package com.marshalchen.common.uimodule.imageprocessing.filter.processing;
import com.marshalchen.common.uimodule.imageprocessing.filter.TwoPassMultiPixelFilter;
/**
* A hardware-accelerated 9-hit Gaussian blur of an image
* @author Chris Batt
*/
public class FastBlurFilter extends TwoPassMultiPixelFilter {
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform float "+UNIFORM_TEXELWIDTH+";\n"
+"uniform float "+UNIFORM_TEXELHEIGHT+";\n"
+"void main(){\n"
+" vec2 firstOffset = vec2(1.3846153846 * "+UNIFORM_TEXELWIDTH+", 1.3846153846 * "+UNIFORM_TEXELHEIGHT+");\n"
+" vec2 secondOffset = vec2(3.2307692308 * "+UNIFORM_TEXELWIDTH+", 3.2307692308 * "+UNIFORM_TEXELHEIGHT+");\n"
+" vec3 sum = vec3(0,0,0);\n"
+" vec4 color = texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+");\n"
+" sum += color.rgb * 0.2270270270;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" - firstOffset).rgb * 0.3162162162;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" + firstOffset).rgb * 0.3162162162;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" - secondOffset).rgb * 0.0702702703;\n"
+" sum += texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+" + secondOffset).rgb * 0.0702702703;\n"
+" gl_FragColor = vec4(sum, color.a);\n"
+"}\n";
}
}