package com.marshalchen.common.uimodule.imageprocessing.filter.processing; import com.marshalchen.common.uimodule.imageprocessing.filter.TwoPassMultiPixelFilter; /** * A modification of the {@link FastBlurFilter} to only operate on the red component * @author Chris Batt */ public class SingleComponentFastBlurFilter extends TwoPassMultiPixelFilter { @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"uniform float "+UNIFORM_TEXELWIDTH+";\n" +"uniform float "+UNIFORM_TEXELHEIGHT+";\n" +"void main(){\n" +" vec2 firstOffset = vec2(1.3846153846 * "+UNIFORM_TEXELWIDTH+", 1.3846153846 * "+UNIFORM_TEXELHEIGHT+");\n" +" vec2 secondOffset = vec2(3.2307692308 * "+UNIFORM_TEXELWIDTH+", 3.2307692308 * "+UNIFORM_TEXELHEIGHT+");\n" +" float sum = 0.0;\n" +" vec4 color = texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+");\n" +" sum += color.r * 0.2270270270;\n" +" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" - firstOffset).r * 0.3162162162;\n" +" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" + firstOffset).r * 0.3162162162;\n" +" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" - secondOffset).r * 0.0702702703;\n" +" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" + secondOffset).r * 0.0702702703;\n" +" gl_FragColor = vec4(vec3(sum), color.a);\n" +"}\n"; } }