(); mOriginalHeight = getMeasuredHeight(); mFoldRectArray = new Rect[mNumberOfFolds]; mMatrix = new Matrix[mNumberOfFolds]; for (int x = 0; x < mNumberOfFolds; x++) { mMatrix[x] = new Matrix(); } int h = mOriginalHeight; int w = mOriginalWidth; if (Util.IS_JBMR2 && h != 0 && w != 0) { mFullBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(mFullBitmap); getChildAt(0).draw(canvas); } int delta = Math.round(mIsHorizontal ? ((float) w) / ((float) mNumberOfFolds) : ((float) h) / ((float) mNumberOfFolds)); /* * Loops through the number of folds and segments the full layout into a * number of smaller equal components. If the number of folds is odd, * then one of the components will be smaller than all the rest. Note * that deltap below handles the calculation for an odd number of folds. */ for (int x = 0; x < mNumberOfFolds; x++) { if (mIsHorizontal) { int deltap = (x + 1) * delta > w ? w - x * delta : delta; mFoldRectArray[x] = new Rect(x * delta, 0, x * delta + deltap, h); } else { int deltap = (x + 1) * delta > h ? h - x * delta : delta; mFoldRectArray[x] = new Rect(0, x * delta, w, x * delta + deltap); } } if (mIsHorizontal) { mFoldMaxHeight = h; mFoldMaxWidth = delta; } else { mFoldMaxHeight = delta; mFoldMaxWidth = w; } mIsFoldPrepared = true; } /* * Calculates the transformation matrices used to draw each of the separate * folding segments from this view. */ private void calculateMatrices() { mShouldDraw = true; if (!mIsFoldPrepared) { return; } /** * If the fold factor is 1 than the folding view should not be seen and * the canvas can be left completely empty. */ if (mFoldFactor == 1) { mShouldDraw = false; return; } if (mFoldFactor == 0 && mPreviousFoldFactor > 0 && mFoldListener != null) { mFoldListener.onEndFold(); } if (mPreviousFoldFactor == 0 && mFoldFactor > 0 && mFoldListener != null) { mFoldListener.onStartFold(); } mPreviousFoldFactor = mFoldFactor; /* * Reset all the transformation matrices back to identity before * computing the new transformation */ for (int x = 0; x < mNumberOfFolds; x++) { mMatrix[x].reset(); } float cTranslationFactor = 1 - mFoldFactor; float translatedDistance = mIsHorizontal ? mOriginalWidth * cTranslationFactor : mOriginalHeight * cTranslationFactor; float translatedDistancePerFold = Math.round(translatedDistance / mNumberOfFolds); /* * For an odd number of folds, the rounding error may cause the * translatedDistancePerFold to be grater than the max fold width or * height. */ mFoldDrawWidth = mFoldMaxWidth < translatedDistancePerFold ? translatedDistancePerFold : mFoldMaxWidth; mFoldDrawHeight = mFoldMaxHeight < translatedDistancePerFold ? translatedDistancePerFold : mFoldMaxHeight; float translatedDistanceFoldSquared = translatedDistancePerFold * translatedDistancePerFold; /* * Calculate the depth of the fold into the screen using pythagorean * theorem. */ float depth = mIsHorizontal ? (float) Math .sqrt((double) (mFoldDrawWidth * mFoldDrawWidth - translatedDistanceFoldSquared)) : (float) Math .sqrt((double) (mFoldDrawHeight * mFoldDrawHeight - translatedDistanceFoldSquared)); /* * The size of some object is always inversely proportional to the * distance it is away from the viewpoint. The constant can be varied to * to affect the amount of perspective. */ float scaleFactor = DEPTH_CONSTANT / (DEPTH_CONSTANT + depth); float scaledWidth, scaledHeight, bottomScaledPoint, topScaledPoint, rightScaledPoint, leftScaledPoint; if (mIsHorizontal) { scaledWidth = mFoldDrawWidth * cTranslationFactor; scaledHeight = mFoldDrawHeight * scaleFactor; } else { scaledWidth = mFoldDrawWidth * scaleFactor; scaledHeight = mFoldDrawHeight * cTranslationFactor; } topScaledPoint = (mFoldDrawHeight - scaledHeight) / 2.0f; bottomScaledPoint = topScaledPoint + scaledHeight; leftScaledPoint = (mFoldDrawWidth - scaledWidth) / 2.0f; rightScaledPoint = leftScaledPoint + scaledWidth; float anchorPoint = mIsHorizontal ? mAnchorFactor * mOriginalWidth : mAnchorFactor * mOriginalHeight; /* The fold along which the anchor point is located. */ float midFold = mIsHorizontal ? (anchorPoint / mFoldDrawWidth) : anchorPoint / mFoldDrawHeight; mSrc[0] = 0; mSrc[1] = 0; mSrc[2] = 0; mSrc[3] = mFoldDrawHeight; mSrc[4] = mFoldDrawWidth; mSrc[5] = 0; mSrc[6] = mFoldDrawWidth; mSrc[7] = mFoldDrawHeight; /* * Computes the transformation matrix for each fold using the values * calculated above. */ for (int x = 0; x < mNumberOfFolds; x++) { boolean isEven = (x % 2 == 0); if (mIsHorizontal) { mDst[0] = (anchorPoint > x * mFoldDrawWidth) ? anchorPoint + (x - midFold) * scaledWidth : anchorPoint - (midFold - x) * scaledWidth; mDst[1] = isEven ? 0 : topScaledPoint; mDst[2] = mDst[0]; mDst[3] = isEven ? mFoldDrawHeight : bottomScaledPoint; mDst[4] = (anchorPoint > (x + 1) * mFoldDrawWidth) ? anchorPoint + (x + 1 - midFold) * scaledWidth : anchorPoint - (midFold - x - 1) * scaledWidth; mDst[5] = isEven ? topScaledPoint : 0; mDst[6] = mDst[4]; mDst[7] = isEven ? bottomScaledPoint : mFoldDrawHeight; } else { mDst[0] = isEven ? 0 : leftScaledPoint; mDst[1] = (anchorPoint > x * mFoldDrawHeight) ? anchorPoint + (x - midFold) * scaledHeight : anchorPoint - (midFold - x) * scaledHeight; mDst[2] = isEven ? leftScaledPoint : 0; mDst[3] = (anchorPoint > (x + 1) * mFoldDrawHeight) ? anchorPoint + (x + 1 - midFold) * scaledHeight : anchorPoint - (midFold - x - 1) * scaledHeight; mDst[4] = isEven ? mFoldDrawWidth : rightScaledPoint; mDst[5] = mDst[1]; mDst[6] = isEven ? rightScaledPoint : mFoldDrawWidth; mDst[7] = mDst[3]; } /* * Pixel fractions are present for odd number of folds which need to * be rounded off here. */ for (int y = 0; y < 8; y++) { mDst[y] = Math.round(mDst[y]); } /* * If it so happens that any of the folds have reached a point where * the width or height of that fold is 0, then nothing needs to be * drawn onto the canvas because the view is essentially completely * folded. */ if (mIsHorizontal) { if (mDst[4] <= mDst[0] || mDst[6] <= mDst[2]) { mShouldDraw = false; return; } } else { if (mDst[3] <= mDst[1] || mDst[7] <= mDst[5]) { mShouldDraw = false; return; } } /* Sets the shadow and bitmap transformation matrices. */ mMatrix[x].setPolyToPoly(mSrc, 0, mDst, 0, NUM_OF_POLY_POINTS / 2); } /* * The shadows on the folds are split into two parts: Solid shadows and * gradients. Every other fold has a solid shadow which overlays the * whole fold. Similarly, the folds in between these alternating folds * also have an overlaying shadow. However, it is a gradient that takes * up part of the fold as opposed to a solid shadow overlaying the whole * fold. */ /* Solid shadow paint object. */ int alpha = (int) (mFoldFactor * 255 * SHADING_ALPHA); mSolidShadow.setColor(Color.argb(alpha, 0, 0, 0)); if (mIsHorizontal) { mShadowGradientMatrix.setScale(mFoldDrawWidth, 1); mShadowLinearGradient.setLocalMatrix(mShadowGradientMatrix); } else { mShadowGradientMatrix.setScale(1, mFoldDrawHeight); mShadowLinearGradient.setLocalMatrix(mShadowGradientMatrix); } mGradientShadow.setAlpha(alpha); } @Override protected void dispatchDraw(Canvas canvas) { /** * If prepareFold has not been called or if preparation has not * completed yet, then no custom drawing will take place so only need to * invoke super's onDraw and return. */ if (!mIsFoldPrepared || mFoldFactor == 0) { super.dispatchDraw(canvas); return; } if (!mShouldDraw) { return; } Rect src; /* * Draws the bitmaps and shadows on the canvas with the appropriate * transformations. */ for (int x = 0; x < mNumberOfFolds; x++) { src = mFoldRectArray[x]; /* The canvas is saved and restored for every individual fold */ canvas.save(); /* * Concatenates the canvas with the transformation matrix for the * the segment of the view corresponding to the actual image being * displayed. */ canvas.concat(mMatrix[x]); if (Util.IS_JBMR2) { mDstRect.set(0, 0, src.width(), src.height()); canvas.drawBitmap(mFullBitmap, src, mDstRect, null); } else { /* * The same transformation matrix is used for both the shadow * and the image segment. The canvas is clipped to account for * the size of each fold and is translated so they are drawn in * the right place. The shadow is then drawn on top of the * different folds using the sametransformation matrix. */ canvas.clipRect(0, 0, src.right - src.left, src.bottom - src.top); if (mIsHorizontal) { canvas.translate(-src.left, 0); } else { canvas.translate(0, -src.top); } super.dispatchDraw(canvas); if (mIsHorizontal) { canvas.translate(src.left, 0); } else { canvas.translate(0, src.top); } } /* Draws the shadows corresponding to this specific fold. */ if (x % 2 == 0) { canvas.drawRect(0, 0, mFoldDrawWidth, mFoldDrawHeight, mSolidShadow); } else { canvas.drawRect(0, 0, mFoldDrawWidth, mFoldDrawHeight, mGradientShadow); } canvas.restore(); } } }