package com.marshalchen.common.uimodule.imageprocessing.filter.processing;
import com.marshalchen.common.uimodule.imageprocessing.filter.TwoPassMultiPixelFilter;
/**
* A modification of the {@link FastBlurFilter} to only operate on the red component
* @author Chris Batt
*/
public class SingleComponentFastBlurFilter extends TwoPassMultiPixelFilter {
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform float "+UNIFORM_TEXELWIDTH+";\n"
+"uniform float "+UNIFORM_TEXELHEIGHT+";\n"
+"void main(){\n"
+" vec2 firstOffset = vec2(1.3846153846 * "+UNIFORM_TEXELWIDTH+", 1.3846153846 * "+UNIFORM_TEXELHEIGHT+");\n"
+" vec2 secondOffset = vec2(3.2307692308 * "+UNIFORM_TEXELWIDTH+", 3.2307692308 * "+UNIFORM_TEXELHEIGHT+");\n"
+" float sum = 0.0;\n"
+" vec4 color = texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+");\n"
+" sum += color.r * 0.2270270270;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" - firstOffset).r * 0.3162162162;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" + firstOffset).r * 0.3162162162;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" - secondOffset).r * 0.0702702703;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" + secondOffset).r * 0.0702702703;\n"
+" gl_FragColor = vec4(vec3(sum), color.a);\n"
+"}\n";
}
}