/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2015 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.render;
import java.io.Serializable;
import java.util.List;
import org.jwildfire.create.tina.base.Flame;
import org.jwildfire.create.tina.base.Layer;
import org.jwildfire.create.tina.base.raster.AbstractRaster;
import org.jwildfire.create.tina.palette.RenderColor;
import org.jwildfire.create.tina.random.AbstractRandomGenerator;
import org.jwildfire.create.tina.variation.FlameTransformationContext;
public class RenderIterationState implements Serializable {
private static final long serialVersionUID = 2L;
protected final AbstractRenderThread renderThread;
protected final FlameRenderer renderer;
protected final FlameRendererView view;
protected final RenderPacket packet;
protected final Flame flame;
protected final Layer layer;
protected AbstractRaster raster;
protected final FlameTransformationContext ctx;
protected final AbstractRandomGenerator randGen;
protected final List<IterationObserver> observers;
protected final RenderColor[] colorMap;
protected final double paletteIdxScl;
public RenderIterationState(AbstractRenderThread pRenderThread, FlameRenderer pRenderer, RenderPacket pPacket, Layer pLayer, FlameTransformationContext pCtx, AbstractRandomGenerator pRandGen) {
renderThread = pRenderThread;
renderer = pRenderer;
packet = pPacket;
view = pPacket.getView();
flame = pPacket.getFlame();
layer = pLayer;
ctx = pCtx;
randGen = pRandGen;
observers = renderer.getIterationObservers();
colorMap = pLayer.getPalette().createRenderPalette(flame.getWhiteLevel());
paletteIdxScl = colorMap.length - 2;
raster = pRenderer.getRaster();
}
}