/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2015 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.randomflame; import org.jwildfire.create.tina.base.Flame; import org.jwildfire.create.tina.base.Layer; public class Spirals3DRandomFlameGenerator extends AbstractAffine3DRandomFlameGenerator { @Override public String getName() { return "Spirals3D"; } @Override protected RandomFlameGenerator selectRandGen() { return new SpiralsRandomFlameGenerator(); } @Override protected Flame preProcessFlame(Flame pFlame) { Layer layer = pFlame.getFirstLayer(); while (layer.getXForms().size() > 2) { layer.getXForms().remove(layer.getXForms().size() - 1); } return pFlame; } @Override protected Flame postProcessFlame(Flame pFlame) { pFlame.setCamYaw((0.5 - Math.random()) * 75.0 + pFlame.getCamYaw()); pFlame.setCamPitch((0.5 - Math.random()) * 135.0 + pFlame.getCamPitch()); pFlame.setCamPerspective(0.1 + Math.random() * 0.4); pFlame.setCamZoom(2.0); rotateXForm(pFlame, 0, 30.0); scaleXForm(pFlame, 0, 0.97, 0.01); rotateXForm(pFlame, 1, 10.0); scaleXForm(pFlame, 1, 0.97, 0.01); return pFlame; } @Override protected Flame postProcessFlameBeforeRendering(RandomFlameGeneratorState pState, Flame pFlame) { return pFlame; } @Override protected Flame postProcessFlameAfterRendering(RandomFlameGeneratorState pState, Flame pFlame) { return pFlame; } }