package com.marshalchen.common.uimodule.easyandroidanimations; import android.animation.Animator; import android.animation.AnimatorListenerAdapter; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.animation.TimeInterpolator; import android.view.View; import android.view.ViewGroup; import android.view.animation.AccelerateDecelerateInterpolator; /** * This animation causes the view to shake from left to right for a customizable * number of times before returning to its original position. * * @author SiYao * */ public class ShakeAnimation extends Animation { float shakeDistance; int numOfShakes, shakeCount = 0; TimeInterpolator interpolator; long duration; AnimationListener listener; /** * This animation causes the view to shake from left to right for a * customizable number of times before returning to its original position. * * @param view * The view to be animated. */ public ShakeAnimation(View view) { this.view = view; shakeDistance = 20; numOfShakes = 2; interpolator = new AccelerateDecelerateInterpolator(); duration = DURATION_LONG; listener = null; } @Override public void animate() { long singleShakeDuration = duration / numOfShakes / 2; if (singleShakeDuration == 0) singleShakeDuration = 1; final AnimatorSet shakeAnim = new AnimatorSet(); shakeAnim .playSequentially(ObjectAnimator.ofFloat(view, View.TRANSLATION_X, shakeDistance), ObjectAnimator .ofFloat(view, View.TRANSLATION_X, -shakeDistance), ObjectAnimator.ofFloat(view, View.TRANSLATION_X, shakeDistance), ObjectAnimator.ofFloat(view, View.TRANSLATION_X, 0)); shakeAnim.setInterpolator(interpolator); shakeAnim.setDuration(singleShakeDuration); ViewGroup parentView = (ViewGroup) view.getParent(), rootView = (ViewGroup) view .getRootView(); while (!parentView.equals(rootView)) { parentView.setClipChildren(false); parentView = (ViewGroup) parentView.getParent(); } rootView.setClipChildren(false); shakeAnim.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { shakeCount++; if (shakeCount == numOfShakes) { if (getListener() != null) { getListener().onAnimationEnd(ShakeAnimation.this); } } else { shakeAnim.start(); } } }); shakeAnim.start(); } /** * @return The maximum shake distance. */ public float getShakeDistance() { return shakeDistance; } /** * @param shakeDistance * The maximum shake distance to set. * @return This object, allowing calls to methods in this class to be * chained. */ public ShakeAnimation setShakeDistance(float shakeDistance) { this.shakeDistance = shakeDistance; return this; } /** * @return The number of shakes. */ public int getNumOfShakes() { return numOfShakes; } /** * @param numOfShakes * The number of shakes to set. * @return This object, allowing calls to methods in this class to be * chained. */ public ShakeAnimation setNumOfShakes(int numOfShakes) { this.numOfShakes = numOfShakes; return this; } /** * @return The interpolator of the entire animation. */ public TimeInterpolator getInterpolator() { return interpolator; } /** * @param interpolator * The interpolator of the entire animation to set. */ public ShakeAnimation setInterpolator(TimeInterpolator interpolator) { this.interpolator = interpolator; return this; } /** * @return The duration of the entire animation. */ public long getDuration() { return duration; } /** * @param duration * The duration of the entire animation to set. * @return This object, allowing calls to methods in this class to be * chained. */ public ShakeAnimation setDuration(long duration) { this.duration = duration; return this; } /** * @return The listener for the end of the animation. */ public AnimationListener getListener() { return listener; } /** * @param listener * The listener to set for the end of the animation. * @return This object, allowing calls to methods in this class to be * chained. */ public ShakeAnimation setListener(AnimationListener listener) { this.listener = listener; return this; } }