package com.marshalchen.common.uimodule.imageprocessing.filter.blend;
import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter;
import android.opengl.GLES20;
/**
* Blends the second image over the first, based on the second's alpha channel
* mix: The degree with which the second image overrides the first (0.0 - 1.0)
* @author Chris Batt
*/
public class AlphaBlendFilter extends MultiInputFilter {
private static final String UNIFORM_MIX_PERCENT = "u_MixPercent";
private float mixPercent;
private int mixPercentHandle;
public AlphaBlendFilter(float mixPercent) {
super(2);
this.mixPercent = mixPercent;
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform float "+UNIFORM_MIX_PERCENT+";\n"
+"void main(){\n"
+" vec4 tex1 = texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+");\n"
+" vec4 tex2 = texture2D("+UNIFORM_TEXTUREBASE+1+", "+VARYING_TEXCOORD+");\n"
+" gl_FragColor = vec4(mix(tex1.rgb, tex2.rgb, tex2.a * "+UNIFORM_MIX_PERCENT+"), tex1.a);\n"
+"}\n";
}
@Override
protected void initShaderHandles() {
super.initShaderHandles();
mixPercentHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_MIX_PERCENT);
}
@Override
protected void passShaderValues() {
super.passShaderValues();
GLES20.glUniform1f(mixPercentHandle, mixPercent);
}
}