/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2015 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.tina.randomflame;
import org.jwildfire.create.tina.base.Flame;
import org.jwildfire.create.tina.base.Layer;
public class Spirals3DRandomFlameGenerator extends AbstractAffine3DRandomFlameGenerator {
@Override
public String getName() {
return "Spirals3D";
}
@Override
protected RandomFlameGenerator selectRandGen() {
return new SpiralsRandomFlameGenerator();
}
@Override
protected Flame preProcessFlame(Flame pFlame) {
Layer layer = pFlame.getFirstLayer();
while (layer.getXForms().size() > 2) {
layer.getXForms().remove(layer.getXForms().size() - 1);
}
return pFlame;
}
@Override
protected Flame postProcessFlame(Flame pFlame) {
pFlame.setCamYaw((0.5 - Math.random()) * 75.0 + pFlame.getCamYaw());
pFlame.setCamPitch((0.5 - Math.random()) * 135.0 + pFlame.getCamPitch());
pFlame.setCamPerspective(0.1 + Math.random() * 0.4);
pFlame.setCamZoom(2.0);
rotateXForm(pFlame, 0, 30.0);
scaleXForm(pFlame, 0, 0.97, 0.01);
rotateXForm(pFlame, 1, 10.0);
scaleXForm(pFlame, 1, 0.97, 0.01);
return pFlame;
}
@Override
protected Flame postProcessFlameBeforeRendering(RandomFlameGeneratorState pState, Flame pFlame) {
return pFlame;
}
@Override
protected Flame postProcessFlameAfterRendering(RandomFlameGeneratorState pState, Flame pFlame) {
return pFlame;
}
}