package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; /** * Applies a normal blend of two images * @author Chris Batt */ public class NormalBlendFilter extends MultiInputFilter { public NormalBlendFilter() { super(2); } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"void main(){\n" +" vec4 color2 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" vec4 color1 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n" +" vec4 outputColor;\n" +" float a = color1.a + color2.a * (1.0 - color1.a);\n" +" outputColor.r = (color1.r * color1.a + color2.r * color2.a * (1.0 - color1.a))/a;\n" +" outputColor.g = (color1.g * color1.a + color2.g * color2.a * (1.0 - color1.a))/a;\n" +" outputColor.b = (color1.b * color1.a + color2.b * color2.a * (1.0 - color1.a))/a;\n" +" outputColor.a = a;\n" +" gl_FragColor = outputColor;\n" +"}\n"; } }