package com.marshalchen.common.uimodule.imageprocessing.filter.colour; import com.marshalchen.common.uimodule.imageprocessing.filter.BasicFilter; import android.opengl.GLES20; /** * Adjusts the alpha channel of the incoming image * opacity: The value to multiply the incoming alpha channel for each pixel by (0.0 - 1.0) * @author Chris Batt */ public class OpacityFilter extends BasicFilter { private static final String UNIFORM_OPACITY = "u_Opacity"; private int opacityHandle; private float opacity; public OpacityFilter(float opacity) { this.opacity = opacity; } @Override protected String getFragmentShader() { return "precision mediump float;\n" +"uniform sampler2D "+UNIFORM_TEXTURE0+";\n" +"varying vec2 "+VARYING_TEXCOORD+";\n" +"uniform float "+UNIFORM_OPACITY+";\n" +"void main(){\n" +" vec4 color = texture2D("+UNIFORM_TEXTURE0+","+VARYING_TEXCOORD+");\n" +" gl_FragColor = vec4(color.rgb, color.a * "+UNIFORM_OPACITY+");\n" +"}\n"; } @Override protected void initShaderHandles() { super.initShaderHandles(); opacityHandle = GLES20.glGetUniformLocation(programHandle, UNIFORM_OPACITY); } @Override protected void passShaderValues() { super.passShaderValues(); GLES20.glUniform1f(opacityHandle, opacity); } }