package com.marshalchen.common.uimodule.imageprocessing.filter.colour;
import com.marshalchen.common.uimodule.imageprocessing.filter.BasicFilter;
import android.opengl.GLES20;
/**
* Adjusts the alpha channel of the incoming image
* opacity: The value to multiply the incoming alpha channel for each pixel by (0.0 - 1.0)
* @author Chris Batt
*/
public class OpacityFilter extends BasicFilter {
private static final String UNIFORM_OPACITY = "u_Opacity";
private int opacityHandle;
private float opacity;
public OpacityFilter(float opacity) {
this.opacity = opacity;
}
@Override
protected String getFragmentShader() {
return
"precision mediump float;\n"
+"uniform sampler2D "+UNIFORM_TEXTURE0+";\n"
+"varying vec2 "+VARYING_TEXCOORD+";\n"
+"uniform float "+UNIFORM_OPACITY+";\n"
+"void main(){\n"
+" vec4 color = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n"
+" gl_FragColor = vec4(color.rgb, color.a * "+UNIFORM_OPACITY+");\n"
+"}\n";
}
@Override
protected void initShaderHandles() {
super.initShaderHandles();
opacityHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_OPACITY);
}
@Override
protected void passShaderValues() {
super.passShaderValues();
GLES20.glUniform1f(opacityHandle, opacity);
}
}