package com.marshalchen.common.uimodule.imageprocessing.filter.blend;
import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter;
/**
* Applies a color dodge blend of two images
* @author Chris Batt
*/
public class ColourDodgeBlendFilter extends MultiInputFilter {
public ColourDodgeBlendFilter() {
super(2);
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"void main(){\n"
+" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n"
+" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n"
+" vec3 baseOverlayAlphaProduct = vec3(color2.a * color1.a);\n"
+" vec3 rightHandProduct = color2.rgb * (1.0 - color1.a) + color1.rgb * (1.0 - color2.a);\n"
+" vec3 firstBlendColor = baseOverlayAlphaProduct + rightHandProduct;\n"
+" vec3 overlayRGB = clamp((color2.rgb / clamp(color2.a, 0.01, 1.0)) * step(0.0, color2.a), 0.0, 0.99);\n"
+" vec3 secondBlendColor = (color1.rgb * color2.a) / (1.0 - overlayRGB) + rightHandProduct;\n"
+" vec3 colorChoice = step((color2.rgb * color1.a + color1.rgb * color2.a), baseOverlayAlphaProduct);\n"
+" gl_FragColor = vec4(mix(firstBlendColor, secondBlendColor, colorChoice), 1.0);\n"
+"}\n";
}
}