package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; import android.opengl.GLES20; /** * Blends the second image over the first, based on the second's alpha channel * mix: The degree with which the second image overrides the first (0.0 - 1.0) * @author Chris Batt */ public class AlphaBlendFilter extends MultiInputFilter { private static final String UNIFORM_MIX_PERCENT = "u_MixPercent"; private float mixPercent; private int mixPercentHandle; public AlphaBlendFilter(float mixPercent) { super(2); this.mixPercent = mixPercent; } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"uniform float "+UNIFORM_MIX_PERCENT+";\n" +"void main(){\n" +" vec4 tex1 = texture2D("+UNIFORM_TEXTURE0+", "+VARYING_TEXCOORD+");\n" +" vec4 tex2 = texture2D("+UNIFORM_TEXTUREBASE+1+", "+VARYING_TEXCOORD+");\n" +" gl_FragColor = vec4(mix(tex1.rgb, tex2.rgb, tex2.a * "+UNIFORM_MIX_PERCENT+"), tex1.a);\n" +"}\n"; } @Override protected void initShaderHandles() { super.initShaderHandles(); mixPercentHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_MIX_PERCENT); } @Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform1f(mixPercentHandle, mixPercent); } }