/* JWildfire - an image and animation processor written in Java Copyright (C) 1995-2014 Andreas Maschke This is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This software is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this software; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package org.jwildfire.create.eden.sunflow; import org.jwildfire.create.eden.sunflow.base.FloatSingle; import org.jwildfire.create.eden.sunflow.base.FloatTriple; import org.jwildfire.create.eden.sunflow.base.LightType; import org.jwildfire.create.eden.sunflow.base.PartBuilder; import org.jwildfire.create.eden.sunflow.base.RGBColor; public class LightBuilder implements PartBuilder { private final SunflowSceneBuilder parent; private LightType type = LightType.POINT; private RGBColor color = new RGBColor(); private FloatSingle power = new FloatSingle(); private FloatTriple p = new FloatTriple(); public LightBuilder(SunflowSceneBuilder pParent) { parent = pParent; } @Override public void buildPart(StringBuilder pTarget) { pTarget.append("light {\n"); pTarget.append(" type " + type.toSceneStringPart() + "\n"); if (!color.isEmpty()) pTarget.append(" color " + color.toSceneStringPart() + "\n"); if (!power.isEmpty()) pTarget.append(" power " + power.toSceneStringPart() + "\n"); if (!p.isEmpty()) pTarget.append(" p " + p.toSceneStringPart() + "\n"); pTarget.append("}\n"); } public SunflowSceneBuilder close() { return parent; } public LightBuilder withType(LightType pType) { type = pType; return this; } public LightBuilder withColor(double pR, double pG, double pB) { color = new RGBColor(pR, pG, pB); return this; } public LightBuilder withPower(double pPower) { power = new FloatSingle(pPower); return this; } public LightBuilder withP(double pPX, double pPY, double pPZ) { p = new FloatTriple(pPX, pPY, pPZ); return this; } }