package com.marshalchen.common.uimodule.imageprocessing.filter.effect; import com.marshalchen.common.uimodule.imageprocessing.filter.BasicFilter; import android.graphics.PointF; import android.opengl.GLES20; /** * Creates a stretch distortion of the image * center: The center of the image (in normalized coordinates from 0 - 1.0) about which to distort * @author Chris Batt */ public class StretchDistortionFilter extends BasicFilter { protected static final String UNIFORM_CENTER = "u_Center"; private int centerHandle; private PointF center; public StretchDistortionFilter(PointF center) { this.center = center; } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"uniform vec2 "+UNIFORM_CENTER+";\n" +"void main(){\n" +" highp vec2 normCoord = 2.0 * "+VARYING_TEXCOORD+" - 1.0;\n" +" highp vec2 normCenter = 2.0 * "+UNIFORM_CENTER+" - 1.0;\n" +" normCoord -= normCenter;\n" +" mediump vec2 s = sign(normCoord);\n" +" normCoord = abs(normCoord);\n" +" normCoord = 0.5 * normCoord + 0.5 * smoothstep(0.25, 0.5, normCoord) * normCoord;\n" +" normCoord = s * normCoord;\n" +" normCoord += normCenter;\n" +" mediump vec2 textureCoordinateToUse = normCoord / 2.0 + 0.5;\n" +" gl_FragColor = texture2D("+UNIFORM_TEXTURE0+", textureCoordinateToUse );\n" +"}\n"; } @Override protected void initShaderHandles() { super.initShaderHandles(); centerHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_CENTER); } @Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform2f(centerHandle, center.x, center.y); } }