/* * Copyright 2013, Edmodo, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this work except in compliance with the License. * You may obtain a copy of the License in the LICENSE file, or at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.marshalchen.common.uimodule.cropperimage.cropwindow.edge; import android.graphics.Rect; import android.view.View; import com.marshalchen.common.uimodule.cropperimage.util.AspectRatioUtil; /** * Enum representing an edge in the crop window. */ public enum Edge { LEFT, TOP, RIGHT, BOTTOM, Edge; // Private Constants /////////////////////////////////////////////////////// // Minimum distance in pixels that one edge can get to its opposing edge. // This is an arbitrary value that simply prevents the crop window from // becoming too small. public static final int MIN_CROP_LENGTH_PX = 40; // Member Variables //////////////////////////////////////////////////////// private float mCoordinate; // Public Methods ////////////////////////////////////////////////////////// /** * Sets the coordinate of the Edge. The coordinate will represent the * x-coordinate for LEFT and RIGHT Edges and the y-coordinate for TOP and * BOTTOM edges. * * @param coordinate the position of the edge */ public void setCoordinate(float coordinate) { mCoordinate = coordinate; } /** * Add the given number of pixels to the current coordinate position of this * Edge. * * @param distance the number of pixels to add */ public void offset(float distance) { mCoordinate += distance; } /** * Gets the coordinate of the Edge * * @return the Edge coordinate (x-coordinate for LEFT and RIGHT Edges and * the y-coordinate for TOP and BOTTOM edges) */ public float getCoordinate() { return mCoordinate; } /** * Sets the Edge to the given x-y coordinate but also adjusting for snapping * to the image bounds and parent view border constraints. * * @param x the x-coordinate * @param y the y-coordinate * @param imageRect the bounding rectangle of the image * @param imageSnapRadius the radius (in pixels) at which the edge should * snap to the image */ public void adjustCoordinate(float x, float y, Rect imageRect, float imageSnapRadius, float aspectRatio) { switch (this) { case LEFT: mCoordinate = adjustLeft(x, imageRect, imageSnapRadius, aspectRatio); break; case TOP: mCoordinate = adjustTop(y, imageRect, imageSnapRadius, aspectRatio); break; case RIGHT: mCoordinate = adjustRight(x, imageRect, imageSnapRadius, aspectRatio); break; case BOTTOM: mCoordinate = adjustBottom(y, imageRect, imageSnapRadius, aspectRatio); break; } } /** * Adjusts this Edge position such that the resulting window will have the * given aspect ratio. * * @param aspectRatio the aspect ratio to achieve */ public void adjustCoordinate(float aspectRatio) { final float left = Edge.LEFT.getCoordinate(); final float top = Edge.TOP.getCoordinate(); final float right = Edge.RIGHT.getCoordinate(); final float bottom = Edge.BOTTOM.getCoordinate(); switch (this) { case LEFT: mCoordinate = AspectRatioUtil.calculateLeft(top, right, bottom, aspectRatio); break; case TOP: mCoordinate = AspectRatioUtil.calculateTop(left, right, bottom, aspectRatio); break; case RIGHT: mCoordinate = AspectRatioUtil.calculateRight(left, top, bottom, aspectRatio); break; case BOTTOM: mCoordinate = AspectRatioUtil.calculateBottom(left, top, right, aspectRatio); break; } } /** * Returns whether or not you can re-scale the image based on whether any edge would be out of bounds. * Checks all the edges for a possibility of jumping out of bounds. * * @param edge the Edge that is about to be expanded * @param imageRect the rectangle of the picture * @param aspectRatio the desired aspectRatio of the picture. * * @return whether or not the new image would be out of bounds. */ public boolean isNewRectangleOutOfBounds(Edge edge, Rect imageRect, float aspectRatio) { float offset = edge.snapOffset(imageRect); switch (this) { case LEFT: if (edge.equals(Edge.TOP)) { float top = imageRect.top; float bottom = Edge.BOTTOM.getCoordinate() - offset; float right = Edge.RIGHT.getCoordinate(); float left = AspectRatioUtil.calculateLeft(top, right, bottom, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } else if (edge.equals(Edge.BOTTOM)) { float bottom = imageRect.bottom; float top = Edge.TOP.getCoordinate() - offset; float right = Edge.RIGHT.getCoordinate(); float left = AspectRatioUtil.calculateLeft(top, right, bottom, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } break; case TOP: if (edge.equals(Edge.LEFT)) { float left = imageRect.left; float right = Edge.RIGHT.getCoordinate() - offset; float bottom = Edge.BOTTOM.getCoordinate(); float top = AspectRatioUtil.calculateTop(left, right, bottom, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } else if (edge.equals(Edge.RIGHT)) { float right = imageRect.right; float left = Edge.LEFT.getCoordinate() - offset; float bottom = Edge.BOTTOM.getCoordinate(); float top = AspectRatioUtil.calculateTop(left, right, bottom, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } break; case RIGHT: if (edge.equals(Edge.TOP)) { float top = imageRect.top; float bottom = Edge.BOTTOM.getCoordinate() - offset; float left = Edge.LEFT.getCoordinate(); float right = AspectRatioUtil.calculateRight(left, top, bottom, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } else if (edge.equals(Edge.BOTTOM)) { float bottom = imageRect.bottom; float top = Edge.TOP.getCoordinate() - offset; float left = Edge.LEFT.getCoordinate(); float right = AspectRatioUtil.calculateRight(left, top, bottom, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } break; case BOTTOM: if (edge.equals(Edge.LEFT)) { float left = imageRect.left; float right = Edge.RIGHT.getCoordinate() - offset; float top = Edge.TOP.getCoordinate(); float bottom = AspectRatioUtil.calculateBottom(left, top, right, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } else if (edge.equals(Edge.RIGHT)) { float right = imageRect.right; float left = Edge.LEFT.getCoordinate() - offset; float top = Edge.TOP.getCoordinate(); float bottom = AspectRatioUtil.calculateBottom(left, top, right, aspectRatio); return isOutOfBounds(top, left, bottom, right, imageRect); } break; } return true; } /** * Returns whether the new rectangle would be out of bounds. * * @param top * @param left * @param bottom * @param right * @param imageRect the Image to be compared with. * @return whether it would be out of bounds */ private boolean isOutOfBounds(float top, float left, float bottom, float right, Rect imageRect) { return (top < imageRect.top || left < imageRect.left || bottom > imageRect.bottom || right > imageRect.right); } /** * Snap this Edge to the given image boundaries. * * @param imageRect the bounding rectangle of the image to snap to * @return the amount (in pixels) that this coordinate was changed (i.e. the * new coordinate minus the old coordinate value) */ public float snapToRect(Rect imageRect) { final float oldCoordinate = mCoordinate; switch (this) { case LEFT: mCoordinate = imageRect.left; break; case TOP: mCoordinate = imageRect.top; break; case RIGHT: mCoordinate = imageRect.right; break; case BOTTOM: mCoordinate = imageRect.bottom; break; } final float offset = mCoordinate - oldCoordinate; return offset; } /** * Returns the potential snap offset of snaptoRect, without changing the coordinate. * * @param imageRect the bounding rectangle of the image to snap to * @return the amount (in pixels) that this coordinate was changed (i.e. the * new coordinate minus the old coordinate value) */ public float snapOffset(Rect imageRect) { final float oldCoordinate = mCoordinate; float newCoordinate = oldCoordinate; switch (this) { case LEFT: newCoordinate = imageRect.left; break; case TOP: newCoordinate = imageRect.top; break; case RIGHT: newCoordinate = imageRect.right; break; case BOTTOM: newCoordinate = imageRect.bottom; break; } final float offset = newCoordinate - oldCoordinate; return offset; } /** * Snap this Edge to the given View boundaries. * * @param view the View to snap to */ public void snapToView(View view) { switch (this) { case LEFT: mCoordinate = 0; break; case TOP: mCoordinate = 0; break; case RIGHT: mCoordinate = view.getWidth(); break; case BOTTOM: mCoordinate = view.getHeight(); break; } } /** * Gets the current width of the crop window. */ public static float getWidth() { return Edge.RIGHT.getCoordinate() - Edge.LEFT.getCoordinate(); } /** * Gets the current height of the crop window. */ public static float getHeight() { return Edge.BOTTOM.getCoordinate() - Edge.TOP.getCoordinate(); } /** * Determines if this Edge is outside the inner margins of the given bounding * rectangle. The margins come inside the actual frame by SNAPRADIUS amount; * therefore, determines if the point is outside the inner "margin" frame. * */ public boolean isOutsideMargin(Rect rect, float margin) { boolean result = false; switch (this) { case LEFT: result = mCoordinate - rect.left < margin; break; case TOP: result = mCoordinate - rect.top < margin; break; case RIGHT: result = rect.right - mCoordinate < margin; break; case BOTTOM: result = rect.bottom - mCoordinate < margin; break; } return result; } /** * Determines if this Edge is outside the image frame of the given bounding * rectangle. */ public boolean isOutsideFrame(Rect rect) { double margin = 0; boolean result = false; switch (this) { case LEFT: result = mCoordinate - rect.left < margin; break; case TOP: result = mCoordinate - rect.top < margin; break; case RIGHT: result = rect.right - mCoordinate < margin; break; case BOTTOM: result = rect.bottom - mCoordinate < margin; break; } return result; } // Private Methods ///////////////////////////////////////////////////////// /** * Get the resulting x-position of the left edge of the crop window given * the handle's position and the image's bounding box and snap radius. * * @param x the x-position that the left edge is dragged to * @param imageRect the bounding box of the image that is being cropped * @param imageSnapRadius the snap distance to the image edge (in pixels) * @return the actual x-position of the left edge */ private static float adjustLeft(float x, Rect imageRect, float imageSnapRadius, float aspectRatio) { float resultX = x; if (x - imageRect.left < imageSnapRadius) resultX = imageRect.left; else { // Select the minimum of the three possible values to use float resultXHoriz = Float.POSITIVE_INFINITY; float resultXVert = Float.POSITIVE_INFINITY; // Checks if the window is too small horizontally if (x >= Edge.RIGHT.getCoordinate() - MIN_CROP_LENGTH_PX) resultXHoriz = Edge.RIGHT.getCoordinate() - MIN_CROP_LENGTH_PX; // Checks if the window is too small vertically if (((Edge.RIGHT.getCoordinate() - x) / aspectRatio) <= MIN_CROP_LENGTH_PX) resultXVert = Edge.RIGHT.getCoordinate() - (MIN_CROP_LENGTH_PX * aspectRatio); resultX = Math.min(resultX, Math.min(resultXHoriz, resultXVert)); } return resultX; } /** * Get the resulting x-position of the right edge of the crop window given * the handle's position and the image's bounding box and snap radius. * * @param x the x-position that the right edge is dragged to * @param imageRect the bounding box of the image that is being cropped * @param imageSnapRadius the snap distance to the image edge (in pixels) * @return the actual x-position of the right edge */ private static float adjustRight(float x, Rect imageRect, float imageSnapRadius, float aspectRatio) { float resultX = x; // If close to the edge if (imageRect.right - x < imageSnapRadius) resultX = imageRect.right; else { // Select the maximum of the three possible values to use float resultXHoriz = Float.NEGATIVE_INFINITY; float resultXVert = Float.NEGATIVE_INFINITY; // Checks if the window is too small horizontally if (x <= Edge.LEFT.getCoordinate() + MIN_CROP_LENGTH_PX) resultXHoriz = Edge.LEFT.getCoordinate() + MIN_CROP_LENGTH_PX; // Checks if the window is too small vertically if (((x - Edge.LEFT.getCoordinate()) / aspectRatio) <= MIN_CROP_LENGTH_PX) { resultXVert = Edge.LEFT.getCoordinate() + (MIN_CROP_LENGTH_PX * aspectRatio); } resultX = Math.max(resultX, Math.max(resultXHoriz, resultXVert)); } return resultX; } /** * Get the resulting y-position of the top edge of the crop window given the * handle's position and the image's bounding box and snap radius. * * @param y the x-position that the top edge is dragged to * @param imageRect the bounding box of the image that is being cropped * @param imageSnapRadius the snap distance to the image edge (in pixels) * @return the actual y-position of the top edge */ private static float adjustTop(float y, Rect imageRect, float imageSnapRadius, float aspectRatio) { float resultY = y; if (y - imageRect.top < imageSnapRadius) resultY = imageRect.top; else { // Select the minimum of the three possible values to use float resultYVert = Float.POSITIVE_INFINITY; float resultYHoriz = Float.POSITIVE_INFINITY; // Checks if the window is too small vertically if (y >= Edge.BOTTOM.getCoordinate() - MIN_CROP_LENGTH_PX) resultYHoriz = Edge.BOTTOM.getCoordinate() - MIN_CROP_LENGTH_PX; // Checks if the window is too small horizontally if (((Edge.BOTTOM.getCoordinate() - y) * aspectRatio) <= MIN_CROP_LENGTH_PX) resultYVert = Edge.BOTTOM.getCoordinate() - (MIN_CROP_LENGTH_PX / aspectRatio); resultY = Math.min(resultY, Math.min(resultYHoriz, resultYVert)); } return resultY; } /** * Get the resulting y-position of the bottom edge of the crop window given * the handle's position and the image's bounding box and snap radius. * * @param y the x-position that the bottom edge is dragged to * @param imageRect the bounding box of the image that is being cropped * @param imageSnapRadius the snap distance to the image edge (in pixels) * @return the actual y-position of the bottom edge */ private static float adjustBottom(float y, Rect imageRect, float imageSnapRadius, float aspectRatio) { float resultY = y; if (imageRect.bottom - y < imageSnapRadius) resultY = imageRect.bottom; else { // Select the maximum of the three possible values to use float resultYVert = Float.NEGATIVE_INFINITY; float resultYHoriz = Float.NEGATIVE_INFINITY; // Checks if the window is too small vertically if (y <= Edge.TOP.getCoordinate() + MIN_CROP_LENGTH_PX) resultYVert = Edge.TOP.getCoordinate() + MIN_CROP_LENGTH_PX; // Checks if the window is too small horizontally if (((y - Edge.TOP.getCoordinate()) * aspectRatio) <= MIN_CROP_LENGTH_PX) resultYHoriz = Edge.TOP.getCoordinate() + (MIN_CROP_LENGTH_PX / aspectRatio); resultY = Math.max(resultY, Math.max(resultYHoriz, resultYVert)); } return resultY; } }