/*
* HaoRan ImageFilter Classes v0.3
* Copyright (C) 2012 Zhenjun Dai
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation; either version 2.1 of the License, or (at your
* option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation.
*/
package com.marshalchen.common.uimodule.ImageFilter;
public class IllusionFilter implements IImageFilter{
double _amount;
double _scale;
double _offset;
public IllusionFilter(int amount)
{
_amount = LIB_PI / ((amount >= 1) ? amount : 1) ;
}
//@Override
public Image process(Image imageIn) {
double width = imageIn.getWidth();
double height = imageIn.getHeight();
Image clone = imageIn.clone();
int r, g, b;
for(int x = 0 ; x < (width - 1) ; x++){
for(int y = 0 ; y < (height - 1) ; y++){
r = imageIn.getRComponent(x, y);
g = imageIn.getGComponent(x, y);
b = imageIn.getBComponent(x, y);
_scale = Math.sqrt(width*width + height*height) / 2 ;
_offset = (int)(_scale / 2) ;
double cx = (x - width / 2.0) / _scale ;
double cy = (y - height / 2.0) / _scale ;
double angle = Math.floor ( Math.atan2(cy,cx) / 2.0 / _amount) * 2.0 * _amount + _amount;
double radius = Math.sqrt(cx*cx + cy*cy) ;
int xx = (int)(x - _offset * Math.cos(angle)) ;
int yy = (int)(y - _offset * Math.sin(angle)) ;
xx = Function.FClamp(xx, 0, (int)(width-1));
yy = Function.FClamp(yy, 0, (int)(height-1));
r = Function.FClamp0255 (r + radius * (clone.getRComponent(xx, yy) - r)) ;
g = Function.FClamp0255 (g + radius * (clone.getGComponent(xx, yy) - g)) ;
b = Function.FClamp0255 (b + radius * (clone.getBComponent(xx, yy) - b)) ;
imageIn.setPixelColor(x, y, r, g, b);
}
}
return imageIn;
}
}