package com.marshalchen.common.uimodule.imageprocessing.filter.effect;
import com.marshalchen.common.uimodule.imageprocessing.filter.BasicFilter;
import android.opengl.GLES20;
/**
* Applies a pixellation effect on an image or video
* fractionalWidthOfAPixel: How large the pixels are, as a fraction of the width and height of the image (0.0 - 1.0)
* @author Chris Batt
*/
public class PixellateFilter extends BasicFilter {
protected static final String UNIFORM_FRACTIONAL_WIDTH = "u_FractionalWidth";
protected static final String UNIFORM_ASPECT_RATIO = "u_AspectRatio";
private int fractionalWidthHandle;
private int aspectRatioHandle;
private float fractionalWidth;
private float aspectRatio;
public PixellateFilter(float fractionalWidth, float aspectRatio) {
this.fractionalWidth = fractionalWidth;
this.aspectRatio = aspectRatio;
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform float "+UNIFORM_FRACTIONAL_WIDTH+";\n"
+"uniform float "+UNIFORM_ASPECT_RATIO+";\n"
+"void main(){\n"
+" highp vec2 sampleDivisor = vec2("+UNIFORM_FRACTIONAL_WIDTH+", "+UNIFORM_FRACTIONAL_WIDTH+" / "+UNIFORM_ASPECT_RATIO+");\n"
+" highp vec2 samplePos = "+VARYING_TEXCOORD+" - mod("+VARYING_TEXCOORD+", sampleDivisor) + 0.5 * sampleDivisor;\n"
+" gl_FragColor = texture2D("+UNIFORM_TEXTURE0+", samplePos);\n"
+"}\n";
}
@Override
protected void initShaderHandles() {
super.initShaderHandles();
fractionalWidthHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_FRACTIONAL_WIDTH);
aspectRatioHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_ASPECT_RATIO);
}
@Override
protected void passShaderValues() {
super.passShaderValues();
GLES20.glUniform1f(fractionalWidthHandle, fractionalWidth);
GLES20.glUniform1f(aspectRatioHandle, aspectRatio);
}
}