package com.marshalchen.common.uimodule.imageprocessing.filter.blend; import com.marshalchen.common.uimodule.imageprocessing.filter.MultiInputFilter; /** * Applies a soft light blend of two images * @author Chris Batt */ public class SoftLightBlendFilter extends MultiInputFilter { public SoftLightBlendFilter() { super(2); } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"uniform sampler2D "+UNIFORM_TEXTUREBASE+1+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"void main(){\n" +" vec4 color1 = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" vec4 color2 = texture2D("+UNIFORM_TEXTUREBASE+1+","+VARYING_TEXCOORD+");\n" +" gl_FragColor = color1 * (color2.a * (color1 / color1.a) + (2.0 * color2 * (1.0 - (color1 / color1.a)))) + color2 * (1.0 - color1.a) + color1 * (1.0 - color2.a);\n" +"}\n"; } }