/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2014 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.tina.meshgen.marchingcubes; public class Face { public int a, b, c; public Face() { } public Face(Face pSrc) { a = pSrc.a; b = pSrc.b; c = pSrc.c; } public Face(int pA, int pB, int pC) { set(pA, pB, pC); } public void set(int pA, int pB, int pC) { a = pA; b = pB; c = pC; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + a; result = prime * result + b; result = prime * result + c; return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Face other = (Face) obj; if (a != other.a) return false; if (b != other.b) return false; if (c != other.c) return false; return true; } }