/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2015 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.eden.sunflow; import org.jwildfire.create.eden.sunflow.base.FloatTriple; import org.jwildfire.create.eden.sunflow.base.PartBuilder; public class PlaneBuilder extends PrimitiveBuilder<PlaneBuilder> implements PartBuilder { private FloatTriple center = new FloatTriple(0.0, 0.0, 0.0); private FloatTriple normal = new FloatTriple(0.0, 1.0, 0.0); public PlaneBuilder(SunflowSceneBuilder pParent) { super(pParent); } @Override public void buildPart(StringBuilder pTarget) { pTarget.append("object {\n"); if (!shader.isEmpty()) pTarget.append(" shader " + shader.toSceneStringPart() + "\n"); if (!name.isEmpty()) pTarget.append(" name " + name.toSceneStringPart() + "\n"); transform.buildPart(pTarget); pTarget.append(" type plane\n"); pTarget.append(" p " + center.toSceneStringPart() + "\n"); pTarget.append(" n " + normal.toSceneStringPart() + "\n"); pTarget.append("}\n"); } public PlaneBuilder withCenter(double pCenterX, double pCenterY, double pCenterZ) { center = new FloatTriple(pCenterX, pCenterY, pCenterZ); return this; } public PlaneBuilder withNormal(double pNormalX, double pNormalY, double pNormalZ) { normal = new FloatTriple(pNormalX, pNormalY, pNormalZ); return this; } }