/*
JWildfire - an image and animation processor written in Java
Copyright (C) 1995-2015 Andreas Maschke
This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this software;
if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package org.jwildfire.create.eden.sunflow;
import org.jwildfire.create.eden.sunflow.base.FloatTriple;
import org.jwildfire.create.eden.sunflow.base.PartBuilder;
public class PlaneBuilder extends PrimitiveBuilder<PlaneBuilder> implements PartBuilder {
private FloatTriple center = new FloatTriple(0.0, 0.0, 0.0);
private FloatTriple normal = new FloatTriple(0.0, 1.0, 0.0);
public PlaneBuilder(SunflowSceneBuilder pParent) {
super(pParent);
}
@Override
public void buildPart(StringBuilder pTarget) {
pTarget.append("object {\n");
if (!shader.isEmpty())
pTarget.append(" shader " + shader.toSceneStringPart() + "\n");
if (!name.isEmpty())
pTarget.append(" name " + name.toSceneStringPart() + "\n");
transform.buildPart(pTarget);
pTarget.append(" type plane\n");
pTarget.append(" p " + center.toSceneStringPart() + "\n");
pTarget.append(" n " + normal.toSceneStringPart() + "\n");
pTarget.append("}\n");
}
public PlaneBuilder withCenter(double pCenterX, double pCenterY, double pCenterZ) {
center = new FloatTriple(pCenterX, pCenterY, pCenterZ);
return this;
}
public PlaneBuilder withNormal(double pNormalX, double pNormalY, double pNormalZ) {
normal = new FloatTriple(pNormalX, pNormalY, pNormalZ);
return this;
}
}