package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; /** * Applies a color dodge blend of two images * @author Chris Batt */ public class ColourDodgeBlendFilter extends MultiInputFilter { public ColourDodgeBlendFilter() { super(2); } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"void main(){\n" +" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n" +" vec3 baseOverlayAlphaProduct = vec3(color2.a * color1.a);\n" +" vec3 rightHandProduct = color2.rgb * (1.0 - color1.a) + color1.rgb * (1.0 - color2.a);\n" +" vec3 firstBlendColor = baseOverlayAlphaProduct + rightHandProduct;\n" +" vec3 overlayRGB = clamp((color2.rgb / clamp(color2.a, 0.01, 1.0)) * step(0.0, color2.a), 0.0, 0.99);\n" +" vec3 secondBlendColor = (color1.rgb * color2.a) / (1.0 - overlayRGB) + rightHandProduct;\n" +" vec3 colorChoice = step((color2.rgb * color1.a + color1.rgb * color2.a), baseOverlayAlphaProduct);\n" +" gl_FragColor = vec4(mix(firstBlendColor, secondBlendColor, colorChoice), 1.0);\n" +"}\n"; } }