package com.marshalchen.common.uimodule.imageprocessing.filter.colour; import com.marshalchen.common.uimodule.imageprocessing.filter.BasicFilter; /** * A grey scale filter extension of the BasicFilter. * The grey scale filter is implemented by setting red, green and blue to the average of red, green and blue. * The alpha value of the input is preserved. * @author Chris Batt */ public class GreyScaleFilter extends BasicFilter { @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"vec3 W = vec3(0.2125, 0.7154, 0.0721);\n" +"void main(){\n" +" vec4 color = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" float grey = dot(color.rgb, W);\n" +" gl_FragColor = vec4(grey, grey, grey, color.a);" +"}\n"; } }