package com.marshalchen.common.uimodule.imageprocessing.filter.colour;
import com.marshalchen.common.uimodule.imageprocessing.filter.BasicFilter;
import android.opengl.GLES20;
/**
* A contrast filter extension of BasicFilter.
* This filter increases or decrease the contrast of the image based on a given value.
* For normal use of this filter, the contrast value should be in [0, 4].
* @author Chris Batt
*/
public class ContrastFilter extends BasicFilter {
static final String UNIFORM_CONTRAST = "u_Contrast";
private float contrast;
private int contrastHandle;
/**
* Creates an ImageContrastFilter that will adjust contrast by a given amount.
* @param contrast
* The amount of contrast.
*/
public ContrastFilter(float contrast) {
this.contrast = contrast;
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform float "+UNIFORM_CONTRAST+";\n"
+"void main(){\n"
+" vec4 color = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n"
+" gl_FragColor = vec4(((color.rgb - vec3(0.5)) * "+UNIFORM_CONTRAST+" + vec3(0.5)), color.a);\n"
+"}\n";
}
@Override
protected void initShaderHandles() {
super.initShaderHandles();
contrastHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_CONTRAST);
}
@Override
protected void passShaderValues() {
super.passShaderValues();
GLES20.glUniform1f(contrastHandle, contrast);
}
}