package com.marshalchen.common.uimodule.imageprocessing.filter.effect;
import android.graphics.PointF;
/**
* Creates a pinch distortion of the image
* radius: The radius from the center to apply the distortion
* center: The center of the image (in normalized coordinates from 0 - 1.0) about which to distort)
* scale: The amount of distortion to apply, from -2.0 to 2.0
* @author Chris Batt
*/
public class PinchDistortionFilter extends BulgeDistortionFilter {
public PinchDistortionFilter(PointF center, float radius, float distortionAmount, float aspectRatio) {
super(center, radius, distortionAmount, aspectRatio);
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform vec2 "+UNIFORM_CENTER+";\n"
+"uniform float "+UNIFORM_RADIUS+";\n"
+"uniform float "+UNIFORM_DISTORTION_AMOUNT+";\n"
+"uniform float "+UNIFORM_ASPECT_RATIO+";\n"
+"void main(){\n"
+" highp vec2 textureCoordinateToUse = vec2("+VARYING_TEXCOORD+".x, ("+VARYING_TEXCOORD+".y * "+UNIFORM_ASPECT_RATIO+" + 0.5 - 0.5 * "+UNIFORM_ASPECT_RATIO+"));\n"
+" highp float dist = distance("+UNIFORM_CENTER+", textureCoordinateToUse);\n"
+" textureCoordinateToUse = "+VARYING_TEXCOORD+";\n"
+" if (dist < "+UNIFORM_RADIUS+") {\n"
+" textureCoordinateToUse -= "+UNIFORM_CENTER+";\n"
+" highp float percent = 1.0 + ("+UNIFORM_RADIUS+" - dist) / "+UNIFORM_RADIUS+" * "+UNIFORM_DISTORTION_AMOUNT+";\n"
+" textureCoordinateToUse = textureCoordinateToUse * percent;\n"
+" textureCoordinateToUse += "+UNIFORM_CENTER+";\n"
+" }\n"
+" gl_FragColor = texture2D("+UNIFORM_TEXTURE0+", textureCoordinateToUse);\n"
+"}\n";
}
}